Stenzek
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dd23a1ee79
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Update VS projects/solutions to VS2019
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2019-11-30 13:42:52 +10:00 |
Stenzek
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f039149198
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
Stenzek
|
63dd91628d
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Remove old RasterFont classes
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2019-01-25 11:15:57 +10:00 |
Tillmann Karras
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97cc9894e4
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Update to Visual Studio's default Windows SDK
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2018-10-20 00:53:08 +01:00 |
Stenzek
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fec6bb4d56
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
Stenzek
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7f217a8bb2
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Vulkan: Drop StagingTexture2D class as it is now duplicated functionality
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2017-11-22 18:49:33 +10:00 |
Stenzek
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aff44684a4
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Vulkan: Move shader/pipeline-related methods to ShaderCache
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2017-07-30 12:38:49 +10:00 |
iwubcode
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2cdc93f4ab
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |
Shawn Hoffman
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7431dd3dce
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msbuild: make Externals inclusion methods uniform
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2017-06-03 18:20:41 -07:00 |
Shawn Hoffman
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a3caa14ade
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remove duplicate code in msbuild files
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2017-06-03 18:20:40 -07:00 |
BhaaL
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072c161445
|
upgrade to Windows SDK 10.0.15063.0
this is required for /permissive- to work, because some headers in the
Windows SDK use Microsoft extensions that are not allowed in standards mode
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2017-05-28 13:37:31 +02:00 |
Pierre Bourdon
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d592bdd4d4
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Migrate to Visual Studio 2017.
Auto-generated by the IDE, I'll trust it knows what it's doing.
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2017-05-25 15:58:59 -07:00 |
Stenzek
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417a4ca206
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Vulkan: Implement post-processing backend
No new features, just parity with OpenGL.
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2017-04-25 14:27:02 +10:00 |
Stenzek
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add638538b
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Vulkan: Combine PaletteTextureConverter and TextureEncoder classes
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2016-12-04 20:10:13 +10:00 |
Stenzek
|
77a128ab87
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Implement experimental Vulkan backend
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2016-10-01 02:40:01 +10:00 |