Commit Graph

14 Commits

Author SHA1 Message Date
John Peterson 34dbb40ef5 Emulated Wiimote: Added option to use analog controls for the Nunchuck stick
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2243 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 02:01:43 +00:00
John Peterson ae9bb905bf Emulated Wiimote: Fixed the concurrent playback of Wiimote and Nunchuck movements
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2242 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 19:36:25 +00:00
John Peterson e926bc61d1 Wiimote: Added logging messages for the speaker configuration and for the 0x18 sound reports, the speaker currently produce a low humming noise in the wpad tools demo, but no real sound
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2141 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 10:15:55 +00:00
John Peterson fcdd2a8e17 Wiimote:
1. Fixed the dual mode. You should now be able to change between the real and emulated Wiimote at any time, even when the Nunchuck is connected. It also supports third party Wireless Nunchucks that never sends any calibration values. The Nunchuck status should be automatically updated. The Nunchuck stick may get stuck, but that should fix itself if you disconnect and reconnect again. The only important problems seems to be that the real Wiimote fails to answer sometimes so that the Core functions disconnect it.

2. Began looking at how to reconnect the Wiimote after an unwanted HCI disconnect command

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2129 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-07 03:16:41 +00:00
John Peterson cf303e70e9 Wiimote: Show the decrypted Nunchuck calibration values in the log when a real Wiimote and Nunchuck is used. Fixed an earlier bug that made the neutral emulated nunchuck accelerometer values zero, now they are back to 0x80,0x80,0xb3.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2104 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 06:40:05 +00:00
John Peterson ec39c45dd5 Wiimote: Added decryption function, it could be useful for debugging real Wiimote extensions
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2099 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 00:06:11 +00:00
nakeee a1b7a91348 I mean * honestly :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2094 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 22:09:13 +00:00
nakeee bde4241e9e fixed underrun buffer in hle on linux
made wiimote compile on linux again


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2093 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 22:06:18 +00:00
John Peterson 220eafad0e Wiimote: The first working IR recording, use Alt + the numerical HotKey to play back the IR data associated with a recording
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2078 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 00:59:26 +00:00
John Peterson d352372ccf Wiimote: Don't allow input when Dolphin is not in focus (supports both the rendering to main window and render to separate window options)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2057 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-01 15:40:13 +00:00
John Peterson 888465868d Wiimote: Fixed the switching between real and emulated wiimote, the reporting mode is now shared in real/emu dual mode, the accelerator neutral values are shared, the extension is somewhat shared but still doesn't support unplugging and reinserting the extension during gameplay in dual mode. Improved debugging, fixed a bug in movement recording, fixed a bug in report 0x21 eeprom reading so that the game reads the accelerator neutral values from it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2048 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-01 13:01:50 +00:00
John Peterson 946fb12752 Wiimote: Partial work on movement recording (not working yet)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2021 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-28 16:09:08 +00:00
John Peterson b0736a1508 Wiimote: Fixed the switch during gameplay option. The only issue left seems to be that the real wiimote sometimes doesn't get the correct reporting mode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2013 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-26 07:01:43 +00:00
John Peterson 8eeb1d0202 Wiimote: Switch between emulated and real Wiimote during gameplay.
Notice: It's currently not very user friendly and can crash or fail under some circumstances. I'll make it better momentarily. You currently have to first open the Wiimote config window and the start a game to be able to use switch back and forth after that.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2011 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-25 23:07:15 +00:00