Commit Graph

4541 Commits

Author SHA1 Message Date
Leo Lam 5d6074f157 Merge pull request #5366 from sepalani/set-sym-size
CodeView: Set Symbol Size/End Address added
2017-06-03 19:00:45 +02:00
shuffle2 3443454ba2 Merge pull request #5271 from JosJuice/allow-aslr
Allow (but don't force) ASLR
2017-06-02 21:53:02 -07:00
spycrab 1d8ba6f865 Wx: Implement new, themed stars 2017-06-02 22:38:56 +02:00
Leo Lam c76335eaf1 Merge pull request #5484 from BhaaLseN/permissive
Windows: Enable MSVC Standards Conformance (/permissive-)
2017-05-29 22:29:44 +02:00
Tillmann Karras 5c08b1d704 WX: improve game list reload speed
When loading a big game list, this eliminates the long delay after the
progress dialog disappears.
2017-05-28 23:02:03 +01:00
Leo Lam 4d0f458f2f Merge pull request #5494 from leoetlino/file-selector
WX: Minor file selector fixes
2017-05-28 20:24:17 +02:00
Léo Lam d5e397aa14 WX: Add dff to the file selector filter description 2017-05-28 19:08:24 +02:00
Léo Lam 473f90c08f WX: Remove .tmd from the file selector filter
No idea why it was in the whitelist.
2017-05-28 19:07:12 +02:00
BhaaL 072c161445 upgrade to Windows SDK 10.0.15063.0
this is required for /permissive- to work, because some headers in the
Windows SDK use Microsoft extensions that are not allowed in standards mode
2017-05-28 13:37:31 +02:00
Michael Maltese 48d6168c99 EXI_DeviceMic: use Cubeb instead of PortAudio 2017-05-27 18:28:56 -07:00
Michael Maltese 17f4413143 Externals/cubeb: add Visual Studio build files 2017-05-27 18:28:56 -07:00
Mat M 7192226971 Merge pull request #5474 from sepalani/bl-fix
CodeView: Fix missing bl details
2017-05-27 17:40:18 -04:00
Mat M 7b70fce79b Merge pull request #5476 from ligfx/ffmpegbuildcleanup
CMake/MSVC: cleanups around FFMpeg
2017-05-27 17:36:55 -04:00
Leo Lam f4190ab1c4 Merge pull request #5465 from sepalani/gc-bios
Tools: Load GameCube BIOS added
2017-05-26 10:23:03 +02:00
Michael Maltese 3ca03373ae MSVC: define HAVE_FFMPEG 2017-05-26 00:53:58 -07:00
Michael Maltese 53acd25de4 Rename define HAVE_LIBAV->HAVE_FFMPEG 2017-05-26 00:53:58 -07:00
Pierre Bourdon d592bdd4d4 Migrate to Visual Studio 2017.
Auto-generated by the IDE, I'll trust it knows what it's doing.
2017-05-25 15:58:59 -07:00
Sepalani 2d75a99426 ConfigManager: GetBootROMPath added 2017-05-25 13:11:12 +01:00
Sepalani c1afdc6f47 CodeView: Fix missing bl details 2017-05-24 20:34:23 +01:00
Leo Lam 98b6446249 Merge pull request #5459 from sepalani/code
PPCSymbolDB: Split SaveMap function
2017-05-24 13:59:28 +02:00
Sepalani 95ea721f06 Tools: Load GameCube BIOS added 2017-05-22 22:44:21 +01:00
Léo Lam 964f546e69 UI: Expose the "show active title" setting 2017-05-21 18:58:32 +02:00
Léo Lam 2f5f9be9ac WX: Use TitleDatabase for getting title names 2017-05-21 18:57:55 +02:00
Sepalani 56f2d523dd PPCSymbolDB: Split SaveMap function
Rewrite the code map file generation
2017-05-21 01:00:36 +01:00
Léo Lam 1231226ad9 WX: Use the proper format specifier 2017-05-20 11:43:06 +02:00
Leo Lam 8b113ea06c Merge pull request #5438 from Starsam80/nand-importer-fixes
NANDImporter: Fix GUI freezing + add logging
2017-05-20 11:24:50 +02:00
JosJuice e019872d62 Remove no-pie build flags 2017-05-20 09:35:53 +02:00
Mat M b47d44ab15 Merge pull request #5445 from JosJuice/remove-jitil
Remove JITIL
2017-05-19 21:33:38 -04:00
Starsam80 618eb9f743
NANDImporter: Use a indeterminate progress meter 2017-05-19 16:31:47 -06:00
JosJuice 256a0cf4db Remove JITIL 2017-05-19 22:21:07 +02:00
JosJuice ac5c82b36b DiscIO: Remove VolumeCreator
This file is pretty small now that it doesn't handle Wii
partitions anymore, so let's move its contents to Volume.cpp.
This is also more consistent with how blob creation works.
2017-05-19 18:33:21 +02:00
Leo Lam bc5496e119 Merge pull request #5444 from sepalani/code
FrameTools: Prevent dummy code map to be saved
2017-05-19 16:33:40 +02:00
Sepalani 649eb43d98 FrameTools: Prevent dummy code map to be saved 2017-05-19 15:04:11 +01:00
Mat M 1880a97bb0 Merge pull request #4424 from Helios747/remove_more_features
Remove D3D12
2017-05-18 20:04:40 -04:00
Helios747 a465c483f3 Remove D3D12 2017-05-18 17:01:12 -07:00
Mat M 35a8771e68 Merge pull request #5427 from lioncash/host
Host: Get rid of Host_SetStartupDebuggingParameters()
2017-05-18 19:04:25 -04:00
JosJuice fa06d10f4a Merge pull request #2353 from JosJuice/wii-partition-cleanup
VolumeWiiCrypted: Replace ChangePartition with a partition parameter
2017-05-16 23:06:32 +02:00
JosJuice 19b8f1c10a VolumeWiiCrypted: Replace ChangePartition with a partition parameter
By removing mutable state in VolumeWiiCrypted, this change makes
partition-related code simpler. It also gets rid of other ugly things,
like ISOProperties's "over 9000" loop that creates a list of
partitions by trying possible combinations, and DiscScrubber's
volume swapping that recreates the entire volume when it needs to
change partition.
2017-05-16 22:58:15 +02:00
Lioncash 7baabe99d1 Host: Get rid of Host_SetStartupDebuggingParameters()
This is something that should be the responsibility of the frontend
booting the game. Making this part of the host 'interface' inherently
requires frontends to leak internal details (much like the other
UI-related functions in the interface).

This also decouples more behavior from the debugger and the
initialization process in the wx frontend. This also eliminates several
usages of the parent menubar in the debugger code window.
2017-05-14 19:12:59 -04:00
Léo Lam c8bffb0153 Reuse the IOS code for WAD installation
* Less code and logic duplication.

* Fixes a bug with the data dir not being created, steps being done in
  the wrong order.
2017-05-14 15:30:42 +02:00
Léo Lam 6916a3d85b Hide non-channel WADs
These cannot be booted, so it is bad UX to show them in the UI as if
they were regular titles, and yet have different behaviour for them.

And technically, there is no reason to allow them to be used to boot
in the first place.

Another reason they should not be shown is that Dolphin fails
spectacularly with WADs that have a valid boot content index, but are
not PPC titles (e.g. IOS WADs). The only reliable way to avoid this
is to check for the title type and only show channels, just like
the Wii System Menu.
2017-05-14 15:30:42 +02:00
MerryMage c68c6d0f2d Frame: Remove unused member function OnToggleDualCore 2017-05-13 19:43:49 +01:00
Matthew Parlane fe71836127 Merge pull request #5409 from sepalani/vcxproj
Fix DolphinWX.vcxproj.filters
2017-05-13 14:27:38 +12:00
Sepalani cc1f4c951f Fix DolphinWX.vcxproj.filters 2017-05-13 01:40:03 +01:00
Leo Lam ea89e8566e Merge pull request #5391 from leoetlino/delete-title-content
IOS/ES: Implement DeleteTitleContent properly
2017-05-13 00:48:28 +02:00
Leo Lam dae46fa3d2 Merge pull request #5385 from douglasjv/master
Fix for Emulator Issue #10267: Game list column sizes are being incorrectly calculated.
2017-05-13 00:41:16 +02:00
Léo Lam bacf52384f IOS/ES: Implement DeleteTitleContent properly
Just like DeleteTitle, Using CNANDContentManager is overkill,
inefficient and useless. And it results in a few failures in
situations where a delete should just always work.

But here it gets bonus points, because it manages to actually use
the TMD for deleting contents, when IOS does none of that and just
deletes files ending with .app in the title content directory. :)
2017-05-13 00:34:58 +02:00
spycrab c8d0b647ac Qt: Add controller (overview) window 2017-05-09 18:49:10 +02:00
Douglas 3e1cc46523 Fix for Emulator Issue #10267: Game list column sizes are being incorrectly calculated.
Default column width was being used for  math related to automatic column sizing, in the case of COLUMN_SIZE the default width was -1  which resulted in an issue where an errant scrollbar would appear.
2017-05-08 17:40:42 -07:00
Leo Lam 9f39fa2e13 Merge pull request #5380 from JosJuice/minor-text-fixes
Minor text fixes
2017-05-07 21:04:30 +02:00