Commit Graph

20871 Commits

Author SHA1 Message Date
Tyler Dunn a5b72abf2c [Android] Reduce code redundancy 2016-05-18 22:13:33 -04:00
Tyler Dunn 937caea1c9 [Android] Drop commit() for apply()
Apply is asynchronous, and we aren't expecting a return value so there
is no reason not to use apply.
2016-05-18 22:10:52 -04:00
Tyler Dunn a0b54f558e [Android] Don't hardcode SD card path 2016-05-18 22:10:42 -04:00
Tyler Dunn 6a870c2417 [Android] Fix possible leak of fileCursor 2016-05-18 22:10:29 -04:00
Markus Wick a89e27bdd0 Merge pull request #3848 from degasus/android
GLExtensions: Fix OpenGL ES 3.2 handling.
2016-05-19 00:15:13 +02:00
degasus c04cff57da GLExtensions: Fix OpenGL ES 3.2 handling. 2016-05-18 23:22:46 +02:00
Markus Wick 22648729c7 Merge pull request #3832 from degasus/android
DriverDetails: Update Qualcomm new driver version.
2016-05-18 21:26:45 +02:00
mathieui 54b4efff6b GCAdapter: improve thread safety
make sure Reset() can’t be run concurrently with AddGCAdapter() or
ResetRumble() (which is called on other threads) which can cause
crashes (issue #9462)
2016-05-18 20:44:01 +02:00
Markus Wick 682af0a86a Merge pull request #3846 from degasus/videosw
VideoSW: Fix XFB config.
2016-05-18 20:14:55 +02:00
Markus Wick da3b03c61d Merge pull request #3829 from phire/timing_madness
Increase Audio DMA Interrupt delay to 200 cycles (Fix assorted Namco games)
2016-05-18 20:14:02 +02:00
degasus 3a452f3cc5 VideoSW: Fix XFB config. 2016-05-18 18:37:44 +02:00
degasus fa3526962d VideoSW: Drop Update in XFB copy. 2016-05-18 18:37:44 +02:00
Markus Wick e11b884778 Merge pull request #3841 from RisingFog/neogeo_force_lle
Force Neo Geo games to use LLE Audio
2016-05-18 18:24:59 +02:00
Chris Burgener 9a3df9c6c1 Add EnableJIT=True to INI files 2016-05-18 12:13:13 -04:00
Markus Wick ae5d6003cd Merge pull request #3758 from phire/minor_core_timing_fix
CoreTiming: Trim max slicelength to the given value.
2016-05-18 17:56:02 +02:00
Markus Wick e2d65778fc Merge pull request #3816 from magumagu/neogamma-hack
Add hack to IPCHLE to make NeoGamma work.
2016-05-18 17:49:58 +02:00
Markus Wick 5a36b7db24 Merge pull request #3811 from magumagu/eslaunch-timing
Fix timing regression affecting ES_LAUNCH.
2016-05-18 17:15:30 +02:00
Markus Wick 60e7c78007 Merge pull request #3840 from degasus/arm
JitArm64: Faster block linking.
2016-05-18 16:49:01 +02:00
Mat M 2959f3607c Merge pull request #3844 from JosJuice/android-ciso
Fix reading CISO files on Android
2016-05-17 08:57:00 -04:00
JosJuice dc3bbeb92f Fix reading CISO files on Android 2016-05-17 14:20:59 +02:00
Dolphin i18n Bot 0af04a5b97 Automatic translation resources sync with Transifex 2016-05-15 20:31:10 +00:00
rukai f9ef9067c1 [Qt] VS build no longer adds all of Data to Binary 2016-05-14 16:50:25 +10:00
Chris Burgener f1a8d52a22 Force Neo Geo games to use LLE Audio 2016-05-14 00:55:22 -04:00
Mat M e5bafeb40a Merge pull request #3821 from mathieui/gcadapter-no-device
Fix a hang with the GC Adapter
2016-05-13 21:36:51 -04:00
Mat M e319ac0561 Merge pull request #3839 from RisingFog/fantastic_football_fan_party_is_such_a_great_game_I_rate_it_five_out_of_five
Set Medium Texture Cache for Fantastic Football Fan Party
2016-05-13 21:33:09 -04:00
Mat M 2d9faa693e Merge pull request #3827 from JosJuice/broken-game-inis
Fix broken game INIs (comments starting in the middle of lines)
2016-05-13 21:31:12 -04:00
degasus 637851fce0 JitArm64: optimize bclrx
the unconditional path is the most common, so no need to switch to far code here.
2016-05-14 00:05:55 +02:00
degasus b6f16352e4 JitArm64: Check downcount on block linking.
This skips one B() call.
2016-05-14 00:04:58 +02:00
degasus 10e716c623 JitCommon: Pass jit block instead of host pointer on linking.
So the JIT may do more fancy stuff.
2016-05-14 00:04:58 +02:00
degasus cf3c65fbd0 JitArm64: Use B() instead of BR() to jumo to ASM.
Avoid indirect jumps as good as possible. This is a noticeable speedup.
2016-05-14 00:04:58 +02:00
degasus b2be9bd7f7 JitArm64: Inline JitAsm in JitArm64.
So they share the same emitter, and so they are in the same 128MB range.
This allows us to use B() to jump to the dispatcher.

However, so we have to regenerate them on every cache clear.
2016-05-14 00:04:58 +02:00
Chris Burgener 6175dfb80a Set Medium Texture Cache for Fantastic Football Fan Party 2016-05-13 09:55:15 -04:00
EmptyChaos c1944f623b Core/Movie: Add ability to run code in Host context
EndPlayInput runs on the CPU thread so it can't directly call
UpdateWantDeterminism. PlayController also tries to ChangeDisc
from the CPU Thread which is also invalid. It now just pauses
execution and posts a request to the Host to fix it instead.

The Core itself also did dodgy things like PauseAndLock-ing
from the CPU Thread and SetState from EmuThread which have been
removed.
2016-05-13 09:23:44 +10:00
EmptyChaos e8dfc8e654 Movie: Threadsafety Audit
Fix TASInputDlg which was trying to access the GUI without the GUI
lock from the CPU Thread.
2016-05-13 09:23:44 +10:00
EmptyChaos c1922783f8 Core: Threadsafety Synchronization Fixes (Frame Advance / FifoPlayer)
Fix Frame Advance and FifoPlayer pause/unpause/stop.

CPU::EnableStepping is not atomic but is called from multiple threads
which races and leaves the system in a random state; also instruction
stepping was unstable, m_StepEvent had an almost random value because
of the dual purpose it served which could cause races where CPU::Run
would SingleStep when it was supposed to be sleeping.

FifoPlayer never FinishStateMove()d which was causing it to deadlock.
Rather than partially reimplementing CPU::Run, just use CPUCoreBase
and then call CPU::Run(). More DRY and less likely to have weird bugs
specific to the player (i.e the previous freezing on pause/stop).

Refactor PowerPC::state into CPU since it manages the state of the
CPU Thread which is controlled by CPU, not PowerPC. This simplifies
the architecture somewhat and eliminates races that can be caused by
calling PowerPC state functions directly instead of using CPU's
(because they bypassed the EnableStepping lock).
2016-05-13 09:23:44 +10:00
mathieui 8f0cbefbe5 Disable part of the adapter features for netplay
In order to avoid desyncs
2016-05-12 23:31:51 +02:00
Matthew Parlane 0283ce2a7c Merge pull request #3837 from rukai/dolphinQtFixVS
Brings visual studio build files up to date with recent Qt changes
2016-05-13 07:45:14 +12:00
Rukai d9a8318879 Brings visual studio build files up to date with recent Qt changes 2016-05-13 01:18:57 +10:00
Matthew Parlane ec40b38484 Merge pull request #3571 from rukai/dolphinQtVisualStudio
DolphinQt2 Builds on Visual Studio
2016-05-12 22:27:18 +12:00
Matthew Parlane 356f709537 Merge pull request #3810 from mathieui/fix-adapter-recording-savestate
Fix loading save states with input recording with the adapter
2016-05-12 20:53:04 +12:00
mathieui 2a0ba5aaa6 Fix loading save states with input recording with the adapter
Intended fix for issue #9508
2016-05-12 10:45:03 +02:00
mathieui 8d23ebaa6b Revert "Fix netplay desync when using wii-u adapter."
This reverts commit 429ae8fb01.

 Conflicts:
	Source/Core/Core/HW/SI_DeviceGCAdapter.cpp
	Source/Core/Core/HW/SI_DeviceGCAdapter.h
2016-05-12 02:01:35 +02:00
degasus bca0e06a95 OGL: Use coherent mapping on Qualcomm devices. 2016-05-11 23:55:28 +02:00
degasus 7517d126c8 DriverDetails: Drop BUG_BROKENALPHATEST.
This flag is not in use at all.
2016-05-11 21:22:09 +02:00
degasus 6219c39cf5 OGL: Drop QC ES3.1 workaround.
This was never tested well:

HdkR> The tester was most likely trying to load a stale shader cache or something
2016-05-11 20:45:07 +02:00
JosJuice dded4dc018 Fix broken game INIs (comments starting in the middle of lines)
290204e added comments that start in the middle of lines, which isn't
allowed. I moved all such comments to EmulationIssues.
2016-05-11 16:51:14 +02:00
Matthew Parlane 48c0c2ace6 Merge pull request #3830 from Lionel07/qt-settings-window
[Qt] Settings Window for Qt
2016-05-11 16:43:43 +12:00
Corwin McKnight 321b775f02 [Qt] Settings Window for Qt
AND Fix leftovers from full code, fixed styling and lint
2016-05-10 21:24:53 -07:00
Matthew Parlane 670a1c2694 Merge pull request #3532 from rukai/enterOpenGame
Qt - Enter key opens selected game in the game list.
2016-05-11 08:45:29 +12:00
Matthew Parlane 3f012df6d5 Merge pull request #3615 from rukai/qtCrash
DolphinQt2: Fix crash related to loading gameini
2016-05-11 08:40:00 +12:00