Commit Graph

21419 Commits

Author SHA1 Message Date
EmptyChaos 070fe7f499 Jit64: Fix Dispatcher ABI (downcount) violation
The dispatcher requires that the flags contain the downcount state.
2016-09-14 15:46:54 +10:00
EmptyChaos 55a7f576aa JitArm64: Fix CoreTiming contract
Call Advance at the start of each timing slice instead of the end.

Possibly fixed a bug where a slice would randomly branch straight
back to Advance() because the flags were not set to the right
values before branching to the dispatcher entrypoint.
2016-09-14 15:44:51 +10:00
EmptyChaos f5bfce657c CachedInterpreter: Fix CoreTiming contract
Call CoreTiming::Advance() before executing the slice, not after.
2016-09-14 15:44:51 +10:00
EmptyChaos 1bcd129683 Interpreter: Fix CoreTiming contract
The interpreter does not use CoreTiming correctly. Calls to Advance
must be made in advance of executing the associated slice, not
afterwards.
2016-09-14 15:44:51 +10:00
Lioncash 00ddbee786 SymbolDB: Change Symbol's 'analyzed' member into a boolean
It's only ever used as one
2016-09-13 21:23:28 -04:00
Lioncash 0ac77b0288 SymbolDB: Use an enum class for representing symbol type 2016-09-13 21:21:03 -04:00
Lioncash d8d127df25 SymbolDB: In-class initialize Symbol class variables 2016-09-13 20:47:00 -04:00
Markus Wick 54a643a4a3 Merge pull request #4209 from jasonphillips/lens-distortion-shader
lens distortion post-processing shader
2016-09-13 18:13:13 +02:00
Jason 5fc51b45a0 code adjustments in response to review 2016-09-13 10:52:14 -05:00
Mat M add5de2d08 Merge pull request #4178 from aldelaro5/registerView-formated-display
Add formatting options for the GPR and FPR registers
2016-09-13 09:18:50 -04:00
Jason a6b3237211 lens distortion post-processing shader 2016-09-12 11:07:44 -05:00
Markus Wick bdcee1c585 Merge pull request #4205 from degasus/arm
JitArm64: Cleanup + small fix.
2016-09-12 11:47:51 +02:00
Markus Wick 66cd11c329 Merge pull request #4206 from JosJuice/tx-gitignore
Remove .tx from .gitignore
2016-09-12 11:47:34 +02:00
Scott Mansell 65c1df34f4 Merge pull request #4198 from aldelaro5/memory-breakpoint-fix
Fix the memChecks breaking a second time after hitting one and unpausing
2016-09-12 14:51:47 +12:00
aldelaro5 f689b1e6b5 Switch the CPU state to CPU_STEPPING before single stepping after unpausing
This fix a double break bug when hitting a memcheck and hitting play on the same instruction it broke to earlier.  The state is put back to CPU_RUNNING after.
2016-09-11 22:46:12 -04:00
aldelaro5 6b6cce823b Fix the debugger font not appearing on the captions of panes (DSP)
Forgot to fix that since the last font fix.
2016-09-11 20:13:20 -04:00
aldelaro5 6029c946f5 Manually select the coresponding tab before floating a panel
Doing this forces the window to be drawn before reparenting it. It fixes the possibility of creating an empty floating window if the selected tab wasn't corespoinding to the window.
2016-09-11 18:52:48 -04:00
aldelaro5 b3d49c7335 Add missing IDs for the Watch window
Fix the code window not floating when asked to do so via the popout menu.
2016-09-11 12:51:50 -04:00
aldelaro5 72f1d99634 Implement the configuration of how a breakpoint is added in the memory window
There might be a better way to highlight the options when adding the memory check, but for now, this works and the breakpoint list reports the right settings anyway.
2016-09-11 11:29:20 -04:00
JosJuice 609d147dca Automatic translation resources sync with Transifex 2016-09-11 15:56:33 +02:00
JosJuice 4ce4b8d8bf Add .tx folder with config 2016-09-11 15:13:31 +02:00
JosJuice 2677806e95 Remove .tx from .gitignore
It contains a configuration that has no reason to be different
for different people. It's not used for storing things like
usernames or passwords.
2016-09-11 14:47:36 +02:00
aldelaro5 da55d2a381 Add options read, write and log when toggling a breakpoint
These are needed for the next commit. I had to modify the implementation of the DSP one too, but since it basically isn`t used, I don`t think it matters much.  These options only matters when adding one.
2016-09-10 22:38:57 -04:00
Markus Wick cbdda17507 Merge pull request #4124 from mimimi085181/wiimote-netplay-check-reporting-mode
Wiimote netplay: Check the reporting mode instead of the size
2016-09-10 23:28:57 +02:00
Markus Wick a15b3fda6e Merge pull request #4203 from aldelaro5/free-memChecks-debug-builds
Move Memchecks support out of debug only builds
2016-09-10 23:24:24 +02:00
degasus a0dcebba37 JitArm64: replace MOVI2R with MOVP2R when possible.
This skips the (u64) cast.
2016-09-10 11:01:18 +02:00
degasus 789e776a47 JitArm64: Fix block linking.
Double negation fail, sorry.
2016-09-10 11:01:18 +02:00
degasus be763949bc JitArm64: Drop 32bit alignment restriction of the memarea.
ADD() is almost as fast as MOVK(), and we already have a register for the memory location. Let's just use it.
2016-09-10 11:01:18 +02:00
Markus Wick 077fa099ea Merge pull request #4204 from lewurm/arm64-icache-big-little-fix
arm64: fixes around icache flushing
2016-09-10 08:08:14 +02:00
Bernhard Urban 976da3707a arm64: add comment about data cache flushing 2016-09-10 08:05:16 +02:00
Bernhard Urban fff8221b63 arm64: fixes around icache flushing 2016-09-10 02:31:07 +02:00
aldelaro5 09df343247 Move Memchecks support out of debug only builds
It wouldn't impact performance until at least one memcheck is enabled.  Because of this, it can be used in release builds without much impact, the only thing that woudl change is the use of HasAny method instead of preprocessor conditionals.  Since the perforamnce decrease comes right when the first memcheck is added and restored when the last is removed, it basically is all beneficial and works the same way.
2016-09-09 15:05:54 -04:00
Markus Wick 6e488e65e3 Merge pull request #4013 from leoetlino/wx-assert-fix
Drop Dolphin patch to wxWidgets (and fix issues)
2016-09-09 17:27:07 +02:00
Markus Wick 586644d89e Merge pull request #4202 from lioncash/cstr
OGL: Remove unnecessary c_str calls
2016-09-09 17:25:15 +02:00
Lioncash 5b3c74a31a OGL: Remove unnecessary c_str calls 2016-09-09 06:30:34 -04:00
Mat M 1eacb8fd59 Merge pull request #4115 from aldelaro5/memorycheck-memorywindow-update-fix
Fix the breakpoint list not updating after adding a memory check via the memory view
2016-09-09 02:41:06 -04:00
Anthony 145ebd34e2 Merge pull request #4126 from aldelaro5/debugger-pause-button-fix
Fix the pause/play toolbar button not updating when reaching a breakp…
2016-09-08 20:10:19 -05:00
aldelaro5 ea2effcc7d Add formatting options for viewing registers
All formatting are individual per registers and they all have one option to go back to their original hexadecimal form.

- GPR: signed integer, unsigned integer, float
- FPR: double

Also happened to come accross an issue where editing the PFR would ignore the higher 32 bits of the new value, this had to be fixed for the format to work.
2016-09-08 10:50:04 -04:00
Vladislav c16b3f4637 Serious Sam: Next Encounter gameini
Game works perfectly on Dolphin 5.0. It does not need 'EFB to RAM' anymore.
2016-09-08 20:07:22 +07:00
Markus Wick 6023b7b5e5 Merge pull request #4190 from EmptyChaos/coretiming-fifo
CoreTiming: Ensure FIFO Order for events in the same time slot
2016-09-08 12:31:39 +02:00
EmptyChaos 2e14920e16 CoreTiming: Guarantee FIFO processing of timed events
The min-heap provides no ordering when the key is the same on 2
nodes. Disambiguate identical times by tracking the order items
were added into the queue.
2016-09-08 19:46:42 +10:00
Markus Wick a6905d1641 Merge pull request #4197 from Armada651/always-divide-by-q
PixelShaderGen: Always divide the texture coordinates by q.
2016-09-08 00:26:40 +02:00
Jules Blok da43f9a156 PixelShaderGen: Always divide the texture coordinates by q.
Some games will set q to a different value than 1.0 through
texture matrix manipulations. It seems the console will still
do the division in that case.
2016-09-07 21:13:16 +02:00
JDV d486fdfdb7 Keep tag consistent on traversal settings reset 2016-09-07 10:50:53 -06:00
JosJuice d0a323cce7 Merge pull request #4192 from TylerAldrich/typo_fix
Boot: Fix minor comment typo
2016-09-07 17:35:35 +02:00
Mat M a9f47df621 Merge pull request #4193 from leoetlino/warning-fix
IPC_HLE: Fix warnings about missing override
2016-09-07 09:59:59 -04:00
Léo Lam e8cb4119b8 Drop Dolphin-specific patch to wxWindows
This removes a Dolphin-specific patch to the wxWidgets3 code
for the following reasons:

* Calling wxWindowGTK::DoSetSize on a top-level window can end up
  calling wxTopLevelWindowGTK::DoMoveWindow, which triggers an assert
  because it is not supposed to be called for a top-level wxWindow.

* We should not be patching the wxWidgets code because that means the
  toolbars will still be broken if someone builds without using the
  WX that is in our Externals.

Instead, we now use a derived class for wxAuiToolBar and override
DoSetSize() to remove the problematic behaviour to get the same effect
(fixing toolbars) but without changing Externals code and without
causing asserts and other issues.
2016-09-07 15:15:09 +02:00
Léo Lam 4e402379e3 IPC_HLE: Fix warnings about missing override 2016-09-07 15:09:45 +02:00
Tyler Aldrich 08c72abf0f fix minor typo, 0x20 != 20 bytes 2016-09-07 08:01:00 -04:00
Markus Wick b2dcbbf884 Merge pull request #4191 from phire/fix_master
Fix the master build.
2016-09-07 10:13:59 +02:00