Leo Lam
86e932b833
Merge pull request #5915 from JosJuice/pad-size
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DolphinQt2: Replace "Pad size" with "Buffer size"
2017-08-11 20:27:52 +08:00
JosJuice
3570a9b636
DolphinWX: Replace "Pad buffer" with "Buffer size"
2017-08-11 12:36:42 +02:00
Leo Lam
c91211b6ce
Merge pull request #5867 from leoetlino/widescreen
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GameINI: Replace Wii.Widescreen with AspectRatio
2017-08-11 18:23:54 +08:00
JosJuice
9747a4c697
DolphinQt2: Replace "Pad size" with "Buffer size"
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"Pad size" just doesn't make much sense. Let's go with "Buffer size"
instead, since the control for it is labeled "Buffer".
(Another possibility is "Pad buffer size", but I'm against that,
because we've stopped referring to controllers as "pads" in almost
all GUI strings.)
2017-08-11 12:22:44 +02:00
Leo Lam
438610a58d
Merge pull request #5748 from nitrousox1de/hide-mouse-delay-fullscreen
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Hide mouse delay fullscreen
2017-08-11 17:34:46 +08:00
Leo Lam
54778303ee
Merge pull request #5871 from JosJuice/read-swapped-and-shifted
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DiscIO: Add a Volume::ReadSwappedAndShifted function
2017-08-11 15:58:42 +08:00
Leo Lam
d89698898a
Merge pull request #5876 from leoetlino/sysconf-onion
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Config: Port SYSCONF and parts of Movie to new config system
2017-08-11 15:48:27 +08:00
Léo Lam
940cc843ed
Config: Fix Movie config loading/saving
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* Add missing Language setting loading/saving. This was added after the
original OnionConfig PR, which is why support for it was missing.
* Change MovieConfigLoader to reuse ConfigInfos. Less duplication.
* Extract MovieConfigLoader::Save into SaveToDTM. The DTM should use
the current config and not just the movie layer. This makes more
sense than just saving the movie layer, which may not always exist,
and also fixes a crash that would happen when creating a new
recording because the movie layer wouldn't exist in that case.
(Plus, having to get the loader from the layer and call ChangeDTM
on it manually is not very pretty.)
2017-08-11 15:36:32 +08:00
Léo Lam
fa7e3e55d2
Config: Add MainSettings
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Not really used anywhere yet, but useful for not having to duplicate
config locations and for getting rid of conflicts when I get around
to rebase my Main.Core and Main.DSP porting PR.
2017-08-11 15:36:32 +08:00
Léo Lam
e471505632
WX: Reload Wii config pane on config change
2017-08-11 15:36:32 +08:00
Léo Lam
b2c41cec0a
Config: Include SYSCONF in base layer
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Settings that come from the SYSCONF are now included in Dolphin's
config system as part of the base layer. They are handled in a
special way compared to other settings to make sure they are only
loaded from and saved to the SYSCONF (to avoid different, possibly
contradicting sources of truth).
2017-08-11 15:36:31 +08:00
Léo Lam
c900e77ac5
Config: Add Get/Set on Layer
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For convenience, when getting/setting from ConfigInfos.
2017-08-11 15:28:11 +08:00
Leo Lam
e86f5ac04b
Merge pull request #5913 from ligfx/qtselectedgamegamefile
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GameList: make GetSelectedGame a pointer to GameFile
2017-08-11 15:25:15 +08:00
Pierre Bourdon
d30b87947c
Merge pull request #5912 from ligfx/fixdspreset
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dsp_rom: skip bootucode_ax when running from entrypoint
2017-08-10 22:31:07 +02:00
Sepalani
ae4790ff25
RSO: Import data symbols
2017-08-10 21:30:32 +01:00
Michael M
3c002f0213
GameList: make GetSelectedGame a pointer to GameFile
2017-08-10 13:22:35 -07:00
Michael M
fcb1eb9d3b
dsp_rom: skip bootucode_ax when running from entrypoint
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This could cause the first branch of the bootucode procedure, which
takes its parameters from the AX registers, to run during the ROM init
sequence. Since the ROM doesn't set any of the AX registers, the values
aren't meaningful, and can cause bad DMA transfers and crashes.
2017-08-10 10:53:12 -07:00
Léo Lam
5ba6182bbc
Qt: Fix WiiUpdate progress dialog cancel button
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We didn't properly remove the default cancellation handler, which would
cause crashes if the dialog was gone too early.
2017-08-10 23:47:18 +08:00
Léo Lam
ea3b351d92
Qt: Add menu item to perform system update from disc
2017-08-10 23:47:18 +08:00
Léo Lam
0e71c0760e
WX: Add menu item to perform system update from disc
2017-08-10 23:47:18 +08:00
Léo Lam
0fdae2adb8
UI: Refactor Wii update code
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This moves the progress dialog logic and the result dialog to separate
functions that can easily be reused for disc updates.
2017-08-10 23:47:18 +08:00
Léo Lam
916deb9004
WiiUtils: Add a disc updater
2017-08-10 23:47:18 +08:00
Léo Lam
eb1ba4b0e9
DiscIO: Add a blob reader for Volume files
2017-08-10 23:47:18 +08:00
Léo Lam
ca0438e26d
WiiWad: Allow using WiiWad with more than just files
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This adds a WiiWad constructor that takes a BlobReader, so that the
class can be used with more than just files from the host filesystem.
Required for using WiiWad with WADs from update partitions.
2017-08-10 23:47:18 +08:00
Léo Lam
5976d3934d
WiiUtils: Refactor InstallWAD
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Allows using an existing instance of IOS and WiiWAD.
2017-08-10 23:47:18 +08:00
Léo Lam
bc588948c9
WiiUtils: Move ShouldInstallTitle to the online updater
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The disc updater uses different conditions.
2017-08-10 23:47:18 +08:00
Leo Lam
f2a9ad0089
Merge pull request #5911 from leoetlino/windows-files
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BTBase: Fix a file deletion issue on Windows
2017-08-10 23:39:55 +08:00
Léo Lam
71f403d05b
BTBase: Fix a file deletion issue on Windows
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> The process cannot access the file because it is being used by another process.
2017-08-10 23:30:52 +08:00
JosJuice
942edf504c
Automatic translation resources sync with Transifex
2017-08-10 16:17:37 +02:00
Leo Lam
a728309ac6
Merge pull request #5909 from JosJuice/qt-netplay-strings
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Make DolphinQt2 netplay strings more like in DolphinWX
2017-08-10 22:13:20 +08:00
JosJuice
e806928071
Make DolphinQt2 netplay strings more like in DolphinWX
2017-08-10 15:58:04 +02:00
Leo Lam
1584aec228
Merge pull request #5910 from spycrab/qt_fix_netplay
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Qt/NetPlay: Use TraversalClient::FailureReason
2017-08-10 21:48:41 +08:00
spycrab
366d4c7744
Qt/NetPlay: Use TraversalClient::FailureReason
2017-08-10 15:41:01 +02:00
gamemasterplc
e2d126144e
Fix 8 and 16 bit writes in codehandler (Source)
2017-08-10 07:05:05 -05:00
Leo Lam
e41a9905c0
Merge pull request #5744 from JosJuice/remove-non-integer-irs
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Remove non-integer IRs
2017-08-10 17:10:26 +08:00
Leo Lam
d0304c9b38
Merge pull request #5810 from spycrab/qt_netplay
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Qt: Implement Netplay
2017-08-10 14:45:52 +08:00
Leo Lam
15e46cb216
Merge pull request #5900 from ligfx/fixupnpinit
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Fix UPnP init
2017-08-10 14:41:50 +08:00
Leo Lam
13b0ba3f55
Merge pull request #5908 from beholdnec/fix-i8-typo
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VideoCommon: Fix typos in comments introduced by #5849
2017-08-10 14:39:30 +08:00
Leo Lam
314738ba43
Merge pull request #5906 from ligfx/traversalfailureenumclass
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TraversalClient: make FailureReason an enum class
2017-08-10 14:38:13 +08:00
spycrab
9b65f38382
Make Visual Studio happy
2017-08-10 06:49:57 +02:00
spycrab
78cc759d56
Settings: Implement NetPlay globals
2017-08-10 06:49:57 +02:00
spycrab
2e29509b75
Qt/GameList: Add "Host with NetPlay" option
2017-08-10 06:49:57 +02:00
spycrab
13fac93a29
Qt: Implement NetPlay
2017-08-10 06:49:57 +02:00
Michael Lelli
4fb2d1e361
Ignore capabilities reported by an XInput device
2017-08-09 22:51:01 -05:00
spycrab
d5629017b9
Qt/NetPlay: Implement MD5 dialog
2017-08-09 23:13:20 +02:00
N.E.C
b52aff7966
VideoCommon: Fix typo in comments introduced by #5849
2017-08-09 00:02:27 -07:00
gamemasterplc
0f4c3a2ae1
Fix 8 and 16 bit writes in codehandler
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The codes would both overwrite where it should and 16400 bytes after where it should. The bug was caused by a usage of an incorrect register.
2017-08-08 18:29:20 -05:00
Michael M
6faacbeea5
TraversalClient: make FailureReason an enum class
2017-08-08 15:29:56 -07:00
spycrab
962af060a0
Qt/GameList: Add method to get unique ID for item
2017-08-09 00:05:48 +02:00
spycrab
e9138f7512
Qt/GameList: Implement GetModel()
2017-08-09 00:05:48 +02:00