Commit Graph

25745 Commits

Author SHA1 Message Date
Michael M 0e51082bbb UPnP: move variable declaration to where it's used 2017-08-13 18:50:52 -07:00
Michael M 7ce9f1f984 UPnP: remove unneeded vector in InitUPnP() 2017-08-13 18:50:52 -07:00
Michael M b5d070b0cf NetPlayServer: handle port forwarding in constructor 2017-08-13 18:50:52 -07:00
Michael M 4b50e77a26 NetPlayClient/Server: apply Parameter Object pattern to traversal parameters 2017-08-13 18:50:52 -07:00
Michael M fdb5828d62 Qt MainWindow: clean up Netplay settings logic 2017-08-13 18:50:52 -07:00
Michael M a09f8744b9 UPnP: cleanup variable name desc_xml 2017-08-13 18:50:52 -07:00
Michael M ff1d1a7a4d UPnP: use std::to_string 2017-08-13 18:50:52 -07:00
Michael M 862e0bec79 UPnP: cleanup function names 2017-08-13 18:50:52 -07:00
Michael M 281f90efc3 UPnP: coalesce s_our_ip and cIP 2017-08-13 18:50:51 -07:00
Michael M 106ae9636e UPnP: cleanup variable names 2017-08-13 18:50:51 -07:00
Michael M 3386543a9c Common: extract UPnP namespace from NetPlayServer 2017-08-13 18:50:51 -07:00
Michael M 9afb2ff40e Common/CMakeLists: sort source files 2017-08-13 18:50:51 -07:00
Markus Wick 06da1973a8 Merge pull request #5919 from degasus/arm
JitArm64: Small performance optimizations.
2017-08-14 00:01:27 +02:00
Markus Wick f92562c652 Merge pull request #5917 from degasus/cmp
JitArm64: Fix and improve the cmpXX instructions.
2017-08-14 00:00:54 +02:00
Pierre Bourdon 5a4900bc96 WFS: Stub WFSSRV's flush command. 2017-08-12 15:17:34 +02:00
Pierre Bourdon f3224dc726 WFS: Stub out unimplemented ioctl 0x08. 2017-08-12 15:17:34 +02:00
Pierre Bourdon f0ba0f617f WFS: Fix shutdown behavior with long hanging requests. 2017-08-12 15:17:34 +02:00
Pierre Bourdon 385f063be1 ES: Split out GetTitleId to a separate method. 2017-08-12 15:17:34 +02:00
Pierre Bourdon 58624ef409 ES: Fix wrong log message. 2017-08-12 15:17:34 +02:00
Leo Lam e52eae44d4 Merge pull request #5918 from Ebola16/master
m_bt_wiimote_motor rename and tooltip addition
2017-08-12 11:28:32 +08:00
Markus Wick d791e5d3a8 JitArm64: Use the updated wrappers.
They are faster, no need to use the slow path in the CPU.
2017-08-12 00:00:41 +02:00
Markus Wick d78009877b JitArm64: Fix LSL/LSR/ROR/ASR wrappers.
The other method has a latency of 2 cycles. This also improves the
throughput a lot.
2017-08-12 00:00:41 +02:00
Markus Wick 5ee7f86199 JitArm64: Optimize rlwinmx.
The new code adds fast paths for most usages which fits in one
instruction with one cycle latency.
2017-08-12 00:00:41 +02:00
Markus Wick ec5cfd2aae JitArm64: Update CR helpers to reflect their usage.
This helpers are not for general CR calculation, they are just for the
common case of the sign extended result of integer instructions if the
rc bit is set.
They must not be used by other instructions like cmp, so there is no
need to be as flexible.
2017-08-11 21:17:13 +02:00
Markus Wick 7d4c14feba JitArm64: Fix and improve the cmpXX instructions. 2017-08-11 21:17:13 +02:00
Ryan Meredith 7154c0f0ff m_bt_wiimote_motor rename and tooltip addition 2017-08-11 15:15:51 -04:00
Pierre Bourdon 0a8e1bd864 Merge pull request #5916 from degasus/cmp
Interpreter: Fix cmpi.
2017-08-11 19:55:08 +02:00
Markus Wick b89e4b5258 Interpreter: Fix cmpi.
cmpi shall compare two signed 32 bit values. The used difference a-b
may overflow and so the resulting 32 bit value can't represent it.
A correct way would be cr = s64(a) - s64(b) and it should be done in
this way in the JITs, but the Interpreter shall implement the most
readable way.

Also drops the now unused helper function.
2017-08-11 17:35:22 +02:00
Stenzek f8a64ab1fc UberShaderPixel: Use an if trees instead of switch statements on GL
The switch statements in these functions appear to get transformed into
an if..else chain on NVIDIA's OpenGL/Vulkan drivers, resulting in lower
performance than the D3D counterparts. Transforming the switch into a
binary tree of ifs can increase performance by up to 20%.
2017-08-12 00:16:19 +10:00
Leo Lam 5767309670 Merge pull request #5914 from sepalani/rso-data
RSO: Import data symbols
2017-08-11 21:02:28 +08:00
JosJuice e0521a0245 Automatic translation resources sync with Transifex 2017-08-11 14:32:20 +02:00
Léo Lam 1bd7fefec1 Config: Set DOL/ELF region to UNKNOWN
This allows the region to be chosen by the user.
2017-08-11 20:28:33 +08:00
Léo Lam bec35b287e Config: Fall back to the system menu region
Since we don't want users to have to configure the region manually
and always enforce one automatically, we should fall back to a region
that was likely to be chosen by the user instead of always using
PAL whenever the title region cannot be detected.

Dolphin doesn't mess with installed NAND titles like the system menu,
so it is a reliable indicator of what region the user wants.
2017-08-11 20:28:33 +08:00
Leo Lam 86e932b833 Merge pull request #5915 from JosJuice/pad-size
DolphinQt2: Replace "Pad size" with "Buffer size"
2017-08-11 20:27:52 +08:00
JosJuice 3570a9b636 DolphinWX: Replace "Pad buffer" with "Buffer size" 2017-08-11 12:36:42 +02:00
Leo Lam c91211b6ce Merge pull request #5867 from leoetlino/widescreen
GameINI: Replace Wii.Widescreen with AspectRatio
2017-08-11 18:23:54 +08:00
JosJuice 9747a4c697 DolphinQt2: Replace "Pad size" with "Buffer size"
"Pad size" just doesn't make much sense. Let's go with "Buffer size"
instead, since the control for it is labeled "Buffer".

(Another possibility is "Pad buffer size", but I'm against that,
because we've stopped referring to controllers as "pads" in almost
all GUI strings.)
2017-08-11 12:22:44 +02:00
Leo Lam 438610a58d Merge pull request #5748 from nitrousox1de/hide-mouse-delay-fullscreen
Hide mouse delay fullscreen
2017-08-11 17:34:46 +08:00
Leo Lam 54778303ee Merge pull request #5871 from JosJuice/read-swapped-and-shifted
DiscIO: Add a Volume::ReadSwappedAndShifted function
2017-08-11 15:58:42 +08:00
Leo Lam d89698898a Merge pull request #5876 from leoetlino/sysconf-onion
Config: Port SYSCONF and parts of Movie to new config system
2017-08-11 15:48:27 +08:00
Léo Lam 940cc843ed Config: Fix Movie config loading/saving
* Add missing Language setting loading/saving. This was added after the
  original OnionConfig PR, which is why support for it was missing.

* Change MovieConfigLoader to reuse ConfigInfos. Less duplication.

* Extract MovieConfigLoader::Save into SaveToDTM. The DTM should use
  the current config and not just the movie layer. This makes more
  sense than just saving the movie layer, which may not always exist,
  and also fixes a crash that would happen when creating a new
  recording because the movie layer wouldn't exist in that case.

  (Plus, having to get the loader from the layer and call ChangeDTM
  on it manually is not very pretty.)
2017-08-11 15:36:32 +08:00
Léo Lam fa7e3e55d2 Config: Add MainSettings
Not really used anywhere yet, but useful for not having to duplicate
config locations and for getting rid of conflicts when I get around
to rebase my Main.Core and Main.DSP porting PR.
2017-08-11 15:36:32 +08:00
Léo Lam e471505632 WX: Reload Wii config pane on config change 2017-08-11 15:36:32 +08:00
Léo Lam b2c41cec0a Config: Include SYSCONF in base layer
Settings that come from the SYSCONF are now included in Dolphin's
config system as part of the base layer. They are handled in a
special way compared to other settings to make sure they are only
loaded from and saved to the SYSCONF (to avoid different, possibly
contradicting sources of truth).
2017-08-11 15:36:31 +08:00
Léo Lam c900e77ac5 Config: Add Get/Set on Layer
For convenience, when getting/setting from ConfigInfos.
2017-08-11 15:28:11 +08:00
Leo Lam e86f5ac04b Merge pull request #5913 from ligfx/qtselectedgamegamefile
GameList: make GetSelectedGame a pointer to GameFile
2017-08-11 15:25:15 +08:00
Pierre Bourdon d30b87947c Merge pull request #5912 from ligfx/fixdspreset
dsp_rom: skip bootucode_ax when running from entrypoint
2017-08-10 22:31:07 +02:00
Sepalani ae4790ff25 RSO: Import data symbols 2017-08-10 21:30:32 +01:00
Michael M 3c002f0213 GameList: make GetSelectedGame a pointer to GameFile 2017-08-10 13:22:35 -07:00
Michael M fcb1eb9d3b dsp_rom: skip bootucode_ax when running from entrypoint
This could cause the first branch of the bootucode procedure, which
takes its parameters from the AX registers, to run during the ROM init
sequence. Since the ROM doesn't set any of the AX registers, the values
aren't meaningful, and can cause bad DMA transfers and crashes.
2017-08-10 10:53:12 -07:00