Commit Graph

42483 Commits

Author SHA1 Message Date
Patrick Ferry 58c391ee21 Gameini: Enable PAL60 for "The Last Story" 2024-08-25 01:38:57 +01:00
Tilka cc256ef16d
Merge pull request #10663 from Tilka/ax_biquad
AX: add support for biquad filtering
2024-08-24 22:31:05 +01:00
Tillmann Karras 2669d0d8af AX: add analytics quirks for wiimote filters
I'm fairly sure the implementation is correct but I've not been able to
find a game that actually makes use of these filters.
2024-08-24 19:47:22 +01:00
Tillmann Karras 6946f17b8c AX: enable low-pass/biquad filtering of Wiimote audio 2024-08-24 16:31:59 +01:00
Tillmann Karras 9d2841be10 AX: add support for biquad filtering
This fixes e.g. the overly loud wind in "I SPY: Spooky Mansion".
2024-08-24 16:31:59 +01:00
JosJuice f85c4413bd
Merge pull request #13009 from BryanJacobs/master
Graphics: Adapt aspect ratio when SBS/TAB 3D is used
2024-08-24 16:38:16 +02:00
Tilka 1f5e100a0e
Merge pull request #13033 from mitaclaw/remove-common-fill
TypeUtils: Remove Common::Fill
2024-08-23 09:16:13 +01:00
Tilka 239a42a860
Merge pull request #13034 from lycheefox/skylanders
Skylanders: Fix Hot Head (Sparkle)
2024-08-23 09:12:33 +01:00
lycheefox 1108ccd62f Skylanders: Fix Hot Head (Sparkle) 2024-08-22 20:57:18 -04:00
mitaclaw 76a998ecf9 TypeUtils: Remove Common::Fill
This temporary solution is no longer needed.
2024-08-22 17:29:26 -07:00
Bryan Jacobs 7ec6d116e8 Graphics: Adapt aspect ratio when SBS/TAB 3D is used
Adds support for choosing to present the full resolution
independently to each eye when using side-by-side or
top-and-bottom 3D.
2024-08-22 07:11:43 +10:00
OatmealDome 93617e96c3
Merge pull request #13029 from JosJuice/sddress
DolphinQt: Fix "Sddress" typo
2024-08-21 12:32:49 -04:00
JosJuice 9f95a8fa8a DolphinQt: Fix "Sddress" typo 2024-08-21 18:12:04 +02:00
OatmealDome 2058439598
Merge pull request #13028 from lycheefox/skylanders
Skylanders: Add Mobile Hot Streak and fix typo
2024-08-21 11:44:22 -04:00
lycheefox b71474ec64 Skylanders: Add Mobile Hot Streak and fix typo 2024-08-20 21:45:36 -04:00
Tilka 7b8b733b11
Merge pull request #13022 from tygyh/Remove-redundant-semicolons
Remove redundant semicolons
2024-08-21 01:52:16 +01:00
JosJuice 44f1a75865 Translation resources sync with Transifex 2024-08-20 22:05:07 +02:00
Dr. Dystopia 9602f36248 Remove redundant semicolons 2024-08-20 14:59:54 +02:00
Admiral H. Curtiss 4ff5ff2772
Merge pull request #12942 from nivomi/master
RetroAchievements: Add instructive text to disabled login button
2024-08-19 11:05:03 +02:00
NivekH db9b3592e1
Add instructive text to disabled RetroAchievements login button
Changes the RetroAchievements "Log In" button's text to "To log in, stop the current emulation." when the button is disabled because an emulation session is active. This allows a user to understand why the button is disabled, and how this state can be resolved.

Previously, it could be unclear why this button was disabled without an understanding of the underlying system.

Co-Authored-By: JosJuice <josjuice@gmail.com>
2024-08-19 10:15:44 +02:00
Tilka 46454f9b4e
Merge pull request #12974 from JosJuice/simplify-speed-limit-description
DolphinQt: Simplify the Speed Limit description
2024-08-18 17:26:40 +01:00
JosJuice 0b33d293ee DolphinQt: Simplify the Speed Limit description
The description of the Speed Limit setting currently uses a lot of
complicated terms, like "emulated time" (known to many Dolphin
developers, but in my experience not known by even advanced emulator
users) and "maximum time scale" (I have never heard it before). The
meaning of "sustainable" is also unclear in context.

This commit rewords the description to be easier to understand.
2024-08-18 15:35:19 +02:00
Tilka 10f06a48ef
Merge pull request #12863 from JosJuice/android-gamepad-sensors
Android: Fix and enable input device sensor input
2024-08-18 13:48:30 +01:00
Admiral H. Curtiss 538da4b7ff
Merge pull request #12144 from khg8m3r/sdl2-update
Externals: Update SDL to 2.30.6
2024-08-18 14:05:20 +02:00
Tilka 3cd506b685
Merge pull request #13021 from Pokechu22/stereo-post-processing-ui
Fix postprocessing shader not changing when setting stereo mode
2024-08-18 12:27:21 +01:00
Tilka c9af09eca7
Merge pull request #13005 from Tilka/display_list
VideoCommon: force display list alignment
2024-08-18 06:36:31 +01:00
Pokechu22 307c8c273e Fix postprocessing shader not changing when setting stereo mode
Fixes https://bugs.dolphin-emu.org/issues/13593. Before, it would attempt to
use the old shader, which did not exist for the new stereo mode. Changing the
postprocessing shader afterwards would work properly, although passive 3D only
has one option, so it was just broken without restarting Dolphin.

This also fixes the UI not updating when using one of the stereo toggle hotkeys.
2024-08-17 22:09:12 -07:00
Tillmann Karras f358b67205 GameSettings: remove patches for "Wallace & Gromit in Project Zoo"
These patches were added in bde9a459cd
and enabled by default in 36ecfdd6b5.
They allowed the game to run in Dolphin but disabled dynamic shadows.
The game adds 4 to the start address of otherwise valid display lists
for no obvious reason. Now that Dolphin forces 32-byte alignment these
patches are no longer needed.
2024-08-18 05:00:38 +01:00
Tillmann Karras 20f4643c74 VideoCommon: force 32-byte alignment for display list address and size 2024-08-18 05:00:38 +01:00
Tilka 36414bdb55
Merge pull request #12773 from Tilka/zelda_filters
DSPHLE/Zelda: Add two missing filters
2024-08-18 04:52:31 +01:00
Tilka f3debc47ac
Merge pull request #13019 from JosJuice/clear-sys-2
UnitTests: Remove MSBuild input/output tracking
2024-08-18 00:39:13 +01:00
JosJuice 9594ce871d UnitTests: Remove MSBuild input/output tracking
Input/output tracking is intended to speed up incremental builds by
skipping a target when it doesn't need to be built. However, this seems
to be unreliable for UnitTests' AfterBuild target. Let's remove it.

It's still the case that UnitTests' AfterBuild target will be skipped if
UnitTests doesn't need to be rebuilt. (Note that UnitTests always needs
to be rebuilt if SCMRevGen changed.)

I haven't seen these problems with DolphinQt's rather similar
input/output tracking. This may be because DolphinQt's one also has the
exe file as an input/output.
2024-08-17 15:59:45 +02:00
Tilka 5f39db5876
Merge pull request #13008 from noahpistilli/kd-get-time-triggers
IOS/KD: Implement Get Time Triggers
2024-08-17 04:19:23 +01:00
Tilka b3652a6fe7
Merge pull request #12889 from mitaclaw/constexpr-bitutils-1
BitUtils: Constexpr BitCastToArray, Remove BitCastFromArray
2024-08-17 03:28:06 +01:00
Tilka 0e9337f51d
Merge pull request #13011 from JosJuice/clear-sys
Delete output Sys folder before copying to it
2024-08-16 21:49:24 +01:00
mitaclaw 6ffd71ffae BitUtils: Constexpr BitCastToArray, Remove BitCastFromArray
`std::bit_cast` participates in overload resolution only if `sizeof(To) == sizeof(From)` and both `To` and `From` are *TriviallyCopyable* types, so the static assertions here can be removed. `[[nodiscard]]` was added as well.
2024-08-16 12:21:49 -07:00
JosJuice f695a65aad UnitTests: Delete output Sys folder before copying to it
Like the previous commit, but for UnitTests. This time all operating
systems were affected.

I also made UnitTests.vcxproj use the same way of copying as
DolphinQt.vcxproj, just for consistency.
2024-08-16 21:09:10 +02:00
JosJuice a62f8eac1a DolphinQt: Delete output Sys folder before copying to it
For a long time now, we've had a problem where game INIs persist in
the copied Sys folder if they've been deleted from the original Sys
folder. (I still have hundreds of game INIs locally that only set
EmulationStateId, and we removed those game INIs 6 years ago. On the
buildbot, we do occasionally clear out the build directories manually,
so I'd assume it's not quite as bad there.)

This commit fixes the problem by deleting the output Sys folder before
copying the original Sys folder to the output Sys folder. This should be
a bit slower, but in my testing, the difference seems small. At least if
you have an SSD, which I really hope people have nowadays!

Operating systems other than Windows have not been touched, because:

* Android: Already explicitly deletes the output Sys folder.
* macOS: Does some magic to put the Sys folder in the app bundle, which I
  will simply assume isn't affected by this problem, without testing.
* Linux: Expects the person building to manually manage the Sys folder.
2024-08-16 21:09:10 +02:00
JosJuice 30c58eba96 MSBuild: Use SkipUnchangedFiles with Copy
Just a bit of simplification.
2024-08-16 21:09:10 +02:00
Tilka 07557e5d9c
Merge pull request #13015 from tygyh/Use-boolean-literals
Replace boolean constants with boolean literals
2024-08-16 20:04:45 +01:00
Tilka 45d6653a6d
Merge pull request #13010 from OatmealDome/goodbye-steam
Remove Steam support
2024-08-16 20:03:38 +01:00
Tilka 1759d27267
Merge pull request #13017 from Tilka/foo
DolphinTool: print title IDs in hex
2024-08-16 20:02:01 +01:00
Tillmann Karras 884a38f04d DolphinTool: print title IDs in hex 2024-08-16 18:39:23 +01:00
Tillmann Karras 214756dd18 Small wording changes for dump conversions 2024-08-16 18:39:23 +01:00
Tilka d10c3aaf29
Merge pull request #13012 from mitaclaw/Use-contains-method-2
Use contains method 2
2024-08-16 18:31:07 +01:00
OatmealDome 7c21bcd991
Merge pull request #10556 from cpba/detectflatpak
Detect when running inside a flatpak sandbox
2024-08-16 12:48:28 -04:00
Tilka e91784e7ec
Merge pull request #13014 from LillyJadeKatrin/retroachievements-game-badge-fix
Fixed missing game badge in achievements dialog
2024-08-16 03:35:21 +01:00
LillyJadeKatrin 8bcaf6ef26 Fixed missing game badge in achievements dialog 2024-08-15 21:48:50 -04:00
mitaclaw de1c47a701 Misc. Container Find Changes 2024-08-15 14:25:51 -07:00
mitaclaw 9fa4eb9aab Use 'contains' method 2024-08-15 14:20:16 -07:00