Admiral H. Curtiss
d949aa60bb
Merge pull request #11397 from TellowKrinkle/QuartzMousePos
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InputCommon:QuartzKB&M: Fix mouse y coordinates
2023-01-02 23:04:12 +01:00
TellowKrinkle
8659de4d71
InputCommon:QuartzKB&M: Fix mouse y coordinates
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Cocoa uses a different coordinate system from Carbon (Carbon's origin is the top left while Cocoa's is the bottom left)
2022-12-31 23:42:11 -06:00
TheConfuZzledDude
288fa635f9
InputCommon/XInput2: Changed axis value reading to be more correct
2022-12-26 17:27:48 +00:00
TheConfuZzledDude
27d596b89c
InputCommon/Xinput: Cleaned up a bit
2022-12-23 22:35:09 +00:00
TheConfuZzledDude
c3018fdc3b
InputCommon/XInput2: Added an axis output for the scroll wheel
2022-12-23 22:10:28 +00:00
Admiral H. Curtiss
c9558ecb4c
CoreTiming: Refactor to class.
2022-11-27 03:47:12 +01:00
TellowKrinkle
72eadc6520
InputCommon:SDL: Add SDL 2.26 left and right motion inputs
2022-11-24 15:12:07 -06:00
Jordan Woyak
168a49c87f
ControllerInterface: DSU InputBackend implementation.
2022-11-01 21:59:09 -05:00
Jordan Woyak
2e5cd5d519
ControllerInterface: evdev InputBackend implementation.
2022-11-01 21:59:08 -05:00
Jordan Woyak
44a4573303
ControllerInterface: Add InputBackend interface and SDL implementation.
2022-11-01 21:59:08 -05:00
JMC47
bc4d08047d
Merge pull request #10979 from tellowkrinkle/QuartzWindowSpeed
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InputCommon:QuartzKB&M: Use KVO to watch window position
2022-10-22 04:55:12 -04:00
Jordan Woyak
5ed0543430
GCAdapter: Process pad state in read thread and other general cleanups.
2022-10-22 00:38:59 -05:00
Jordan Woyak
f5b9049421
Input: Add "abs" input expression function.
2022-10-11 19:28:21 -05:00
JosJuice
51ee05cb35
Android: Use input override system for touch controls
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This is the first step of getting rid of the controller indirection
on Android. (Needing a way for touch controls to provide input
to the emulator core is the reason why the controller indirection
exists to begin with as far as I understand it.)
2022-10-03 22:04:09 +02:00
JosJuice
b296248b49
DolphinQt: Use input override system for TAS input windows
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This lets the TAS input code use a higher-level interface for
overriding inputs instead of having to fiddle with raw bits.
WiiTASInputWindow in particular was messy with how much
controller code it had to re-implement.
2022-10-03 22:04:09 +02:00
JosJuice
cb16d20f2d
ControllerEmu: Add new "input override" system
2022-10-03 22:00:21 +02:00
Admiral H. Curtiss
26fd4ea361
WiimoteEmu: Update IR camera status from DesiredWiimoteState.
2022-10-02 23:14:35 +02:00
Admiral H. Curtiss
02a967f786
InputCommon: Add equality operators to RawValue.
2022-09-24 01:44:21 +02:00
Admiral H. Curtiss
24a1fe32f1
InputCommon: Make RawValue constructors constexpr.
2022-09-24 01:38:09 +02:00
Minty-Meeo
73dfcc15a5
Use std::llround in MapFloat
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I don't see why not.
2022-09-22 11:30:32 -05:00
Admiral H. Curtiss
710210365a
Merge pull request #11038 from AdmiralCurtiss/steam-overlay-crash-fix-wgi
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WGInput: Work around crash with Steam overlay.
2022-09-08 19:03:31 +02:00
Admiral H. Curtiss
b8ca1b2907
InputCommon: Fix deadlock in EmulatedController::UpdateReferences().
2022-09-07 22:37:24 +02:00
Admiral H. Curtiss
67c97a0bf2
WGInput: Work around crash with Steam overlay.
2022-09-07 21:06:26 +02:00
Shawn Hoffman
cd407abe34
WGInput: implement error handling
2022-08-27 02:11:27 -07:00
Shawn Hoffman
6bc8ab7001
WGInput: use c++/winrt
2022-08-26 23:20:34 -07:00
Shawn Hoffman
76d2e47444
ciface/win32: use CM_Register_Notification instead of wnd msgs
2022-08-26 21:59:56 -07:00
TellowKrinkle
588c4bd635
InputCommon:QuarzKB&M: Use view position instead of window position
2022-08-18 16:29:43 -05:00
TellowKrinkle
798b241832
InputCommon:QuarzKB&M: Use KVO to watch window position
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CGWindowListCreateDescriptionFromArray would block for up to ~1ms, which isn't a great thing to do on the main emulation thread
2022-08-18 16:29:43 -05:00
TellowKrinkle
b96bc4267e
InputCommon: Enable ARC for obj-c++
2022-08-12 02:09:53 -05:00
Admiral H. Curtiss
a9edf129e3
Merge pull request #10889 from shuffle2/spng
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replace libpng with libspng
2022-07-26 12:53:04 +02:00
Admiral H. Curtiss
9d15a1c5a1
Merge pull request #10858 from AdmiralCurtiss/mouse-center-hotkey
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Add hotkey for centering mouse in render window.
2022-07-26 12:52:33 +02:00
Shawn Hoffman
f92541fbd9
StripSpaces: only strip spaces
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StripWhitespace maintains old behavior
2022-07-25 18:40:12 -07:00
Shawn Hoffman
acb10f0006
replace libpng with libspng
2022-07-25 18:32:16 -07:00
Admiral H. Curtiss
d14bd10cd7
Quartz: Handle mouse centering hotkey.
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Co-authored-by: Dentomologist <dentomologist@gmail.com>
2022-07-25 01:26:57 +02:00
Admiral H. Curtiss
e0870166ef
XInput2: Handle mouse centering hotkey.
2022-07-25 01:26:56 +02:00
Admiral H. Curtiss
d57d04bb04
DInput: Handle mouse centering hotkey.
2022-07-25 01:26:56 +02:00
Admiral H. Curtiss
4d27022d0e
Add hotkey for centering mouse in render window.
2022-07-25 00:59:47 +02:00
Admiral H. Curtiss
89067e66f9
InputCommon: Get rid of static strings.
2022-07-15 19:53:10 +02:00
Admiral H. Curtiss
e79c7d4985
InputCommon: Don't force-link against SDL2.lib on Windows.
2022-07-13 01:37:05 +02:00
Shawn Hoffman
54b4ad8f55
ci/sdl: pump messages for SDL_hidapi so device detection works
2022-07-10 15:39:06 -07:00
Shawn Hoffman
ddf83462ac
sdl: enable SDL_HINT_JOYSTICK_THREAD
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fixes window message pumping
2022-07-10 15:39:06 -07:00
Shawn Hoffman
655fb94e61
ci/win32: give the wndclass a unique name
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other things (like SDL) may try to use "Message"
2022-07-10 15:39:06 -07:00
Shawn Hoffman
dd20c7cf78
ci/sdl: re-add the x360 controller block
2022-07-10 15:39:06 -07:00
Shawn Hoffman
3f7a2c6d4d
ci/sdl: minor cleanup
2022-07-10 15:39:06 -07:00
Jun Bo Bi
ceed42a0ee
Add SDL as a submodule
2022-07-10 15:38:59 -07:00
Jun Bo Bi
6cb936d0cf
Add SDL motion input and rumble support
2022-07-10 14:49:49 -07:00
Admiral H. Curtiss
eccf527bf6
Merge pull request #9147 from jordan-woyak/imu-accel-weight-setting
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WiimoteEmu: Expose IMU pointing accelerometer weight setting.
2022-07-07 23:17:47 +02:00
Admiral H. Curtiss
24498ca315
Merge pull request #10712 from tellowkrinkle/ControllerLocks
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InputCommon/ControllerEmu: Use more locks
2022-07-05 11:39:48 +02:00
Jordan Woyak
4c409411ed
DolphinQt: Don't show the advanced input settings on the main dialog.
2022-06-26 22:48:13 -05:00
Jordan Woyak
80d9e79cf1
ControllerEmu: Allow settings to be categorized as "advanced". Make "Virtual Notches" and "Gate Size" categorized as such.
2022-06-26 22:42:16 -05:00