Lioncash
f9ba7a0fb2
Merge pull request #1625 from unknownbrackets/android-minor
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Android: Ignore some generated files
2014-12-01 02:54:31 -05:00
Unknown W. Brackets
86ebe3916e
Android: Ignore some generated files.
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/obj/ is used by ndk debugging (gdb) in some scenarios.
2014-11-30 22:52:22 -08:00
Ryan Houdek
db9cd8e3d7
Merge pull request #1615 from Sonicadvance1/fix_cpu_helper
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[Android] Removes CPU architecture number from CPU helper.
2014-11-30 15:43:47 -06:00
Ryan Houdek
496f9d678a
[Android] Removes CPU architecture number from CPU helper.
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This was '7' on all ARMv7 devices but was 'AArch64' on the Nexus 9.
Trying to cast to integer was causing a crash. We don't even use this so may as well as wipe it.
Also adds Nvidia to the CPU implementers list.
2014-11-30 01:17:05 -06:00
Ryan Houdek
b689954a71
Update the android cmake toolchain to latest.
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To properly support 64bit architectures and clang we need the latest version.
2014-11-30 01:05:37 -06:00
Lioncash
6d0faced59
Merge pull request #1580 from lioncash/android
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InputConfigFragment: Use a StringBuilder for string concatenation
2014-11-20 11:19:35 -05:00
Lioncash
d4a8e51e71
AboutFragmentItem: Remove incorrect javadoc tag
2014-11-20 09:23:27 -05:00
Lioncash
feb038bec3
InputConfigFragment: Use a StringBuilder for string concatenation
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This is the recommended way to join strings, since it doesn't destroy and recreate the string repeatedly.
2014-11-20 09:18:30 -05:00
Stevoisiak
f1a26ff654
Various country flag improvements
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* Added country flags for games from Netherlands and Spain
* Added separate category for Region Free games (Uses European flag as placeholder)
* Added missing country filter options in "show regions" menu
* Rearranged country filters for readability
* Incremented CACHE_REVISION
Also fixed various country filters not showing up as options in the "Show regions" menu.
2014-11-18 19:44:16 -05:00
Lioncash
b1c06fdd19
Merge pull request #1563 from lioncash/ui
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Android: Use a PagerTabStrip instead of the ActionBar.
2014-11-17 13:57:00 -05:00
Lioncash
b94dbca160
Host: Kill off GetRenderWindowSize
2014-11-17 13:44:49 -05:00
Lioncash
5396a48d70
Android: Use a PagerTabStrip instead of the ActionBar.
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The ActionBar method of doing the tabular layout is deprecated on Android 5.0.
This method alleviates those deprecations while providing the same functionality.
2014-11-16 21:18:08 -05:00
Lioncash
7d8248e24f
Android: Remove unused imports in GameListItem
2014-11-15 01:45:13 -05:00
Lioncash
cc62cb8818
Android: Support RTL language translations
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If someone wants to do a translation for an Arabic language, Hebrew, etc, it will now display correctly.
2014-11-15 01:45:12 -05:00
Lioncash
4d6bc39e2f
AndroidManifest: Increment the minimum and target SDK values
2014-11-15 01:45:02 -05:00
Lioncash
5b1f734695
Android: Prevent instantiation of utility classes
2014-11-15 01:40:30 -05:00
Lioncash
4fe8bb1ca7
Android: Compress an if statement in FolderBrowser
2014-11-15 01:40:29 -05:00
Ryan Houdek
1c41acaddd
Merge pull request #1264 from Stevoisiak/GCM-to-ISO
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Gcm to iso
2014-11-02 11:29:41 -06:00
Stevoisiak
d937c072a5
Updated android GCM references to ISO
2014-11-02 12:22:36 -05:00
Ryan Houdek
5dbfadaeaa
Enables EFB copies by default on Android.
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I was mistaken and only changed one line previously which didn't enable them by default.
This changes the default configuration to enable EFB copies and EFB to texture.
2014-10-30 07:43:14 -05:00
Ryan Houdek
ceb08acf23
Fix a crash on Android when unplugging a controller during emulation.
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If the action we are getting is a ACTION_CANCEL, it means that the "gesture" is aborted and we shouldn't perform any more actions on it.
2014-10-18 07:33:51 -05:00
Lioncash
053f5c1f17
Android: Use apply() instead of commit() for SharedPreference changes.
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apply() changes the in-memory instance of SharedPreferences and writes to the disk asynchronously, rather than synchronously, which commit() does. Since these are done on the UI thread, they should be asynchronous.
2014-10-08 23:12:25 -04:00
Sean Maas
17f0fdb18f
[Android] Return to game list instead of exiting app
2014-10-08 22:28:18 -04:00
Ryan Houdek
e18860830a
Show OpenGL or OpenGL ES on Android depending on what the device supports.
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Reduces confusion for the users
2014-09-19 09:21:16 -05:00
Ryan Houdek
707d21e36b
Fix a few minor bugs that appeared in the latest android cmake script
2014-09-07 23:18:43 -05:00
shuffle2
60a772c5e8
Merge pull request #901 from Sonicadvance1/64bit-android-cmake
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Update the android cmake toolchain file to support 64bit.
2014-09-03 00:09:03 -07:00
Ryan Houdek
fc92490031
Merge pull request #902 from Sonicadvance1/android-64bit-support
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Update shown CPU cores in the Android UI.
2014-08-28 18:20:35 -05:00
Ryan Houdek
5bf9472214
Update shown CPU cores in the Android UI.
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Only show the JIT cores on x86_64(Will have its own issues once we reach that point)
Show AArch64 JIT if running on a AArch64 device(Good luck with that for now. Future proofing though)
2014-08-28 18:00:32 -05:00
Ryan Houdek
b197f44518
Update build.gradle to newer buildtools.
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Newer android studio versions now mandate at least build tools 20.0.0 and gradle 0.12+
So update the gradle file for this.
2014-08-28 17:21:48 -05:00
Ryan Houdek
0d63dd5e53
Update the android cmake toolchain file to support 64bit.
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This is available in a PR here: https://github.com/taka-no-me/android-cmake/pull/23
The maintainer of the android toolchain cmake file seems to be AWOL for now.
I have tested this file personally and it works, it just isn't merged in yet
2014-08-28 16:57:48 -05:00
Tony Wasserka
99dc069b9a
Merge pull request #597 from sigmabeta/android-studio-gitignore
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[Android] Add a bunch of gradle/AS related stuff to gitignore.
2014-08-04 12:06:29 +02:00
Ryan Houdek
3627bd21f1
Remove JitArmIL files from the project.
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Due to how the new CR-flags work, it isn't possible without some hefty work in the JITIL backend to support this on 32bit systems.
2014-07-30 21:41:17 -07:00
Eder Bastos
33f848c78c
Add a bunch of gradle/AS related stuff to gitignore.
2014-07-30 22:27:38 -04:00
Sean
304d9ccd58
[Android] Enable filtering onscreen buttons
2014-07-16 20:29:10 -04:00
Lioncash
30e4366d28
Merge pull request #580 from SeannyM/smaller-b
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[Android] User configurable input overlay scaling
2014-07-16 19:04:35 -04:00
Sean
cd9a0b6f4d
[Android] Onscreen controls better resemble GC and user configurable scaling
2014-07-15 16:14:27 -04:00
Eder Bastos
36821cb117
Display file size in GiB instead of bytes.
2014-07-14 21:52:52 -04:00
Eder Bastos
0170050cad
Use the "No Banner" graphic as a Drawable resource, instead of as an asset.
2014-07-14 21:34:44 -04:00
Eder Bastos
94b1eeaf6f
Move first-execution copying of shaders / binaries to an IntentService.
2014-07-09 07:56:27 -04:00
Lioncash
5c7ed205a9
Android: Remove an unnecessary getString call from EmulationActivity
2014-07-05 18:02:30 -04:00
Eder Bastos
53e4f3d73c
Implement ViewHolder pattern on the GameListAdapter.
2014-06-24 23:03:38 -04:00
Eder Bastos
2c1008f0ae
Allow user to quit app with back button.
2014-06-23 08:24:39 -04:00
Lioncash
8e2015b9cb
Separate the XML view handling of the folder browser and the game list from one another.
2014-06-21 19:47:11 -04:00
Eder Bastos
b940e69f3b
Fix banner scaling in game list.
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-In GameListAdapter.java, the existing scaling code is unnecessary and stops Android's built in scaling from doing its job.
-In gamelist...etc.xml, set the icon's width to 100 density-independent pixels (i.e. have android figure out how to make it the right size.)
2014-06-21 12:01:16 -04:00
Ryan Houdek
d62ae92b8f
Merge pull request #373 from sigmabeta/android-ui-cleanup
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Soften up some of the UI elements on Android
2014-06-19 19:25:52 -05:00
Paul Olszewski
5d793881b0
Fix the capitalization of "GameCube" throughout the project.
2014-06-08 11:24:49 +09:00
Ryan Houdek
7dc31fbd1a
Fix potential crash in Video Settings.
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When Shaders folder didn't exist it would cause crash.
2014-06-02 17:57:23 -05:00
Sean
568f3248f3
Android: add multitouch support
2014-05-30 19:02:28 -04:00
shuffle2
d0201335c6
Merge pull request #300 from Sonicadvance1/Fix-AndroidInput
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[Android] Fixes a bunch of input bugs.
2014-05-30 15:32:08 -07:00
Eder Bastos
5416dd24d7
Attach '.debug' to the end of the app's package name. This allows for installation of both debug and release configs on the same device.
2014-05-26 00:08:40 -04:00