Pokechu22
2025763420
Treewide: Adjust order of includes
2021-12-10 14:49:57 -08:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Lioncash
139d4fc76e
General: Convert PanicAlerts over to fmt equivalent
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Converts lingering panic alert calls over to the fmt-capable ones.
2020-12-02 13:38:33 -05:00
Lioncash
4d9a7c7a54
D3DCommon: Migrate logging over to fmt
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Migrates the logging over to the fmt-capable logger.
2020-11-09 03:03:26 -05:00
Ryan Meredith
e5f6d9320f
Add Dolphin version and current video backend to shader compilation logs
2020-01-24 03:29:38 -05:00
Lioncash
aca02f9734
D3DCommon/Shader: Use std::optional with CompileShader()
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Allows removing the use of an out parameter, making it nicer to use.
2019-07-26 20:06:14 -04:00
Lioncash
0ce6264f90
D3DCommon/Shader: Create vector via iterators in CreateByteCode()
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Same behavior, but without unnecessary zeroing of data contents.
Instead, we supply the dataset to use directly.
2019-07-26 19:45:33 -04:00
Lioncash
e60268bd42
VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
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Greatly simplifies the overall interface when it comes to compiling
shaders. Also allows getting rid of a std::string overload of the same
name. Now std::string and const char* both go through the same function.
2019-05-30 03:29:35 -04:00
Stenzek
61a656570e
AbstractPipeline: Support returning "cache data"
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"Cache data" can be used to assist a driver with creating pipelines by
using previously-compiled shader ISA.
2019-04-16 00:09:47 +10:00
Stenzek
ea15080d8f
Add D3DCommon (shared code between D3D11 and D3D12)
2019-03-29 19:52:38 +10:00