Scott Mansell
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ccf92a3e56
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Merge pull request #11522 from phire/KillRendererWithFire
Kill Renderer (with phire)
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2023-02-09 19:59:16 +13:00 |
Scott Mansell
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eaae5b4a45
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Implement AbstactGfx for Metal
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2023-01-31 19:41:24 +13:00 |
iwubcode
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7bea39b39e
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VideoBackends: add a way to load data into a specific level AND layer, default to layer 0
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2023-01-27 18:46:53 -06:00 |
TellowKrinkle
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fd2680d8b4
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VideoBackends:Metal: Use a temporary buffer for large texture uploads
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2022-10-08 04:46:07 -05:00 |
TellowKrinkle
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c08de82e90
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VideoBackends:Metal: Bring back unified memory config
Turns out it was helpful. (Most improvement in ubershaders.) This time with much better auto mode.
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2022-10-08 04:46:05 -05:00 |
TellowKrinkle
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a41345127f
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VideoBackends:Metal: Remove unified memory config
Not worth the extra code
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2022-07-21 20:44:19 -05:00 |
TellowKrinkle
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716c0980d7
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VideoBackends: Add Metal renderer
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2022-07-21 20:44:19 -05:00 |