This can't actually happen in practice due to how WAD files work,
but it's very easy to add support for thanks to the last commit,
so we might as well add support for it.
The performance gains of doing this aren't too important since you
normally wouldn't run into any disc image that has overlapping blocks
(which by extension means overlapping partitions), but this change also
lets us get rid of things like VolumeVerifier's mutex that used to
exist just for the sake of handling overlapping blocks.
Panic alerts in DiscIO can potentially be very annoying since
large amounts of them can pop up when loading the game list
if you have some particularly weird files in your game list.
This was a much bigger problem back in 5.0 with its
"Tried to decrypt data from a non-Wii volume" panic alert, but
I figured I would take it all the way and remove the remaining
panic alerts that can show up when loading the game list.
I have exempted uses of ASSERT/ASSERT_MSG since they indicate
a bug in Dolphin rather than a malformed file.
If we know at compile time that the PPC carry flag definitely
has a certain value, we can bake that value into the emitted code
and skip having to read from PPCState.
When a save state is loaded, the IOS device serving bluetooth
is cast as BluetoothEmuDevice. If, however, a real Wiimote
with BT passthrough is used, this caused the game to crash.
Now the proper device class is used.
At a first glance it may look like a part of the code I added to
srawx in efeda3b has a bug when a == s. The code actually happens
to work correctly, but in the interest of making the code easier
to reason about, I'd like to change the way it's implemented. This
change should improve the pipelining a little in the a == s case too.
Fix Gamelist context menu item 'Open Containing Folder' opening wrong
target on Windows when game parent folder is [foobar] and grandparent
folder contains file [foobar].bat or [foobar].exe
Add trailing directory separator to parent folder path to force Windows
to interpret path as directory.
Fixes https://bugs.dolphin-emu.org/issues/12411
21c152f added a small hack to DVDInterface to keep WBFS and CISO
files working with Nintendo's "Error #001" anti-piracy check.
Unfortunately I don't think it's possible to support WBFS and
CISO without any kind of hack or heuristic, but what we can do
is replace the 21c152f hack (which applies regardless of file
format) with a hack that only is active when using WBFS or CISO.
This change is similar to 2a5a399, but the disc size is
calculated in a different way.
Add ! before unused variables to 'use' them.
Ubuntu-x64 emits warnings for unused variables because gcc decides
it should ignore the void cast around them. See thread for discussion:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=66425
Loop index int i was being compared against GetControllerCount() which
returned a size_t. This was the only place GetControllerCount() was
called from so the change of return type doesn't disturb anything else.
Changing the loop index to size_t wouldn't work as well since it's
passed into GetController(), which takes an int and is called from many
places, so it would need a cast anyway on an already busy line.
...and let's optimize a divisor of 2 ever so slightly for good measure.
I wouldn't have bothered, but most GameCube games seem to hit this on
launch.
- Division by 2
Before:
41 BE 02 00 00 00 mov r14d,2
41 8B C2 mov eax,r10d
45 85 F6 test r14d,r14d
74 0D je overflow
3D 00 00 00 80 cmp eax,80000000h
75 0E jne normal_path
41 83 FE FF cmp r14d,0FFFFFFFFh
75 08 jne normal_path
overflow:
C1 F8 1F sar eax,1Fh
44 8B F0 mov r14d,eax
EB 07 jmp done
normal_path:
99 cdq
41 F7 FE idiv eax,r14d
44 8B F0 mov r14d,eax
done:
After:
45 8B F2 mov r14d,r10d
41 C1 EE 1F shr r14d,1Fh
45 03 F2 add r14d,r10d
41 D1 FE sar r14d,1