Commit Graph

18653 Commits

Author SHA1 Message Date
Pierre Bourdon e35b83fabf ZeldaHLE: Implement more infrastructure and one sample source.
Now renders some of the cutscene audio in Zelda TWW. Most of the work around
sample sources is in a good enough state, even though it is still missing
features like Dolby mixing, IIR, etc.
2015-08-14 16:01:28 +02:00
Pierre Bourdon d9188f1245 Zelda HLE: Rewrite the control flow.
Now accurate control flow for DAC. Voice rendering is not implemented yet, but
framing seems correct. Not expected to work for anything than DAC UCode games.
2015-08-14 16:01:28 +02:00
Pierre Bourdon d5e177d3f9 INIT UCode: reduce DSP initialization time
Push the mail at UCode boot time, not after the first update. This avoids a lot
of crazy busy-looping on the CPU side while waiting for the DSP to be
initialized.
2015-08-14 16:01:28 +02:00
Pierre Bourdon a770cc0778 DSPHLE MailHandler: Synchronize reads and interrupts
This change is meant to solve the following problem: how to translate the
following snippet to DSPHLE:
    SendInterruptAndWaitRead(MAIL_A);
    SendAndWaitRead(MAIL_B);

    SendInterruptAndWaitRead(MAIL_C);

This should cause the following actions on the CPU side:
    ---> Woken up by interrupt
    Reads MAIL_A
    Reads MAIL_B
    <--- Exits interrupt handler

    ---> Woken up by interrupt
    Reads MAIL_C
    <---

But with the current DSPHLE mail support, the following would happen because
the "AndWaitRead" part is not supported:
    ---> Woken up by interrupt
    Reads MAIL_A
    Reads MAIL_B
    <--- Exits interrupt handler

    [Never gets the second interrupt since it was triggered at the same time as
    the first one! Misses MAIL_C.]

This changes fixes the issue by storing two values in the mail queue on the DSP
side: the value of the mail itself, and whether a read of that mail should
trigger a DSP interrupt. If nothing is in the queue yet and an interrupt is
requested, just trigger the interrupt. In the present example, the queue will
look like this:
    Mail value       Interrupt requested
     MAIL_A                  No           <-- Interrupt was triggered when
                                              pushing the mail to the queue.
     MAIL_B                  Yes
     MAIL_C                  No

When the CPU will read MAIL_B, this will cause MailHandler to trigger the
interrupt, which will be handled by the CPU when coming back from the exception
handler. MAIL_C is then successfully read.
2015-08-14 16:01:27 +02:00
Pierre Bourdon 8f3302419b ZeldaHLE: Rip out more code, only keep normal version support and one CRC 2015-08-14 15:21:08 +02:00
Pierre Bourdon 22ec258194 ZeldaHLE: Rip out the whole voice processing code. Still boots games, but no sound at all. 2015-08-14 15:20:29 +02:00
Pierre Bourdon a92727e862 DSPHLE: Add a config parameter to dump UCode to disk 2015-08-14 15:19:57 +02:00
degasus fc23380f6b JitArm64: Implement dcbt
This is a 1:1 copy&paste from Jit64.
2015-08-14 14:47:00 +02:00
Markus Wick c306095684 Merge pull request #2841 from Tilka/andn
Jit64: use BMI1's ANDN for andcx
2015-08-14 08:29:58 +02:00
Tillmann Karras f9129c0e08 Jit64: use BMI1's ANDN for andcx 2015-08-14 05:51:31 +02:00
zeroZshadow 8925b828aa Ignore all writes to BBA_TXFIFOCNT 2015-08-13 22:45:29 +02:00
Markus Wick 7c944f83cc Merge pull request #2839 from degasus/arm
JitArm64: fix addzex
2015-08-13 20:45:59 +02:00
zeroZshadow 798365846d Improve TAP_Win32 error logging 2015-08-13 18:25:17 +02:00
degasus 4ef2962055 JitArm64: optimize addzex
So on the general case, we don't need a tempory register.
2015-08-13 13:40:53 +02:00
degasus f7fa22a053 JitArm64: fix addzex
CMP don't update the carry flag, so we have to use an addition.
2015-08-13 13:36:21 +02:00
Markus Wick 63480da4ee Merge pull request #2792 from degasus/arm
JitArm64: fix cmpli and disable addzex
2015-08-13 12:43:29 +02:00
degasus de3ce74b48 JitArm64: disable addzex 2015-08-13 12:22:48 +02:00
degasus b9f5bfb2bd JitArm64: zero extend RC for cmpli
Patch written by HdkR
2015-08-13 12:22:48 +02:00
Markus Wick 4c5fec4772 Merge pull request #2838 from Sonicadvance1/fix_gles_xfb
[GLES] Fix real XFB.
2015-08-13 08:29:42 +02:00
Ryan Houdek c80e3089c8 [GLES] Fix real XFB.
GLES doesn't support the BGRA texture format type, just use RGBA.
2015-08-12 17:32:05 -05:00
Lioncash 5aa5a100fa CheatSearchTab: Simplify functionality
With auto-updating lists, searching for the previous value isn't
necessary. Also, this breaks out specific functionality into their own
functions, which helps separate UI code from the data processing code.

	modified:   Source/Core/DolphinWX/Cheats/CheatSearchTab.h
2015-08-12 17:49:21 -04:00
Lioncash 00a4184893 CheatSearchTab: Make the search results list auto update address values 2015-08-12 17:49:20 -04:00
Ryan Houdek 1e024e7011 [AArch64] Implement fcmp{u,o} 2015-08-12 14:44:58 -05:00
Markus Wick 40818c4aad Merge pull request #2835 from degasus/master
Wiimotes: Initialize all atomic<bool> globally.
2015-08-12 21:14:04 +02:00
Ryan Houdek bb39ba1f3a [AArch64] Banish slowmem operations to farcode.
This improves performance pretty much across the board for games.
The increase in performance is mainly from removing some code from the main JIT blocks of code (pushing and popping millions of registers) and
throwing them in farcode where it doesn't pollute the icache.
2015-08-12 13:57:09 -05:00
Ryan Houdek d5c99a5b48 Add support for a CodeBlock holding a child.
This is required to make sure two code spaces are relatively close to one another.
In this case I need the AArch64 JIT codespace and its farcode space to be within 128MB of one another for branches.
2015-08-12 12:57:06 -05:00
shuffle2 90e05f7bea Merge pull request #2832 from zeroZshadow/master
Properly scan for OpenVPN TAP adapters
2015-08-12 10:56:50 -07:00
Markus Wick c78fcb2512 Merge pull request #2836 from rohit-n/build-pch
Fix building with PCH disabled.
2015-08-12 19:41:22 +02:00
Rohit Nirmal 703892e845 Fix building with PCH disabled. 2015-08-12 12:01:17 -05:00
degasus 6b9eba5761 Wiimotes: Initialize all atomic<bool> globally.
This fixes an issue with broken real wiimotes on linux.
2015-08-12 18:39:38 +02:00
Lioncash 2c3025e8af Merge pull request #2822 from aserna3/master
Specified the type of AA in OGL AA settings
2015-08-12 01:35:22 -04:00
Jeffrey Pfau adf6e46200 DolphinWX: Ensure TASInputDlg only gets modified on the main thread 2015-08-11 22:05:18 -07:00
zeroZshadow 7ed894484e Added for loop end condition 2015-08-12 01:18:27 +02:00
zeroZshadow 8e33891593 Properly scan for OpenVPN TAP adapters
Handle errors correctly in SendFrame
2015-08-11 23:34:49 +02:00
Markus Wick ccf14e1ba4 Merge pull request #2719 from moncefmechri/bugfix-7729
Don't busy wait in the audio thread (ALSA)
2015-08-11 13:33:29 +02:00
Moncef Mechri 333f998123 Don't busy wait in the audio thread (ALSA)
When the emulation is paused and the ALSA backend is used, make the audio
thread wait on a condition variable instead of busy-waiting. This commit
fixes bug #7729

Since the ALSA API is not thread-safe, calls to snd_pcm_drop() and snd_pcm_prepare()
in AlsaSound::Clear() are protected by the same mutex as the condition variable in AlsaSound::SoundLoop()
to make sure that we do not call these functions while a call to
snd_pcm_writei() is ongoing.
2015-08-11 03:54:54 +02:00
Moncef Mechri a0c5247743 Initialize ALSA before starting the audio thread
This fixes a race condition:

Before this commit, there was a race condition when starting a game:

Core::EmuThread(), after having started (but not necessarily completed)
the initialization of the audio thread, calls Core::SetState() which calls
CCPU::EnableStepping(), which in turns calls AudioCommon::ClearAudioBuffer().

This means that SoundStream::Clear() can be called before
AlsaSound::AlsaInit() has completed.
2015-08-11 03:54:54 +02:00
Lioncash e27caf2e37 Merge pull request #2831 from lioncash/arm
Arm64Emitter: Fix encoding of '2-reg misc' variant of FCMEQ
2015-08-10 21:00:45 -04:00
Lioncash 144ea9f4aa Arm64Emitter: Fix encoding of '2-reg misc' variant of FCMEQ 2015-08-10 19:48:36 -04:00
JosJuice e0a47c11f5 Fix reading Wii FST size (for real this time)
04fcb72 fixed an issue with reading the Wii FST size, but I found a second
issue when working on PR #2820 - the size must be shifted left by 2.
DiscScrubber and Boot already do this correctly using separate code.
2015-08-10 16:35:23 +02:00
Pierre Bourdon d2413cd3de Merge pull request #2827 from Tilka/misc
USBGecko: don't needlessly call StringFromFormat()
2015-08-10 12:52:11 +02:00
Tillmann Karras 0e725c0860 USBGecko: don't needlessly call StringFromFormat() 2015-08-10 12:33:49 +02:00
Markus Wick e297e3e666 Merge pull request #2825 from lioncash/log
AudioCommon: Log to AUDIO, not DSPHLE
2015-08-10 10:25:51 +02:00
Lioncash 24f3312506 Merge pull request #2824 from moncefmechri/bugfix-6001
Use dummy audio backend if the selected backend fails to start
2015-08-09 22:04:14 -04:00
Moncef Mechri 8b767a1189 Use dummy audio backend if the selected backend fails to start
If the selected audio backend fails to Start() (which could happen for
example if there is no audio device), we currently still use the backend
anyway. This can lead to crashes on some platforms (such as Windows) and
is outright wrong anyway.

This commit fallbacks to the Null audio backend if the selected backend
couldn't be started.

This fixes bug #6001
2015-08-10 03:46:45 +02:00
Lioncash 4c6930d36c AudioCommon: Remove unused code from XAudio streams 2015-08-09 21:37:34 -04:00
Lioncash 3f78d74fc1 AudioCommon: Log to AUDIO, not DSPHLE
This code is not related to DSPHLE.
2015-08-09 21:36:03 -04:00
Lioncash 697f55bc32 Merge pull request #2823 from Sonicadvance1/aarch64_minor_things
[AArch64] Minor things.
2015-08-09 16:08:26 -04:00
Ryan Houdek cf22d32d0c [AArch64] Don't do an unnecessary 128bit REV64 operation.
We are only using the lower 64bits here, no need to do the full quad register.
2015-08-09 14:56:52 -05:00
Ryan Houdek 922d476dab [AArch64] Fix FCMGE instruction encoding.
Fixes a crash when ps_sel is used (PSO 1&2 intro movies).
2015-08-09 14:54:55 -05:00