Lioncash
3ee447e5f7
D3D/Render: Get rid of unnecessary casts
2017-05-28 23:27:59 -04:00
Lioncash
ba5b215c42
D3D/Render: Mark translation unit local variables as static
2017-05-28 23:27:59 -04:00
Tillmann Karras
5c08b1d704
WX: improve game list reload speed
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When loading a big game list, this eliminates the long delay after the
progress dialog disappears.
2017-05-28 23:02:03 +01:00
Tillmann Karras
599774aacc
Qt2: remove unused variables
2017-05-28 23:01:41 +01:00
Leo Lam
4d0f458f2f
Merge pull request #5494 from leoetlino/file-selector
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WX: Minor file selector fixes
2017-05-28 20:24:17 +02:00
Léo Lam
d5e397aa14
WX: Add dff to the file selector filter description
2017-05-28 19:08:24 +02:00
Léo Lam
473f90c08f
WX: Remove .tmd from the file selector filter
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No idea why it was in the whitelist.
2017-05-28 19:07:12 +02:00
BhaaL
e37ab851ad
add the same flags to CMake
2017-05-28 13:37:34 +02:00
BhaaL
076d3cd639
enable latest C++ Standard features (/std:c++latest)
2017-05-28 13:37:33 +02:00
BhaaL
0fcc625b56
clean up Base.props
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/permissive- automatically enables /Zc:rvalueCast and /Zc:strictStrings
2017-05-28 13:37:32 +02:00
BhaaL
ec8f6e6d26
enable MSVC Standards Conformance (/permissive-)
2017-05-28 13:37:31 +02:00
BhaaL
072c161445
upgrade to Windows SDK 10.0.15063.0
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this is required for /permissive- to work, because some headers in the
Windows SDK use Microsoft extensions that are not allowed in standards mode
2017-05-28 13:37:31 +02:00
Lioncash
3e7af2a2cd
CubebStream: Add missing <vector> include
2017-05-27 23:50:39 -04:00
Michael Maltese
d416cbd9ed
Add CubebUtils namespace and hook up cubeb logging
2017-05-27 18:28:57 -07:00
Michael Maltese
34ad1eb547
Externals: remove PortAudio
2017-05-27 18:28:57 -07:00
Michael Maltese
48d6168c99
EXI_DeviceMic: use Cubeb instead of PortAudio
2017-05-27 18:28:56 -07:00
Michael Maltese
f6e1da0dc0
AudioCommon: add Cubeb backend
2017-05-27 18:28:56 -07:00
Michael Maltese
17f4413143
Externals/cubeb: add Visual Studio build files
2017-05-27 18:28:56 -07:00
shuffle2
d4faa099d9
Merge pull request #5481 from ligfx/updateqt5.8
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Update ext-win-qt submodule for Qt 5.8
2017-05-27 17:59:46 -07:00
Mat M
7192226971
Merge pull request #5474 from sepalani/bl-fix
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CodeView: Fix missing bl details
2017-05-27 17:40:18 -04:00
Mat M
7b70fce79b
Merge pull request #5476 from ligfx/ffmpegbuildcleanup
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CMake/MSVC: cleanups around FFMpeg
2017-05-27 17:36:55 -04:00
JosJuice
491b9d2a75
Merge pull request #5491 from ligfx/qtcontrollerremoveicons
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DolphinQt2: replace icons in controllers dialog with labels
2017-05-27 10:33:36 +02:00
Leo Lam
6a7c3fcac1
Merge pull request #5487 from ligfx/removetabledelegate
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DolphinQt2: don't use custom delegate for GameList
2017-05-27 10:23:40 +02:00
Michael Maltese
c004b59100
DolphinQt2: replace icons with labels in controllers dialog
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Icons without labels are bad for usability, so bring this back in line
with how DolphinWX does it.
Some reading:
- https://www.nngroup.com/articles/icon-usability/
> Summary: A user’s understanding of an icon is based on previous
> experience. Due to the absence of a standard usage for most icons,
> text labels are necessary to communicate the meaning and reduce
> ambiguity.
- http://uxmyths.com/post/715009009/myth-icons-enhance-usability
- http://edwardsanchez.me/blog/13589712
- https://uxdesign.cc/do-icons-need-labels-6cb4f4282c00
2017-05-26 20:09:51 -07:00
Michael Maltese
a936afed9d
DolphinQt2: hide GameList vertical header (the one on the left)
2017-05-26 17:43:57 -07:00
Michael Maltese
c01c66ad4b
DolphinQt2: remove unused GameList::TableDelegate
2017-05-26 17:40:51 -07:00
Michael Maltese
e76f5d85b2
DolphinQt2: don't use custom delegate for GameList
2017-05-26 17:40:51 -07:00
JosJuice
aa33fabded
Merge pull request #5483 from leoetlino/max-tmd-size
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Check TMD sizes using the actual constant
2017-05-26 23:10:31 +02:00
Leo Lam
260fd5e0f8
Merge pull request #5482 from ligfx/cmakeremoved3d12
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CMake: remove references to D3D12
2017-05-26 11:30:47 +02:00
Léo Lam
b5a2f34a37
Check TMD sizes using the actual constant
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0x49e4 is the actual maximum TMD size (which is checked against in ES).
IsValidTMDSize is added to ESFormats to avoid duplicating the constant.
2017-05-26 11:27:43 +02:00
Leo Lam
f4190ab1c4
Merge pull request #5465 from sepalani/gc-bios
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Tools: Load GameCube BIOS added
2017-05-26 10:23:03 +02:00
Leo Lam
933767f1bd
Merge pull request #5475 from sepalani/map-vaddr
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PPCSymbolDB: Fix LoadMap corrupting virtual addresses
2017-05-26 10:21:38 +02:00
Michael Maltese
e041602416
CMake: remove references to D3D12
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It's gone!
2017-05-26 01:16:04 -07:00
Michael Maltese
07a23f6924
Update ext-win-qt submodule for Qt 5.8
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Accompanying PR for https://github.com/dolphin-emu/ext-win-qt/pull/3
2017-05-26 01:00:15 -07:00
Michael Maltese
3ca03373ae
MSVC: define HAVE_FFMPEG
2017-05-26 00:53:58 -07:00
Michael Maltese
53acd25de4
Rename define HAVE_LIBAV->HAVE_FFMPEG
2017-05-26 00:53:58 -07:00
Michael Maltese
d951d2e4c4
CMake: libav/ffmpeg cleanups
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Use @Orphis's FindFFmpeg module from ppsspp:
2149d3db7f
From that commit:
> This new module should be able to handle both libraries in the regular
> paths and fallback to pkg-config.
> It is also able to find dynamic libraries, not just static libraries.
> It will generate imported targets with the name FFmpeg::<lib> that you
> can use in your scripts.
2017-05-26 00:53:58 -07:00
Pierre Bourdon
d592bdd4d4
Migrate to Visual Studio 2017.
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Auto-generated by the IDE, I'll trust it knows what it's doing.
2017-05-25 15:58:59 -07:00
Sepalani
2d75a99426
ConfigManager: GetBootROMPath added
2017-05-25 13:11:12 +01:00
Leo Lam
0f020857c5
Merge pull request #5448 from XeR/master
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GeckoCode: install code handler even if no codes are activated
2017-05-25 11:16:16 +02:00
Sepalani
82695ccd99
PPCSymbolDB: Fix LoadMap corrupting virtual addresses
2017-05-24 21:08:15 +01:00
Sepalani
c1afdc6f47
CodeView: Fix missing bl details
2017-05-24 20:34:23 +01:00
Léo Lam
57ce091ef5
IOS/ES: Implement ES_DeleteStreamKey (0x3d)
2017-05-24 18:16:35 +02:00
Léo Lam
90d590d1f3
IOS/ES: Implement ES_DeleteContent (0x3e)
2017-05-24 18:16:35 +02:00
Léo Lam
ced049c5e8
IOS/ES: Prevent usage of ES_DiVerifyWithView for the PPC
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ES_DiVerifyWithView (0x3b) is another private ioctlv that can only be
used from DI. Calling it from anywhere else returns -1017.
2017-05-24 18:16:34 +02:00
Leo Lam
98b6446249
Merge pull request #5459 from sepalani/code
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PPCSymbolDB: Split SaveMap function
2017-05-24 13:59:28 +02:00
JosJuice
0408c99884
Merge pull request #5472 from leoetlino/formatting
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Qt: Fix code formatting
2017-05-24 13:55:14 +02:00
Leo Lam
0d7faf8b61
Merge pull request #5471 from spycrab/qt_crash_gamestart
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Qt: Fix games crashing on start
2017-05-24 13:52:00 +02:00
Léo Lam
b6db4f22b5
Qt: Fix code formatting
2017-05-24 13:09:05 +02:00
spycrab
d65006b91b
Qt: Fix games crashing on start
2017-05-23 22:12:01 +02:00
Anthony
289005f702
Merge pull request #5379 from Ryanel/qt-settings-cpu
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Qt: Copy General Tab from WX
2017-05-23 07:08:21 -07:00
Markus Wick
6a599e2796
Merge pull request #5428 from ligfx/makedspdumpconsistent
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Make DSP code dumping consistent between DSP-LLE and DSP-HLE
2017-05-23 14:48:10 +02:00
Markus Wick
e2d4fe6881
Merge pull request #5421 from JosJuice/load-bs2-setupbat
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Use SetupBAT in Load_BS2
2017-05-23 14:40:11 +02:00
Markus Wick
4870e4119b
Merge pull request #5435 from sepalani/add-function
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PPCSymbolDB: Remove biased address check
2017-05-23 14:39:36 +02:00
Markus Wick
e3980d4c22
Merge pull request #5450 from ligfx/dspassemblefreerom
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Small cleanups of DSPAssembler and the free DSP ROM code
2017-05-23 14:36:16 +02:00
Markus Wick
3a2ec8c8a1
Merge pull request #5440 from ligfx/axhledelayinterrupt
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AX-HLE: delay sending interrupt when done processing command list
2017-05-23 14:29:45 +02:00
Corwin McKnight
07dc2e17f3
Qt: Update General, Interface pane
2017-05-23 00:19:02 -07:00
Mat M
b7cc4d73dc
Merge pull request #5469 from ligfx/cmakecleanupunittests
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CMake: various cleanups for UnitTests
2017-05-23 02:08:58 -04:00
Mat M
3f437337a1
Merge pull request #5466 from lioncash/db
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SignatureDB: Minor cleanup
2017-05-22 21:25:36 -04:00
Mat M
4bfd464b0c
Merge pull request #5468 from leoetlino/headers
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Fix some header includes
2017-05-22 21:22:04 -04:00
Sepalani
95ea721f06
Tools: Load GameCube BIOS added
2017-05-22 22:44:21 +01:00
Léo Lam
cf0c4455cd
Fix indirect includes
2017-05-22 10:39:36 +02:00
Leo Lam
f994538875
Merge pull request #5455 from leoetlino/es-get-ticket-from-view
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IOS/ES: Implement ES_GetTicketFromView ioctlvs
2017-05-22 10:11:25 +02:00
Michael Maltese
974ada25e4
CMake: use RUNTIME_OUTPUT_DIRECTORY rather than setting OUTPUT_NAME each time
2017-05-22 00:19:14 -07:00
Michael Maltese
6d403d9ad4
CMake: specify unittests libs directly in target_link_libraries
2017-05-22 00:19:14 -07:00
Michael Maltese
8e57a0ff14
CMake: remove explicit platform libraries from UnitTests
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They're not used directly, and any libraries that need them will pull
them in transitively.
2017-05-22 00:19:14 -07:00
Michael Maltese
be2f4466e3
CMake: move unittests target to UnitTests
2017-05-22 00:19:14 -07:00
Michael Maltese
ea35549e00
CMake: don't explictly create Tests/ directory
2017-05-22 00:19:13 -07:00
Michael Maltese
41fb6db6e3
CMake: remove extraneous TestUtils directory
2017-05-22 00:19:13 -07:00
Michael Maltese
87d64afe19
CMake: pass all srcs to add_test in ARGN
2017-05-22 00:19:13 -07:00
Michael Maltese
9d130b52f7
CMake: use unittests_stubhost object library
2017-05-22 00:19:13 -07:00
Michael Maltese
a78ca46d9e
CMake: use implicit target location in add_test
2017-05-22 00:19:13 -07:00
Michael Maltese
942cbd3c8d
CMake: don't prefix test targets with Test_
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The current prefixing makes it harder to build test executables directly
from the command line, since the target name breaks CMake convention and
doesn't match the name passed to `add_dolphin_test`. They all have "Test"
somewhere in the name anyways.
2017-05-22 00:19:13 -07:00
Léo Lam
531378e8e6
IOSC: Fix header includes
2017-05-22 02:07:14 +02:00
Léo Lam
7bdf3d7ea7
ESFormats: Fix header includes
2017-05-22 02:06:49 +02:00
Léo Lam
6bc4cc984f
TitleDatabase: Fix header includes
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Remove unneeded includes, and add missing includes.
2017-05-22 02:02:04 +02:00
Lioncash
73b72c6a62
TitleDatabase: Remove unused <iostream> header
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Many implementations of <iostream> inject a static constructor into the
translation unit, it's included in, even if nothing from the header is used.
2017-05-21 17:51:47 -04:00
Lioncash
c3bab0b0e7
SignatureDB: Remove unnecessary header
2017-05-21 17:39:44 -04:00
Lioncash
bbe1e643fb
SignatureDB: in-class initialize DBFunc members
2017-05-21 17:39:42 -04:00
Lioncash
d0089191e1
SignatureDB: default the format handler destructor
2017-05-21 17:39:41 -04:00
Lioncash
5301efddd0
SignatureDB: Remove unnecessary qualifiers and virtual keywords
2017-05-21 17:39:40 -04:00
Lioncash
3c94962332
SignatureDB: Move two functions into the cpp file
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These are implementation details.
2017-05-21 17:39:34 -04:00
Anthony
e328b13ae2
Merge pull request #5462 from spycrab/qt_refresh_devices
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Qt: Fix default device handling
2017-05-21 13:29:11 -07:00
Anthony
1072da11fe
Merge pull request #5460 from spycrab/qt_fix_rounding_errors
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Qt: Fix rounding errors
2017-05-21 13:28:42 -07:00
Léo Lam
964f546e69
UI: Expose the "show active title" setting
2017-05-21 18:58:32 +02:00
Léo Lam
cfc0cc1453
Add an option to show the active title in the title
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This can be useful for figuring out at a glance what title is running,
along with its game ID / title ID.
2017-05-21 18:58:32 +02:00
Léo Lam
2f5f9be9ac
WX: Use TitleDatabase for getting title names
2017-05-21 18:57:55 +02:00
Léo Lam
4a55d757dd
Add a TitleDatabase
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Add a TitleDatabase to allow easily querying a title database to get
a user-friendly string for a game ID.
2017-05-21 18:57:55 +02:00
Léo Lam
ef5ecedded
Analytics: Report game start on title change
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Otherwise, we may be missing some reports.
2017-05-21 18:53:07 +02:00
spycrab
6370f094ba
Qt: Fix default device handling
2017-05-21 14:47:35 +02:00
Silvan Jegen
d8db6a7139
NANDImporter: fix printf warning
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gcc complains that the printf %x formatting instruction expects an
'unsigned int' but we pass a 'size_t'. We add the 'z' length formatting
specifier used for 'size_t'
2017-05-21 13:06:40 +02:00
Léo Lam
48d02f91a8
IOS/ES: Mark ioctlv 0x3f as invalid
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It's not used in IOS. Looks like they just decided to skip 0x3f.
2017-05-21 12:28:30 +02:00
Léo Lam
e92308fe7e
IOS/ES: Implement ES_GetTicketFromView ioctlvs
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This implements ioctlvs 0x40, 0x43, 0x44.
2017-05-21 12:28:30 +02:00
Leo Lam
7af05fd9e6
Merge pull request #5454 from leoetlino/es-delete-shared-content
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IOS/ES: Implement ES_DeleteSharedContent
2017-05-21 12:11:48 +02:00
spycrab
e8bfa2273c
Qt: Fix rounding errors
2017-05-21 12:03:13 +02:00
Sepalani
56f2d523dd
PPCSymbolDB: Split SaveMap function
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Rewrite the code map file generation
2017-05-21 01:00:36 +01:00
spycrab
6e28f4dae6
Qt: Implement analytics (+ prompt)
2017-05-20 23:41:02 +02:00
Leo Lam
dc8bc95a6b
Merge pull request #5456 from JosJuice/wii-disc-formats
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VolumeWiiCrypted: Use Formats.cpp more
2017-05-20 22:39:52 +02:00
Anthony
373fc58428
Merge pull request #5457 from spycrab/qt_fix_labels
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Qt: Fix Wii Motioncontrol button mapping labels
2017-05-20 12:22:15 -07:00
spycrab
cf747fb050
Qt: Fix Wii Motioncontrol button mapping labels
2017-05-20 21:08:31 +02:00