Augustin Cavalier
8d4068527b
DolphinQt: Stub Host_* functions & Resource system.
2014-10-19 15:36:37 -04:00
Lioncash
0b466c8a5e
Merge pull request #1336 from lioncash/ref
...
TASInputDlg: Pass string by reference for CreateStickLayout
2014-10-19 12:40:39 -04:00
Lioncash
656a2a16a3
TASInputDlg: Pass string by reference for CreateStickLayout
...
Also handles strings passed to it correctly.
2014-10-19 12:36:39 -04:00
Ryan Houdek
b769331f50
Merge pull request #1325 from Sonicadvance1/Android-OpenSLES-race
...
Fix a race condition in our OpenSL ES audio backend.
2014-10-19 08:53:19 -05:00
Ryan Houdek
939fa492c8
Merge pull request #1323 from Sonicadvance1/Android-crash
...
Fix a crash on Android when unplugging a controller during emulation.
2014-10-19 08:48:52 -05:00
Ryan Houdek
b3cee80faa
Merge pull request #1321 from Sonicadvance1/Qualcomm-v95
...
Change driver details to reflect Qualcomm's changes with their v95 driver
2014-10-19 08:48:42 -05:00
Ryan Houdek
e236d28585
Remove a hard dependency from libGL from the software renderer.
...
I must have missed this when dropping OpenGL library includes. This is annoying when on a system that doesn't have libGL.
2014-10-19 07:48:14 -05:00
Ryan Houdek
821a41e62f
Remove hard dependency of GLX from Dolphin with X11.
...
This is particularly annoying on a EGL only system that doesn't have GLX.
2014-10-19 07:48:11 -05:00
skidau
44f2df0130
Merge pull request #1338 from skidau/mmu-exram-span-pages
...
Fixed typo in the MEM2 handling.
2014-10-19 21:27:42 +11:00
skidau
f9d9257c57
Fixed typo in the MEM2 handling.
2014-10-19 21:25:43 +11:00
skidau
990697bcbb
Clamp the AX Volume to prevent clipping. Patch by hk.konpie. Fixes issue 7519.
2014-10-19 21:20:33 +11:00
skidau
033a349444
Merge pull request #1299 from comex/blr-opt-infinite-loop
...
If the stack overflow trap region has already been tripped, don't continue to ignore faults there.
2014-10-19 15:22:42 +11:00
skidau
615ebe7b67
Merge pull request #1298 from RachelBryk/netplay
...
Get rid of netpad and just send the GCPadStatus in netplay.
2014-10-19 15:20:38 +11:00
Lioncash
635408b686
Debugger: Fix class indentation
2014-10-18 22:55:23 -04:00
Lioncash
19e6cfb466
Merge pull request #1330 from Stevoisiak/patch-1
...
Capitalized Dolphin
2014-10-18 22:41:12 -04:00
Lioncash
3782be15a3
Merge pull request #1309 from Stevoisiak/spellingFix
...
Minor spelling fix
2014-10-18 22:40:41 -04:00
Lioncash
650192390c
CheatsWindow: unfriend CreateCodeDialog.
...
This is no longer needed.
2014-10-18 21:38:17 -04:00
Lioncash
e7939a6b44
DolphinWX: Reimplement cheat listbox updating, but without a global
...
Just use event handling.
2014-10-18 21:36:39 -04:00
Lioncash
90eaf9519c
CheatsWindow: Remove unnecessary wxPanel in the wxDialog
...
We can simply size the controls within the dialog directly.
2014-10-18 21:32:42 -04:00
Lioncash
f0769233e6
DolphinWX: Split cheat window components into their own source files
2014-10-18 21:32:33 -04:00
Stevoisiak
61758585f7
Added settings file for bittos+
...
Game still has severe issues when run in Dolphin
2014-10-18 20:05:54 -04:00
Stevoisiak
6ea6c52bd7
Fixed incorrect game ID
2014-10-18 16:53:03 -04:00
Stevoisiak
3466158a96
Capitalized Dolphin
2014-10-18 13:16:02 -04:00
Stevoisiak
5f6b086bee
Added Game Settings file for Sonic 2 [JAP]
...
Fixes game freezing on startup.
2014-10-18 12:51:45 -04:00
Lioncash
4ddd54847c
Merge pull request #1327 from kayru/d3d_aniso_fix
...
D3D: Fixed anisotropic filtering
2014-10-18 12:04:09 -04:00
Yuriy O'Donnell
97423d5ed8
D3D: Fixed anisotropic filtering.
...
This got broken when d3d state cache was implemented.
2014-10-18 17:47:47 +02:00
Ryan Houdek
73512ad38f
Fix a race condition in our OpenSL ES audio backend.
...
After calling enqueue the callback would fire before we had assigned g_mixer a value.
This would cause a fun crash to happen.
2014-10-18 08:32:14 -05:00
Ryan Houdek
ceb08acf23
Fix a crash on Android when unplugging a controller during emulation.
...
If the action we are getting is a ACTION_CANCEL, it means that the "gesture" is aborted and we shouldn't perform any more actions on it.
2014-10-18 07:33:51 -05:00
Ryan Houdek
9108a11af4
Change driver details to reflect Qualcomm's changes with their v95 driver.
...
They fixed their issues with dynamic UBO array member access.
There are many other issues though.
2014-10-18 02:50:57 -05:00
Fiora
d2e004fa9e
Use CRC to output 64 bits instead of 32
...
A bit hacky, but should dramatically reduce the odds of hash collision.
2014-10-18 00:24:35 -07:00
comex
742f9c6b14
Merge pull request #1319 from lioncash/tas_vars
...
TASInputDlg: Apply m_ prefix to class member variables.
2014-10-18 01:04:32 -04:00
Lioncash
9df0fff7cc
TASInputDlg: Apply m_ prefix to class member variables.
2014-10-18 00:37:13 -04:00
Lioncash
ecaa075e6a
Merge pull request #1310 from Stevoisiak/patch-1
...
Specified where GC Bios files go
2014-10-17 23:18:01 -04:00
Lioncash
48a27458d1
Remove unused filter in DolphinWX vcproj file.
2014-10-17 23:11:38 -04:00
skidau
0d1f8527c7
Merge pull request #1297 from RisingFog/audio-dump-during-emulation
...
Start/Stop Audio Dump During Emulation
2014-10-18 13:16:41 +11:00
skidau
c80ba8704c
Merge pull request #1276 from RisingFog/flipped-audio-dump
...
Flipped Wave File Channels for Audio Dumping
2014-10-18 13:15:23 +11:00
skidau
a5674bbe84
Merge pull request #475 from kayru/d3d_state_cache
...
D3D: Implemented cache for dynamic render states
2014-10-18 13:11:39 +11:00
Fiora
c74b4df13e
Add FPRF interface option, change from EnableFPRF to just FPRF
2014-10-17 19:06:18 -07:00
Fiora
719326df65
Make EnableBATs an option instead of disabling it entirely
2014-10-17 19:05:01 -07:00
Fog
467ab1a629
Moved Input Display to Movie Menu
2014-10-17 21:08:34 -04:00
comex
2684c75c6e
Merge pull request #1304 from FioraAeterna/fasterhash
...
Hash: unroll CRC loop, since CRC32 typically has nontrivial latency
2014-10-17 20:24:47 -04:00
Fiora
99169eb620
JIT: fix profiler on non-Windows OSs
...
Still doesn't support timing code (since that's Windows-only), but run counts
will at least work without crashing.
2014-10-17 16:48:09 -07:00
Fiora
15a4bccb73
Hash: unroll CRC loop, since CRC32 typically has nontrivial latency
...
Seems to be about 20-30% faster texture cache hashing on my machine.
2014-10-17 15:39:08 -07:00
Lioncash
dfd719124f
Merge pull request #1313 from Stevoisiak/patch-3
...
Fixed minor typo
2014-10-17 17:34:53 -04:00
Stevoisiak
e86ff867fe
Fixed minor typo
2014-10-17 17:26:56 -04:00
Yuriy O'Donnell
b78396847f
D3D: Removed SetBlendOp, SetSrcBlend and SetDestBlend as they are now trivial
2014-10-17 22:24:57 +02:00
Stevoisiak
37da09b27c
Specified where GC Bios files go
2014-10-17 16:00:36 -04:00
Stevoisiak
ed5e698511
Minor spelling fix
2014-10-17 15:51:19 -04:00
Yuriy O'Donnell
d23da7dbef
Added __forceinline to AlphaTest::TestResult() to make MSVC inline it
2014-10-17 21:50:41 +02:00
Yuriy O'Donnell
5fdda135d2
Workaround for MSVC not optimizing away Write() in GeneratePixelShader
...
ShaderConstantProfile and ShaderUid now have an empty implementation
of Write() that uses variadic templates instead of varargs. MSVC is now
able to inline and optimize away this when necessary.
2014-10-17 21:37:42 +02:00