Commit Graph

144 Commits

Author SHA1 Message Date
Ryan Houdek 11e4403fb2 Fix accidental change from libpulse-simple to libpulse 2013-03-03 08:38:13 +00:00
Ryan Houdek 717b976875 ARM Support without GLSL 2013-02-26 13:49:00 -06:00
Ryan Houdek 8923f0e13b Fix header guard and definitions not being set to 1 2013-02-11 15:06:40 -06:00
Ryan Houdek 0955135290 Add the option to turn on only the EGL interface to use desktop OpenGL with it. 2013-02-11 13:08:41 -06:00
Jordan Woyak af9b9c8f45 "Fix" using SDL from externals. 2013-02-05 16:29:52 -06:00
Glenn Rice 18e69acc15 Re-enable a few more warnings. 2013-01-29 21:48:26 -06:00
Glenn Rice 7676c4d43b For each of the recently added warning flags check to see if the
compiler supports the flag before adding it.
2013-01-29 21:28:55 -06:00
Ryan Houdek d2528615fa hah, woops. 2013-01-29 14:06:43 -06:00
Ryan Houdek 75f2ba14b4 Hey Parlane. Fixed it. 2013-01-29 13:59:03 -06:00
parlane 65dea7da36 I blame Billiard. 2013-01-29 19:54:10 +00:00
parlane 4efbe1725f Fix for the fix that didn't fix. 2013-01-29 19:52:44 +00:00
parlane 570997e6a1 4000 warnings about not supporting a warning... 2013-01-29 19:47:58 +00:00
Jordan Woyak 8ab2332854 Enabled more warnings. Get to work! 2013-01-28 20:50:22 -06:00
Ryan Houdek eb07c005e3 Move the cmake option lines to the top of the Cmake file for easy viewing in vim. 2013-01-25 13:55:05 -06:00
skidau 0a4272c96b Merge branch 'OpenAL'
* OpenAL:
  Changed SoundTouch to use float samples, allowing SSE to be used. Made the DPL2 decoder disabled by default. Re-added the audio hack used by the Accurate VBeam emulation option.
  Added a latency setting to the audio settings. Removed the Sample Rate setting.  It is now hardcoded to 48000hz (accurate audio timing).
  Skipped timestretching if the emulator is running below 10% speed to prevent buffer overflows.
  Removed the synchronisation between the CPU thread and the audio thread. Added code to detect and resume from buffer underruns. Disabled the ability to change the DPL2 option after the game has started. Fixed a memory leak that occurred in the DPL2 decoder. Fixed the OSX build.
  Build fix
  Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend.  DPL2 audio is decoded to 5.1.  Code adapted from ffdshow. Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system. Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build.
  Removed the system timing hack which was activated when the Accurate VBeam option was enabled.
  Fixed the include directories in Audio Common for the Windows 32bit build.
  Fixed the include directories in Audio Common for the Windows build.
  Messed up the static include line
  Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup.
  OSX: typedef signed char BOOL
  OSX build fix
  Build fix
  Added audio time stretching by using the SoundTouch library.
  Implemented correct audio timing.
  OpenAL for Windows initial commit
2013-01-15 22:40:12 +11:00
Jordan Woyak 5c371549d3 fix cmake hacks 2013-01-09 18:39:28 -06:00
Ryan Houdek 6b29918ea3 Messed up the static include line 2013-01-09 10:42:05 -06:00
Ryan Houdek 01f4d9f386 Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup. 2013-01-09 10:26:12 -06:00
skidau 63b38be97c Added audio time stretching by using the SoundTouch library. 2013-01-09 22:57:32 +11:00
Glenn Rice bb7c262539 Add a linux .desktop file to add dolphin-emu to the menu, and install it
when running 'make install'.
2013-01-07 16:50:48 -06:00
Ryan Houdek b2911516de Disable the warning about va_list being mangled differently now. 2012-12-30 01:42:33 -06:00
Ryan Houdek 67c1c6b062 Merge branch 'GLES-software' 2012-12-26 12:54:58 -06:00
Ryan Houdek 01953ff64a Rename the interface files and hopefully fix OSX building. 2012-12-25 19:08:24 -06:00
NeoBrainX 5ac1e908b1 Truly unstable. 2012-12-24 22:12:33 +01:00
NeoBrainX 9a9f567f28 ... and back to unstable again 2012-12-24 21:29:24 +01:00
NeoBrainX 4798524b75 Dolphin 3.5 release. 2012-12-24 21:29:24 +01:00
Ryan Houdek 296b9b1c16 Small bit of clean up in GLES-software. 2012-12-24 09:37:12 -06:00
Ryan Houdek b78f5debe6 Initial push of GLES and GLUtil file breakup. 2012-12-17 14:54:20 -06:00
Pierre Bourdon 764cd455b3 Revert "fix Snow Leopard compatibility"
This change broke compilation on some OSX 10.7 configurations.

This reverts commit b2e2e49fe4.
2012-11-13 10:22:56 +01:00
Shawn Hoffman b2e2e49fe4 fix Snow Leopard compatibility
Checking for clang in Xcode bundle seems pointless, command line tools should be installed.
Setting the path explicity to avoid fink/macports/homebrew prevents use of locally installed packages like clang and wxwidgets.
Realistically using opencl means the minimum OSX version targetable is 10.6.
Correct TARGET_SYSROOT check, add required -mmacosx-version-min to linker flags.
also using wxwidgets gl component.
2012-10-22 16:45:37 -07:00
Scott Moreau 80c15f21b4 Add SDL2 support to build system.
Dolphin code already builds against SDL2 but the build system never
checks for SDL2, which is the what latest SDL is called now. SDL2
replaces SDL 1.3. This allows Dolphin to be build against SDL2, which
activates certain new features such as the haptic interface.
2012-07-12 19:47:17 -06:00
Pierre Bourdon c83f87dfc4 Moved the _FILE_OFFSET_BITS=64 definition before the dependency checks. Fixes compilation on Linux x86. 2012-05-17 00:11:55 +02:00
Glenn Rice 40640217f1 Fix hide mouse cursor on linux.
Fix emulator window position when rendering to main on linux.
Allow building against wxWidgets 2.9.3 on linux.
2012-05-02 14:40:40 -05:00
godisgovernment d5ae3e90a8 cmake elif() -> elseif() 2012-03-26 03:27:18 +00:00
Shawn Hoffman 4130116a85 fix building on OS X when no OSX SDK is installed. (i.e. just commandline tools) 2012-03-22 18:11:45 -07:00
Shawn Hoffman f7423a0a4f Merge branch 'master' into wxw3-update
Conflicts:
	Source/Core/DolphinWX/Src/LogWindow.cpp
2012-03-22 17:57:38 -07:00
Pierre Bourdon 5242f09104 Fix Linux build: search for gthread-2.0 and pangocairo, then add both these libs to wx dependencies 2012-03-23 01:06:45 +01:00
Shawn Hoffman c0992cc73e Build fix:
Don't use isascii() - just do it ourselves
Bump required wxw version (for shared libs)
There still seems to be linking issues on some linux distros, I can't reproduce it though...
2012-03-19 23:16:01 -07:00
Shawn Hoffman 6091774ade get wxw3 building on linux
kind of hacky because currently, shared libpng is always expected to be used
on darwin, libpng in externals is always used
2012-03-19 04:59:49 -07:00
Andrew de los Reyes ed3f9ce288 Switch Mac compiler to Clang.
Specifically:

- Look for clang and clang++ in the new (Xcode 4.3) location first,
  then the old (Xcode 4.2) location.

- Look for sysroot in the new (Xcode 4.3) location first, then the old
  (Xcode 4.2) location.
2012-03-18 15:11:31 -07:00
Pierre Bourdon b69a1d225a Use -std=gnu++0x instead of -std=c++0x
Bluez uses the non standard "typeof" instead of "__typeof__" in bluetooth.h.
Both GCC and Clang reject that with std=c++0x but accept it with gnu++0x.
2012-03-08 10:01:40 +01:00
Jordan Woyak 8a8dc77ef1 enable c++11 compilation in cmakelists 2012-02-24 14:19:24 -06:00
Maarten ter Huurne 15dac4584f Override PATH on OS X to avoid picking up pkg-config from MacPorts. 2011-12-19 02:57:00 +01:00
Maarten ter Huurne 6f27a29d51 Prefer static libs from Externals on OS X.
Several people had trouble building against systemwide installed libs.
And even if the build succeeds, the resulting bundle would not work on
other Macs.
2011-12-19 00:57:20 +01:00
Maarten ter Huurne c4eb150c7e Skip XRANDR check if X11 is not found.
Our code does not compile when HAVE_XRANDR=1 and HAVE_X11=0.
This combination would not normally exist, but on OS X we skip the X11
check so it is possible for X11 to be "not found" even when the OS does
support it. On OS X 10.6 this was not a problem because XRANDR is not
detected there, but apparently on OS X 10.7 XRANDR is available.
2011-12-18 14:38:06 +01:00
Maarten ter Huurne 74d552f3ca Removed debug prints. 2011-12-17 15:32:41 +01:00
Maarten ter Huurne 5cbc31b052 Lowered wxWidgets version number requirement to 2.8.9.
I incorrectly assumed that since wx 2.8.8 lacked wxAuiToolBar, the entire 2.8.x
series lacked it. In fact in wx 2.8.9 this feature was added.

Thanks to Glenn Rice for spotting this issue.
2011-12-16 02:46:55 +01:00
Maarten ter Huurne e13f4644bb Link weakly to OpenCL on OS X.
This makes sure Dolphin still loads when OpenCL is not available.
OpenCL was added in OS X 10.6, while we also support 10.5.
2011-12-15 06:54:42 +01:00
Maarten ter Huurne 27590c3a8f Suppress link warning about QuickTime being 32-bit only.
If we are actually missing symbols because a required architecture is missing
from a library, we'll get a link error as usual, so suppressing this warning
is pretty safe.
2011-12-15 06:41:39 +01:00
Maarten ter Huurne 4c7c29b8b6 Let "make install" on OS X copy the bundle to /Applications.
The "dsptool" executable is not included in the bundle.
The "tester" executable is not included in the bundle and it no longer
installed on other platforms, since it is neither expected nor useful
to install unit tests.
2011-12-14 02:50:36 +01:00