Commit Graph

18 Commits

Author SHA1 Message Date
skidau 56e79aa87d Added a safer OpenCL shutdown procedure.
Fixes issue 3015.
Fixes issue 3089.
Fixes issue 3099.
Fixes issue 3360.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6307 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 04:17:36 +00:00
skidau a3b59f6845 Change Disc functionality:
* Fixed the "Change disc..." command.  The filename of the disc was being lost between functions.
* Split the ChangeDisc function into two functions: EjectDisc and InsertDisc
* Moved the "Change disc..." command to the File menu.
* Removed some log messages that caused the debug build to crash when loaded with release build plug-ins.

Fixes issue 3036.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6206 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-15 12:30:56 +00:00
luisr142004 e9e12ff100 cleanup + some eolz
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5842 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-06 13:14:51 +00:00
Soren Jorvang 4afe48a0fb Check for weakly linked OpenCL.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5811 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-29 10:23:40 +00:00
Orphis 685bae34e5 Dynamically load OpenCL on Windows with CLRun. There shouldn't be the need to make a separate build now or download a big SDK to link Dolphin.
If compilation fails, rebuild the whole solution as Visual Studio struggles with the not so complex project dependencies.
ATI users still need to install the Stream SDK as it's the only way to have an OpenCL driver.
NVidia users just have to install a recent driver (version 197 is tested and working).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5808 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-29 02:23:09 +00:00
Orphis 2cc5b98f07 Added OpenCL texture decoding to RGBA usable by DX11 for formats RGB565, RGBA8, RGB5A3 and CMPR
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5765 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 03:10:43 +00:00
Soren Jorvang 9cd3c70b02 The rendering codepath doesn't currently quite recover from an OpenCL
initialization failure, so help it along a little by also considering
the CPU as an OpenCL device.

Use CL_DEVICE_TYPE_DEFAULT rather than CL_DEVICE_TYPE_ALL as that will
give preference to the spiffy GPU if one is present. Implementations
of OpenCL are likely to put a GPU as the first device in the list, but
there is no guarantee of this and this code currently only picks the
first device in the list.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5547 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-30 08:08:26 +00:00
Soren Jorvang d18253fe33 Don't assume writeable C strings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5508 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 22:40:06 +00:00
j4ck.fr0st 3a5a7de906 NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
SysConf: removed the Save call in the dtor, this crashes on linux trying to read m_Filename (which might be already freed).
Common: set eol-style native, again.

Fixes Issue 2332

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5082 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 17:05:26 +00:00
Sonicadvance1 c63446827f Fix crash when stopping and starting a game with OpenCL enabled
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5047 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 10:09:54 +00:00
hrydgard a43428253b Kill the last timeGetTime calls.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4921 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 21:27:52 +00:00
skidau 043681a37f Dolphin now uses the first OpenCL device found on the system.
Added cast in TextureDecoder.cl to satisfy the OpenCL compiler (thanks, Orphis).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4718 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 01:31:42 +00:00
Shawn Hoffman 5e3fdf5067 add timing of the OpenCL compile functions...they're really slow here, almost 20seconds total...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4449 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-22 03:53:47 +00:00
Shawn Hoffman d40ce3f1e5 fix compiling if opencl is not enabled at compile time
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4440 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-20 02:11:50 +00:00
Orphis 094c73a080 OpenCL: Moved the OpenCL code from the compiled source to a separate file TextureDecoder.cl and added a .rules files to copy the updated version to the build directory.
Fixed RGB5A3 decoding with alpha
New CMPR decoding, blocks with no alpha are great, still have to figure the problems with transparent blocks. Disabled for now.
Added a better error reporting to the base OpenCL functions

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4439 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-20 00:55:07 +00:00
XTra.KrazzY 98db1a0ca3 OpenCL: More windows support and some unfinished work
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4380 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 21:30:36 +00:00
Sonicadvance1 0146f3f58f More OpenCL work, got XFB converting which needs more optimization. I haven't checked for FPS changes. My desktop isn't the best to test on anyway (Phenom 1, 32 stream processors). The package check doesn't work for me, so I just checked true if you compile with opencl=true. Requires a bit of cleanup still
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4369 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 02:48:21 +00:00
XTra.KrazzY c6f0335b62 OpenCL: More work on centralization (need SCons reflection)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4351 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-30 21:01:34 +00:00