degasus
54a4d68c9a
JitArm64: implement dcbx
2016-03-05 00:29:38 +01:00
Ryan Houdek
8f75594de7
Merge pull request #3694 from degasus/arm
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JitArm64: Small improvements.
2016-03-04 18:01:25 -05:00
Pierre Bourdon
3b6af8c7a5
Merge pull request #3691 from rukai/netplayWiiRemoval
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Netplay Wii Remote Removal
2016-03-04 23:45:07 +01:00
degasus
9bf50fb93d
JitArm64: Fix mulli.
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mulli has no inst.OE
2016-03-04 22:51:47 +01:00
degasus
9ed465f4ac
JitArm64: Implement mulhwx
2016-03-04 22:51:46 +01:00
degasus
889a0d396d
JitArm64: Align farcode entry points to 16 bytes
2016-03-04 22:49:02 +01:00
degasus
eaa0e275db
JitArm64: Use immediate WriteExceptionExit more often.
2016-03-04 22:49:01 +01:00
degasus
689205f0a4
JitArm64: small cleanup, no changes
2016-03-04 22:49:01 +01:00
Ryan Houdek
5b040ec67b
Merge pull request #3704 from Tsunamical/arm
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[Android] Remove CPUHelper Class
2016-03-04 16:47:37 -05:00
Tyler Dunn
309b0c53bf
[Android] Remove CPUHelper class
2016-03-04 16:17:41 -05:00
degasus
7b017c6a65
JitArm64: Use a register as PC argument for the dispatcher.
2016-03-04 19:50:12 +01:00
degasus
050932ed23
JitArm64: Rename global registers.
2016-03-04 19:50:12 +01:00
degasus
57d76cefb0
JitArm64: Merge WriteExceptionExit.
2016-03-04 19:50:12 +01:00
degasus
55b9ce9b5b
JitArm64: Store memory pointer once, not per block.
2016-03-04 19:50:12 +01:00
degasus
56c8f65bc2
JitArm64: Precheck for exceptions before calling PowerPC::CheckExceptions.
2016-03-04 19:50:12 +01:00
degasus
aea48c4591
JitArm64: Drop unused WriteExceptionExit.
2016-03-04 19:50:11 +01:00
degasus
c5b0dc98c2
JitArm64: Fix LWZ idle skipping.
2016-03-04 19:50:11 +01:00
Pierre Bourdon
c24c278ce9
Merge pull request #3709 from Sonicadvance1/mesa_intel_geometry_shaders
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Mark Mesa Intel Sandy Bridge geometry shaders not broken in Mesa 11.2
2016-03-04 18:02:26 +01:00
Ryan Houdek
ff0aac82b5
Mark Mesa Intel Sandy Bridge geometry shaders not broken in Mesa 11.2
2016-03-04 10:45:13 -06:00
İsmail Dönmez
20f8b471a8
Fix build with MINIUPNPC_API_VERSION >= 16
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miniupnp commit c4991916e5c12a7754e935e71a5313e75af6aeb9 introduced a
4th statusCode parameter to miniwget function. This parameter is set
to a value returned by the UPnP device. We have to check if it's set
to 200 to make sure the result is a success. Also, we now have to check
if descXML is set in the error case and free it.
2016-03-04 10:59:57 +02:00
Ryan Houdek
e60f0b3cf0
Merge pull request #3551 from RisingFog/videodump_proper_delay
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Properly Handle Video Dumping from Power On
2016-03-03 10:38:36 -05:00
Ryan Houdek
46b5b07883
Merge pull request #3703 from Sonicadvance1/android_case_insensitive
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[Android] Make sure the file extension check isn't case sensitive
2016-03-03 09:44:00 -05:00
Ryan Houdek
b57cb30c41
[Android] Make sure the file extension check isn't case sensitive
2016-03-03 08:29:51 -06:00
Anthony Serna
8ba9839161
[Config UI] add "normal speed" to speed limit 100%
2016-03-02 19:51:05 -06:00
Pierre Bourdon
265c6408d6
Merge pull request #3686 from Armada651/revert-3578
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Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
2016-03-03 02:03:03 +01:00
Pierre Bourdon
f752c6e704
Merge pull request #3589 from mathieui/gcadapter-recording
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Fix recording a movie with the GC Adapter
2016-03-03 02:02:29 +01:00
degasus
1544e4049d
CustomTextures: Fix loading of the last mipmaps.
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Non-square textures still have mipmaps down to 1x1.
2016-03-02 23:25:04 +01:00
Mathew Maidment
a64dd3659a
Merge pull request #3634 from spxtr/DQt22
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Stop parenting RenderWidget.
2016-03-02 16:51:37 -05:00
Mathew Maidment
c513a3bda5
Merge pull request #3698 from JosJuice/windows-installer-instructions
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Update Windows installer instructions
2016-03-02 14:05:09 -05:00
Mathew Maidment
c2802f96a6
Merge pull request #3655 from jcowgill/spelling-fixes
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Fix some very minor spelling mistakes
2016-03-02 14:04:05 -05:00
JosJuice
5508991178
Update Windows installer instructions
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The Build folder only contains object files, not binaries. The 32-bit
installer isn't useful since Dolphin doesn't support 32-bit anymore.
2016-03-02 18:33:03 +01:00
Pierre Bourdon
643cf4553f
Merge pull request #3692 from EmptyChaos/d3d12-static
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D3D12: Fix uninitialized variable in SetSamplerState
2016-03-02 15:52:44 +01:00
Pierre Bourdon
5b1147f942
Merge pull request #3695 from Sonicadvance1/remove_mbedtls_header_install
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Remove mbedtls header install target.
2016-03-02 11:49:13 +01:00
Rukai
1b65adcd56
Fully remove wii remote netplay UI code and remove reference to WiimoteReal in NetPlayClient.cpp
2016-03-02 21:02:15 +11:00
Mathew Maidment
3a47845226
Merge pull request #3675 from rohit-n/build-pch
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Fix building with PCH disabled.
2016-03-01 18:22:53 -05:00
Ryan Houdek
ee6104d1cd
Remove mbedtls header install target.
2016-03-01 17:14:09 -06:00
Dolphin Bot
ab50dd1926
Merge pull request #3667 from RisingFog/fix_savestates
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Fix savestates if a device is changed after a savestate is made
2016-03-01 15:35:09 +01:00
Ryan Houdek
36b476ed76
Merge pull request #3683 from Sonicadvance1/aarch64_fix_fcmp
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[AArch64] Fix fcmp.
2016-03-01 09:29:56 -05:00
Ryan Houdek
344a4ddc9b
Merge pull request #3685 from degasus/arm
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JitArm64: Optimize addi
2016-03-01 09:29:42 -05:00
Chris Burgener
7991605ad9
Fix savestates if a device is changed after a savestate is made
2016-03-01 09:28:04 -05:00
Ryan Houdek
c9743c2f14
Merge pull request #3689 from degasus/EGL
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EGL: Also check for higher GL versions.
2016-03-01 09:22:18 -05:00
EmptyChaos
cc36dec9b5
D3D12: Cleanup DX12::Renderer::SetSamplerState
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Remove uninitialized non-static variable. Replace test to avoid unnecessary state changes with a simpler one.
2016-03-01 23:55:19 +11:00
degasus
64f9941595
EGL: Also check for higher GL versions.
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Seems like NVidia just ignores the forward compatible flag.
Additionally, they neither enable any extension which was designed later...
So either compatible profile, or a huge list of core profiles....
2016-03-01 07:55:57 +01:00
Ryan Houdek
a8c37e5d6b
Remove two more asserts in VertexShaderGen.
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As confirmed by a hardware test if we are using the texgen type of COLOR_STRGBC0/STRGBC1 then it sets the texture coordinates to those values
regardless of what the input form or source row is.
Thanks to Ornox for testing again
2016-02-29 16:45:51 -06:00
Ryan Houdek
92e9382e61
Confirm with hardware test that the high bit of the input form is ignored.
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Thanks to Ornox for testing
2016-02-29 16:45:51 -06:00
Ryan Houdek
e1d36f91fc
Fix a few asserts in the VertexShaderGen.
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Removes a couple asserts in the vertex shader gen when dealing with the input form.
Typically input form ABC1 is used, so it'll pull in the first three elements and always set the fourth to 1.0
The other input form available is AB11, which sets the last two components to 1.0 (Theoretically).
No titles actually use this input form that we know of except for Project M, but it can have some fairly drastic visual differences.
Confirmed correct by hardware test
2016-02-29 16:43:44 -06:00
Pierre Bourdon
8e1aff34df
Merge pull request #3682 from Alcaro/master
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Run pngout and zopflipng on every single PNG in this repo.
2016-02-29 17:27:29 +01:00
Alcaro
da68dfc2f4
Use optipng too.
2016-02-29 17:08:18 +01:00
Pierre Bourdon
392051bd69
Merge pull request #3679 from JosJuice/seek-log-sign
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DVDInterface: Log seek offsets with a more intuitive sign
2016-02-29 16:49:39 +01:00
Pierre Bourdon
07ff8379ba
Merge pull request #3647 from stenzek/d3d12-fences
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D3D12: Multiple fixes (texture cache, fences, MSAA, CPU EFB access)
2016-02-29 16:49:03 +01:00