JosJuice
b3ac6de7f8
Skip GameCube IPL by default
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See https://github.com/dolphin-emu/dolphin/pull/5492#issuecomment-306988942
I'm also renaming the setting because HLE_BS2 has already
been set to False automatically in existing INIs.
2017-06-11 17:51:01 +02:00
Tilka
1bf62cc084
Merge pull request #5596 from leoetlino/return-by-value
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StringUtil: Make SplitString return by value
2017-06-11 16:05:14 +01:00
Léo Lam
17ef4c8046
StringUtil: Make SplitString return by value
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Simpler usage.
2017-06-11 16:48:20 +02:00
Tilka
937d72e591
Merge pull request #5595 from MerryMage/bRunning
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VideoConfig: Remove bRunning
2017-06-11 15:26:04 +01:00
MerryMage
a0b41c83e7
VideoConfig: Remove bRunning
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Value was set but not used.
2017-06-11 15:06:12 +01:00
Leo Lam
eefae402b3
Merge pull request #5593 from leoetlino/legacy-code
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VideoConfig: Remove useless code
2017-06-10 21:34:56 +02:00
Léo Lam
774587cbd1
VideoConfig: Remove useless header includes
2017-06-10 20:25:27 +02:00
Léo Lam
0e85c47237
VideoConfig: Remove manual panic alert setting load
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This code hadn't been touched since 2010. Nowadays, the panic alert
setting is loaded by ConfigManager and applied in UICommon.
VideoConfig has no business messing with it.
2017-06-10 20:24:18 +02:00
Leo Lam
f2a6e39722
Merge pull request #5590 from MerryMage/vcd-refresh
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VideoConfigDiag: Refresh VideoConfig before opening configuration dialog
2017-06-10 20:21:18 +02:00
Leo Lam
a3710745c5
Merge pull request #5592 from MerryMage/config-commandline
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Config: Remove creation of unnecessary CommandLine layer
2017-06-10 20:15:34 +02:00
MerryMage
33879bf611
Config: Remove creation of unnecessary CommandLine layer
2017-06-10 19:07:17 +01:00
Léo Lam
91bcd756ff
Core: Remove useless ShutdownWiiRoot calls
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I don't see why we need to call ShutdownWiiRoot on InitializeWiiRoot.
Also, atexit? Really? Not only is this unnecessary, it will also cause
ShutdownWiiRoot to be called twice in rapid succession for no reason.
2017-06-10 20:00:43 +02:00
Léo Lam
3eecf67a2a
Core: Remove useless InitializeWiiRoot call
2017-06-10 19:52:54 +02:00
Léo Lam
8b67a3ada3
Core: Only restore config after HW shutdown
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The config must only be restored after the HW has shut down, not while
it is still running, because the HW can still query the config, which
can lead to inconsistent states.
This fixes WiiRoot not being able to copy back saves on shutdown.
2017-06-10 19:50:43 +02:00
MerryMage
12e9ce47f6
VideoConfigDiag: Refresh VideoConfig before opening configuration dialog
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If the video configuration dialog is opened before a game was run, VideoConfig::Refresh was never called.
2017-06-10 16:40:10 +01:00
Stenzek
ca55ba6c1d
Vulkan: Transition texture cache entries before usage
2017-06-10 23:52:39 +10:00
Stenzek
8bb6abacf8
Vulkan: Transition EFB/XFB buffers before beginning swap render pass
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Image layouts shouldn't be changed within a render pass.
2017-06-10 23:52:32 +10:00
Tao Schreiner
ab2fca042e
Update xxhash to 0.6.2
2017-06-10 14:02:27 +02:00
shuffle2
b841f796f9
Merge pull request #5588 from TaoSc/zlibupdate
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Update zlib to 1.2.11
2017-06-09 17:25:20 -07:00
Anthony
0a69331371
Merge pull request #5585 from JosJuice/volumedirectory-minor-fixes
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VolumeDirectory: Minor fixes
2017-06-09 11:36:46 -07:00
JosJuice
2578a3553b
VolumeDirectory: That's not what "4 byte" means
2017-06-09 20:00:36 +02:00
JosJuice
240cb0ca11
VolumeDirectory: Use correct endianness when writing apploader -1
2017-06-09 20:00:17 +02:00
JosJuice
eb50533201
Automatic translation resources sync with Transifex
2017-06-09 19:50:09 +02:00
Anthony
20a3cbb8fc
Merge pull request #5587 from JosJuice/volumewii-game-partition-later
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VolumeWii: Don't set m_game_partition until we know partition is valid
2017-06-09 10:49:50 -07:00
Anthony
c900829eee
Merge pull request #5586 from JosJuice/expand-game-partition
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FilesystemPanel: Expand game partition rather than second partition
2017-06-09 10:49:12 -07:00
JosJuice
d2b69f963a
VolumeWii: Don't set m_game_partition until we know partition is valid
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Without this, we can end up in an inconsistent state where
m_game_partition is set to a partition that isn't in the
partition maps.
2017-06-09 18:39:30 +02:00
Leo Lam
1f30bd1f26
Merge pull request #5583 from shuffle2/remove-psapi
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remove MemUsage, and therefor psapi dependency
2017-06-09 18:10:04 +02:00
Leo Lam
d9e8a2a7e7
Merge pull request #5584 from JosJuice/boot-tmd-valid
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Boot: Check TMD validity before reading from TMD
2017-06-09 18:07:26 +02:00
JosJuice
025884b688
FilesystemPanel: Expand game partition rather than second partition
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The game partition is normally the second partition, but not
if the disc has been scrubbed to only contain one partition.
2017-06-09 18:04:58 +02:00
Leo Lam
25850dd366
Merge pull request #5563 from leoetlino/internal-functions
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IOS/ES: Make NandUtils member functions
2017-06-09 17:52:09 +02:00
JosJuice
fdd197475b
Boot: Check TMD validity before reading from TMD
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Otherwise Dolphin crashes when trying to boot a Wii game
with an invalid TMD.
2017-06-09 17:44:43 +02:00
Shawn Hoffman
f206a4ea9c
remove MemUsage, and therefor psapi dependency
2017-06-08 22:25:46 -07:00
Leo Lam
9885a2bb28
Merge pull request #5575 from leoetlino/setup-stream-key
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IOS/ES: Implement ES_SetUpStreamKey
2017-06-08 20:11:14 +02:00
Leo Lam
9ec14eb17f
Merge pull request #5581 from shuffle2/move-WriteReturnValue
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move IOS::HLE::WriteReturnValue to .cpp file
2017-06-08 19:02:10 +02:00
Léo Lam
7b4404c7d5
IOS/ES: Implement ES_SetUpStreamKey
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This ioctlv is used to get an IOSC decrypt handle for a title.
It is known to be used internally by the WFS modules, but it can also
be used from the PPC under some conditions.
Brings us down to 2 essentially unimplementable ioctlvs (syscalls which
seem to return kernel thread priorities...), and 1 known but
unimplemented ioctlv (VerifySign).
2017-06-08 18:15:03 +02:00
Léo Lam
e240e260d9
IOSC: Fix the SetOwnership implementation
2017-06-08 18:15:03 +02:00
Léo Lam
47e0a1656e
IOS/ES: Make NandUtils member functions
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In the future, NAND filesystem access will be limited to one IOS
instance, for safety reasons and to make it possible to consider
supporting NAND images. This means that any code accessing the NAND
filesystem must go through the FS device, both for code that is
external to IOS and internal.
Because we don't want to introduce any singleton, this requires
internal IOS code that needs NAND access to be part of an IOS device
class, so they can access the FS device easily.
Making some of the internal ES implementation functions member
functions also prevents them from being (mis)used outside of IOS,
since they cannot be called everywhere anymore.
2017-06-08 17:44:00 +02:00
Shawn Hoffman
55062afea9
move IOS::HLE::WriteReturnValue to .cpp file
2017-06-08 00:07:10 -07:00
shuffle2
c7316c89db
Merge pull request #5545 from shuffle2/fix-unittests
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unittests: set user directory
2017-06-07 21:20:38 -07:00
shuffle2
ffd8309aca
Merge branch 'master' into fix-unittests
2017-06-07 21:20:06 -07:00
shuffle2
9ee63608b3
Merge pull request #5579 from shuffle2/msvc-warn-more
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msvc: enable some default-off warnings
2017-06-07 21:19:35 -07:00
Shawn Hoffman
602b972773
msvc: enable some default-off warnings
2017-06-07 21:07:36 -07:00
shuffle2
327050348c
Merge pull request #5576 from lioncash/filters
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Core: Move SignatureDB and Config source files into filters
2017-06-07 20:41:06 -07:00
shuffle2
b11d722eed
Merge pull request #5572 from shuffle2/msvc-w4
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msvc: use /W4 (and fixes to make it work)
2017-06-07 20:33:54 -07:00
Shawn Hoffman
fd166032ab
msbuild: obey some warnings about missing virtual destructors
2017-06-07 20:20:25 -07:00
Shawn Hoffman
1065dc4438
msbuild: set warning level 4
2017-06-07 20:20:25 -07:00
Shawn Hoffman
5480efdff2
video: change multisample/AA setting to u32
2017-06-07 20:20:25 -07:00
Shawn Hoffman
9357cee2ef
do not assign in conditional statements
2017-06-07 20:09:44 -07:00
Shawn Hoffman
50f34f8b05
jit64: silence signedness comparison warnings
2017-06-07 20:09:44 -07:00
Shawn Hoffman
ef9090d7da
powerpc: silence an int->u32 init warning
2017-06-07 20:09:43 -07:00