NeoBrainX
5eb1e55f80
Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and OpenGL if emulation is stopped while dumping frames.
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Breaks D3D11 frame dumping for some weird reason (memory corruption or whatever?).
2011-09-08 17:09:24 +02:00
NeoBrainX
1c85be8625
Implement frame dumping in D3D11.
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Fixes issue 4831.
2011-09-08 15:39:03 +02:00
kostamarino@hotmail.com
8b8e60c276
Gameini database update. Addition of cheats for a couple of games, compatibility fixes/updates for F-zero GX, WAVE RACE / BLUE STORM, 1080: Avalanche, Dragon Ball: RKP, Fire Emblem: Radiant Dawn, NO MORE HEROES 1&2, Another Code R, Xenoblade Chronicles (fixes some random crashes/glitches), Mystery Case Files: The Malgrave Incident (fixes Issue 4723).
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Also update for Greek language.
2011-09-07 01:22:24 +03:00
NeoBrainX
df4e337ac9
Fix various pixel shader compilation errors caused by the Direct3D shader compiler going nuts due to uninitialized (and unused) shader variables.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7693 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-09-06 18:37:01 +02:00
NeoBrainX
11933bf6b5
Merge branch 'scissoring-fixed'
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Fixes various cases in scissor rect emulation. This should fix glitches in various games, right now it's only known to (partially) fix Baten Kaitos: Eternal Wings.
Fix by delroth, port to D3D9/11 by godisgovernment, cleanup by me.
2011-09-05 22:29:01 +02:00
NeoBrainX
17fcd406fc
Merge some scissor rect related code to VideoCommon.
2011-09-05 22:04:28 +02:00
Shawn Hoffman
b867c21fea
apply to dx9 and dx11 backends as well
2011-09-05 12:19:11 -07:00
NeoBrainX
6845a1596c
Fix various cases in scissor rect emulation.
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Patch by delroth.
2011-09-05 11:10:23 -07:00
Shawn Hoffman
95517a9741
vs2010: Disable LTCG for realz
2011-09-05 09:43:23 -07:00
Jordan Woyak
7812346c89
disable ltcg for release build
2011-08-30 19:30:04 -05:00
Shawn Hoffman
c0dd84cf7d
buildfix ON MASTER!! :<
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(I am sonic's babysitter)
2011-08-26 21:19:40 -07:00
Ryan Houdek
62e790f109
Have the ability to disable screensaver due to Nvidia + Displayport can cause annoying flickering
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Bring up to standards guidelines and also support Windows
Switch this around...
2011-08-26 13:29:01 -07:00
LPFaint99
7737b2cef1
create the User/* dirs on windows
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configuration/savestates/etc will now save
Fixes issue 4815.
2011-08-25 21:49:20 -07:00
kostamarino@hotmail.com
3d9ccb9ae6
Gameini compatibility updates/additions of: Dragon's Lair 3D, Madagascar, Silent Hill: Shattered Memories, House Of The Dead: OVERKILL, Rayman Raving Rabbids, SSX Blur, The Hobbit, NHL06, Spectrobes Origins, Phineas and Ferb Across the 2nd Dimension, Xenoblade.
2011-08-25 23:08:32 +03:00
Ryan
a5a2562e59
Put this hotfix in since some combination of hardware and drivers returns zero here.
2011-08-25 02:58:37 -05:00
kostamarino@hotmail.com
f2848b6a25
Revert gameini database to an older state before texcache rewrite was integrated. Some commits that followed will be properly done at a later point.
2011-08-23 19:51:20 +03:00
Shawn
7f56842a79
fixup scons (osx) to generate scmrev.h and build.
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hopefully this will be the last code change committed directly to master for a while... :/
next is cmake to replace scons on osx hopefully. pointers anyone? (soren?)
2011-08-23 03:50:06 -07:00
LPFaint99
5c15292fd8
BS2: check the hash of the loaded ipl.bin file
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remove some extra + chars from a few ini files (copypasta from a patch?)
2011-08-22 20:49:21 -07:00
Jordan Woyak
70dffdc3e1
oops
2011-08-22 20:26:10 -05:00
Jordan Woyak
1528c95fe9
Remove hash from revision description for cmake and windows.
2011-08-22 20:06:17 -05:00
Jordan Woyak
6a80b9989a
remove hash from rev description
2011-08-22 13:11:45 -05:00
Jordan Woyak
a910f97c39
minor cleanup of make_scmrev.h.js
2011-08-22 13:11:42 -05:00
Shawn Hoffman
0090c9db9e
Merge branch 'new-rev-string'
2011-08-22 08:43:32 -07:00
Shawn Hoffman
cdaa5ea5d2
make sure the jscript is actually executed at build time
2011-08-21 20:00:30 -07:00
Shawn Hoffman
82dfee1642
make_scmrev.h.js needs to compare the full file instead of just the HEAD hash.
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remove refs to deleted files from Common project
2011-08-21 19:53:09 -07:00
Shawn Hoffman
fc12633055
Make the jscript for writing out scmrev.h work on windows.
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Add scmrev.h to .gitignore
Remove some SubWCRev.exe and it's template
2011-08-21 19:15:50 -07:00
Jordan Woyak
0fa6d5ed19
Merge remote-tracking branch 'origin/fix-cmake-arch-linux'
2011-08-21 17:47:38 -05:00
NeoBrainX
fdb14e8d30
Fixed FindSFML.cmake to not report SFML to be found if it's not installed.
2011-08-22 01:16:33 +02:00
Jordan Woyak
9613713e14
Append -dirty if the working tree is dirty.
2011-08-21 17:43:56 -05:00
Jordan Woyak
bc3ab4ff40
Fix old comment
2011-08-21 17:43:30 -05:00
Jordan Woyak
1236bdffac
Hide master branch in titlebar properly.
2011-08-21 17:43:19 -05:00
Jordan Woyak
e8fe15c3f7
Make titlebar and about dialog fancy for cmake build.
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Windows needs fixing.
2011-08-21 17:43:05 -05:00
NeoBrainX
13ea56895d
Should work now.
2011-08-22 00:27:55 +02:00
Jordan Woyak
5a8a1bc6a6
Try again.
2011-08-21 14:34:32 -05:00
Jordan Woyak
faf6ce6d85
Fix cmake/sfml version issue on Arch Linux.
2011-08-19 21:12:07 -05:00
Glenn Rice
95fd6e925c
Update Catalan, Czech, Spanish, Japanese, Dutch, Polish, and Turkish translations.
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Signed-off-by: Shawn Hoffman <godisgovernment@gmail.com>
2011-08-19 09:12:23 -05:00
Shawn Hoffman
6bc81f5ac4
git compat:
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add git support to cmake and make_svnrev.h.js
add .gitignore
2011-08-14 13:17:57 -07:00
Glenn Rice
5ea787b087
Linux build fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7695 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-08-07 15:34:53 +00:00
LPFaint99
5f9591cf9d
make it significantly harder to choose an invalid memory card file in the main dolphin config
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should fix most errors of "Can not use memory card in slot A"
also fix display of a (rarely seen) panicalertT when the same file is chosen for both memorycards
recent examples ... http://forums.dolphin-emulator.com/showthread.php?tid=18408 http://forums.dolphin-emulator.com/showthread.php?tid=18354
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7694 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-08-07 07:17:49 +00:00
NeoBrainX
2a829fe36c
New Wiimote configuration dialog design.
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Uses a single page for configuring ALL wiimotes now.
Due to the use of wxWindow::NewControlId, this might increase our wx version requirements (irrelevant for windows users). Works fine with wx 2.8.10 at least, but the docs aren't more specific about when wxWindow::NewControlId was introduced. If anyone doesn't like this, I'll change it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7692 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-08-06 14:38:23 +00:00
NeoBrainX
c351743986
Some cleanups to the internal Wiimote configuration handling. No functional change.
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Patch by lpfaint99.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7691 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-08-06 14:31:40 +00:00
Marko Pusljar
986825124e
added hash for free dsp roms (+there is a warning, if panic alert-s are enabled)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7690 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-08-03 17:08:21 +00:00
Marko Pusljar
bcd019889c
legal minimal dsp irom replacement, good enough for zelda ucode games only (useful for gc/wii owners, who are unable to dump their irom and would like to use dolphin DSPLLE)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7689 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-31 18:34:02 +00:00
NeoBrainX
0655ee571d
Shader compilation error message modified to contain some helpful information for noobs (includes a reference to the full bad shader dump).
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Removed the "Hide Shader Errors" option; hide shader errors if panic handlers are disabled now.
Removed superfluous error messages about shader compilations; display only one error message instead.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7688 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-29 22:18:11 +00:00
Marko Pusljar
81807e3f2c
dsphle - fix for 7686
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7687 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-27 23:17:45 +00:00
Marko Pusljar
b12631f94c
dsphle - Added ucode used by MP1/MP2 (Metroid Prime Trilogy). Audio is not perfect + you need to
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replace DOLs to start those games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7686 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-27 19:10:49 +00:00
Shawn Hoffman
fc261b32bf
add definitions of some bp mem bits relating to interlacing (no behavior change)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7683 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-18 08:27:30 +00:00
Glenn Rice
7135dba54e
Add the DSPTool and UnitTests to the cmake build. They are optional, and to enable them add -DDSTPTOOL and -DUNITTESTS to the cmake command line.
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Also, don't check to see if a directory is a wad file. They aren't. This removes an annoying and invalid debug assertion with the debug build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7682 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-18 01:47:55 +00:00
Shawn Hoffman
82b635b799
vs2010: build dsptool again
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7681 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-17 08:38:08 +00:00
Glenn Rice
b853d7de3d
Oops. Forgot to add the CriticalAlert definitions for windows.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7679 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-15 16:50:54 +00:00