Jules Blok
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55e60a9c22
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VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
This adds line-width emulation support to OpenGL.
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2014-12-15 22:47:42 +01:00 |
Rodolfo Bogado
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93b4540e19
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Add HW bounding Box support to d3d backend
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2014-12-05 15:03:24 -03:00 |
degasus
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c211450b99
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OGL: implement bounding box support with ssbo
This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
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2014-11-17 21:20:32 +01:00 |
Rachel Bryk
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4fe1119e52
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Cleanup Renderer::CalculateTargetSize(), and allow IRs higher than 4x to be set via ini.
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2014-09-25 19:50:25 -04:00 |
magumagu
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32e5043b29
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WIP XFB scaling.
Still an ugly mess.
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2014-09-19 12:33:15 -05:00 |
Armada
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f2759ffe65
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Remove EmuWindow.
All it did was raise complexity.
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2014-06-15 00:49:49 +02:00 |
Tillmann Karras
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2fcaca0603
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More range-based loops and overrides
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2014-03-17 02:55:55 +01:00 |
Lioncash
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a82675b7d5
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Kill off some usages of c_str.
Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
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2014-03-14 13:51:23 -04:00 |
Lioncash
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2afe215271
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
degasus
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d5f1f0d4a9
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merge some common parts of Swap() into VideoCommon
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2014-02-15 11:33:43 +01:00 |
degasus
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3551259c7a
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use EFBRectangle for scissor rect
This one is backend independed. The backend should recalc such things on their own.
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2014-02-15 11:33:43 +01:00 |
degasus
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5a660c27bc
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rename UpdateViewport to SetViewport like all others setters in RenderBase.h
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2014-02-15 11:33:43 +01:00 |
lioncash
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d2038049f5
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
Jasper St. Pierre
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34692ab826
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |