Ryan Houdek
32fe37d834
Change all the post processing shaders to the new system.
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Removes the README.txt file in favour of a new wiki page I'm going to generate.
2014-08-13 01:05:15 -05:00
Ryan Houdek
bc9ef95643
Support Sampler binding in the shader.
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In the cases where we support the binding layout keyword, use it for more than binding UBO location.
This changes it so it is supported for samplers as well.
Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10.
2014-07-18 17:04:03 -05:00
myownfriend
28c1e6c6ca
Update 16bit.glsl
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Sorry. Made a little copy and paste error.
2014-05-21 15:14:56 -04:00
myownfriend
dd91d86095
Update 16bit.glsl
2014-05-21 14:53:48 -04:00
myownfriend
bc109e1b58
Update 16bit.glsl
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Changed spaces to tabs
2014-05-20 23:25:09 -04:00
Ryan Houdek
34bc14e75d
Fixes our post processing shaders so they work under OpenGL ES 3.0
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Most of our shaders relied on implicit int->float conversions.
This fixes the assumption that this is allowed
2014-05-05 15:59:49 -05:00
Pierre Bourdon
e7213ca4b1
Overlay the user Shaders/ over the shared one to avoid copying files
2013-09-14 06:08:30 +02:00