iwubcode
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3627398cf5
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VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
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2023-06-28 17:15:31 -05:00 |
Admiral H. Curtiss
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8f51a9d2d8
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Merge pull request #11699 from Pokechu22/gl-check-maximum-samples
OpenGL: Check the list of supported AA modes instead of hardcoding
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2023-06-09 15:07:07 +02:00 |
Pokechu22
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b246a634d4
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OpenGL: Check the list of supported AA modes instead of hardcoding
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2023-06-08 22:07:41 -07:00 |
iwubcode
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834f8f7b5c
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VideoBackends: add support to allow rendering to multiple output textures
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2023-06-03 14:52:31 -05:00 |
JosJuice
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6dfd582de6
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OGL: Fix GLES crashing on initialization
Fixes a regression from PR 11522 ("Kill Renderer").
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2023-02-09 18:09:03 +01:00 |
Scott Mansell
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e009002411
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Refactor ClearRegion
And fix bug where opengl was getting the wrong coordinates
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2023-02-09 18:36:20 +13:00 |
Scott Mansell
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3ae78b8e76
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Also use events for config changed
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2023-01-31 19:41:24 +13:00 |
Scott Mansell
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f0336a3129
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Implement AbstractGfx for OpenGL
Mostly involves moving contents of OGLRender
to OGLGfx and OGLConfig
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2023-01-31 18:46:04 +13:00 |