Commit Graph

1246 Commits

Author SHA1 Message Date
JosJuice 792cb62195 ControllerInterface/Android: Implement device population 2023-03-03 22:28:23 +01:00
JosJuice 0150f521f7 ControllerInterface/Android: Rip out ButtonManager
ButtonManager is very different from how a normal input backend works,
and is making it hard for us to improve controller support on Android.
The following commits will add a new input backend in its place.
2023-03-03 22:28:23 +01:00
JosJuice 9b3816c993 InputCommon: Fix ControlGroup::SaveConfig with DefaultValue::Disabled
I also changed LoadConfig, but that change doesn't affect correctness,
it's only so it looks neat by matching SaveConfig.

This bug was added in 18a4afb053, the
commit that introduced DefaultValue::Disabled. The bug can't actually be
triggered in master, but it can be triggered in the Android input
overhaul PR.
2023-02-26 17:45:09 +01:00
Pokechu22 f1f3fd5d9d InputCommon: Fix memory leak in ExpressionParser
We allocate in MakeSuppressor via `return unique_ptr(std::make_unique<...>(...).release(), InvokingDeleter{}`, so it wasn't properly getting freed.
2023-02-17 18:29:36 -08:00
Pokechu22 74a14c7d1f ControllerInterface: Fix uninitialized variables in DualShockUDPClient
Strangely, this case did not trigger a C26495 warning in Visual Studio's analyzer; instead, I spotted this when using Valgrind.
2023-02-15 19:23:47 -08:00
Pokechu22 7fafb00561 InputCommon/XInput2: Fix shadowing warning 2023-02-09 16:23:02 -08:00
Pokechu22 49a84cbc4c Resolve various "no previous declaration" warnings 2023-02-09 16:23:01 -08:00
Markus Wick 17d7b75a9b
Merge pull request #11544 from jmallach/spng
Allow building against system libspng
2023-02-09 14:47:58 +01:00
Jordi Mallach 4d164fcb77 Allow building against system libspng 2023-02-06 13:30:46 +01:00
Scott Mansell 0da69055d9 Split out everying remaining from Swap 2023-01-31 19:41:24 +13:00
Lioncash e5b91f00b0 Common: Replace StringBeginsWith/StringEndsWith with std equivalents
Obsoletes these functions in favor of the standard member functions
added in C++20.
2023-01-24 14:58:20 -05:00
Admiral H. Curtiss d949aa60bb
Merge pull request #11397 from TellowKrinkle/QuartzMousePos
InputCommon:QuartzKB&M: Fix mouse y coordinates
2023-01-02 23:04:12 +01:00
TellowKrinkle 8659de4d71 InputCommon:QuartzKB&M: Fix mouse y coordinates
Cocoa uses a different coordinate system from Carbon (Carbon's origin is the top left while Cocoa's is the bottom left)
2022-12-31 23:42:11 -06:00
TheConfuZzledDude 288fa635f9 InputCommon/XInput2: Changed axis value reading to be more correct 2022-12-26 17:27:48 +00:00
TheConfuZzledDude 27d596b89c InputCommon/Xinput: Cleaned up a bit 2022-12-23 22:35:09 +00:00
TheConfuZzledDude c3018fdc3b InputCommon/XInput2: Added an axis output for the scroll wheel 2022-12-23 22:10:28 +00:00
Admiral H. Curtiss c9558ecb4c
CoreTiming: Refactor to class. 2022-11-27 03:47:12 +01:00
TellowKrinkle 72eadc6520 InputCommon:SDL: Add SDL 2.26 left and right motion inputs 2022-11-24 15:12:07 -06:00
Jordan Woyak 168a49c87f ControllerInterface: DSU InputBackend implementation. 2022-11-01 21:59:09 -05:00
Jordan Woyak 2e5cd5d519 ControllerInterface: evdev InputBackend implementation. 2022-11-01 21:59:08 -05:00
Jordan Woyak 44a4573303 ControllerInterface: Add InputBackend interface and SDL implementation. 2022-11-01 21:59:08 -05:00
JMC47 bc4d08047d
Merge pull request #10979 from tellowkrinkle/QuartzWindowSpeed
InputCommon:QuartzKB&M: Use KVO to watch window position
2022-10-22 04:55:12 -04:00
Jordan Woyak 5ed0543430 GCAdapter: Process pad state in read thread and other general cleanups. 2022-10-22 00:38:59 -05:00
Jordan Woyak f5b9049421 Input: Add "abs" input expression function. 2022-10-11 19:28:21 -05:00
JosJuice 51ee05cb35 Android: Use input override system for touch controls
This is the first step of getting rid of the controller indirection
on Android. (Needing a way for touch controls to provide input
to the emulator core is the reason why the controller indirection
exists to begin with as far as I understand it.)
2022-10-03 22:04:09 +02:00
JosJuice b296248b49 DolphinQt: Use input override system for TAS input windows
This lets the TAS input code use a higher-level interface for
overriding inputs instead of having to fiddle with raw bits.
WiiTASInputWindow in particular was messy with how much
controller code it had to re-implement.
2022-10-03 22:04:09 +02:00
JosJuice cb16d20f2d ControllerEmu: Add new "input override" system 2022-10-03 22:00:21 +02:00
Admiral H. Curtiss 26fd4ea361
WiimoteEmu: Update IR camera status from DesiredWiimoteState. 2022-10-02 23:14:35 +02:00
Admiral H. Curtiss 02a967f786
InputCommon: Add equality operators to RawValue. 2022-09-24 01:44:21 +02:00
Admiral H. Curtiss 24a1fe32f1
InputCommon: Make RawValue constructors constexpr. 2022-09-24 01:38:09 +02:00
Minty-Meeo 73dfcc15a5 Use std::llround in MapFloat
I don't see why not.
2022-09-22 11:30:32 -05:00
Admiral H. Curtiss 710210365a
Merge pull request #11038 from AdmiralCurtiss/steam-overlay-crash-fix-wgi
WGInput: Work around crash with Steam overlay.
2022-09-08 19:03:31 +02:00
Admiral H. Curtiss b8ca1b2907
InputCommon: Fix deadlock in EmulatedController::UpdateReferences(). 2022-09-07 22:37:24 +02:00
Admiral H. Curtiss 67c97a0bf2
WGInput: Work around crash with Steam overlay. 2022-09-07 21:06:26 +02:00
Shawn Hoffman cd407abe34 WGInput: implement error handling 2022-08-27 02:11:27 -07:00
Shawn Hoffman 6bc8ab7001 WGInput: use c++/winrt 2022-08-26 23:20:34 -07:00
Shawn Hoffman 76d2e47444 ciface/win32: use CM_Register_Notification instead of wnd msgs 2022-08-26 21:59:56 -07:00
TellowKrinkle 588c4bd635 InputCommon:QuarzKB&M: Use view position instead of window position 2022-08-18 16:29:43 -05:00
TellowKrinkle 798b241832 InputCommon:QuarzKB&M: Use KVO to watch window position
CGWindowListCreateDescriptionFromArray would block for up to ~1ms, which isn't a great thing to do on the main emulation thread
2022-08-18 16:29:43 -05:00
TellowKrinkle b96bc4267e InputCommon: Enable ARC for obj-c++ 2022-08-12 02:09:53 -05:00
Admiral H. Curtiss a9edf129e3
Merge pull request #10889 from shuffle2/spng
replace libpng with libspng
2022-07-26 12:53:04 +02:00
Admiral H. Curtiss 9d15a1c5a1
Merge pull request #10858 from AdmiralCurtiss/mouse-center-hotkey
Add hotkey for centering mouse in render window.
2022-07-26 12:52:33 +02:00
Shawn Hoffman f92541fbd9 StripSpaces: only strip spaces
StripWhitespace maintains old behavior
2022-07-25 18:40:12 -07:00
Shawn Hoffman acb10f0006 replace libpng with libspng 2022-07-25 18:32:16 -07:00
Admiral H. Curtiss d14bd10cd7
Quartz: Handle mouse centering hotkey.
Co-authored-by: Dentomologist <dentomologist@gmail.com>
2022-07-25 01:26:57 +02:00
Admiral H. Curtiss e0870166ef
XInput2: Handle mouse centering hotkey. 2022-07-25 01:26:56 +02:00
Admiral H. Curtiss d57d04bb04
DInput: Handle mouse centering hotkey. 2022-07-25 01:26:56 +02:00
Admiral H. Curtiss 4d27022d0e
Add hotkey for centering mouse in render window. 2022-07-25 00:59:47 +02:00
Admiral H. Curtiss 89067e66f9
InputCommon: Get rid of static strings. 2022-07-15 19:53:10 +02:00
Admiral H. Curtiss e79c7d4985
InputCommon: Don't force-link against SDL2.lib on Windows. 2022-07-13 01:37:05 +02:00