Commit Graph

409 Commits

Author SHA1 Message Date
JMC47 89a5bdff16
Merge pull request #9349 from smurf3tte/gladius
GameSettings: Patch for freezing in Gladius (GLSE64)
2021-06-21 02:36:52 -04:00
Léo Lam d536a50878
Merge pull request #9756 from Techjar/memcard-size-config
Replace MemoryCard251 setting with generic MemoryCardSize
2021-06-13 16:09:54 +02:00
Pokechu22 c583cac568 Hack to hide debug cubes in Super Mario Sunshine
... while not breaking other games.
2021-06-09 20:50:49 -07:00
Techjar 36dd4cc232 GameSettings: Set 59 block memory card for Pokémon Box: Ruby & Sapphire (JAP) 2021-05-27 03:51:02 -04:00
Techjar 33a6701e56 Replace MemoryCard251 setting with generic MemoryCardSize
This allows for a broader range of game-specific memory card sizes to
be configured.
2021-05-27 03:50:57 -04:00
Bonta-kun 764645b44d GameINI: Fix FFCC GBA race condition 2021-05-19 23:46:00 +02:00
JosJuice 099bf16326
Merge pull request #9630 from PatrickFerry/ini-fixes-2
Gameini: Disable ICache for Indiana Jones and the Staff of Kings
2021-05-13 14:54:24 +02:00
Léo Lam bfaed2b0b1
GameINI: Fix file path for RZDK01 INI 2021-04-20 01:43:02 +02:00
Patrick A. Ferry b66cd99e86 Gamesettings: Disable ICache for Indiana Jones and the Staff of Kings 2021-04-08 17:54:08 +01:00
Pokechu22 dad309d365 Disable ICache emulation for some games
Specifically, 'Scooby-Doo! Mystery Mayhem', 'Scooby-Doo! Unmasked', 'Ed, Edd n Eddy: The Mis-Edventures', and the Wii version of 'Happy Feet'.

The JIT cache causes problems with emulated icache invalidation in these games, resulting in areas failing to load.
2021-04-06 12:44:10 -07:00
Léo Lam ccc99ebfe3
Merge pull request #9517 from NoraTheGamer/master
Mario Party Cheats Update
2021-04-04 22:37:33 +02:00
Nora Hanegan b825c97326
GameINI: RM8E01 - Update Cheats 2021-04-01 16:42:48 -04:00
Nora Hanegan 2db23976b0
GameINI: GP7E01 - Update Cheats 2021-04-01 16:42:42 -04:00
Nora Hanegan b309e67b47
GameINI: GP6E01 - Update Cheats 2021-04-01 16:42:34 -04:00
Nora Hanegan 0a0df48bd5
GameINI: GP5E01 - Update Cheats 2021-04-01 16:42:29 -04:00
Nora Hanegan 6bf6f3cb27
GameINI: GMPE01 - Update Cheats 2021-04-01 16:42:22 -04:00
Léo Lam 06a77493a4
Merge pull request #9547 from PatrickFerry/ini-fixes-1
Some Gameini Changes
2021-03-04 12:16:09 +01:00
JMC47 79ee6aae0a
Merge pull request #9395 from AdmiralCurtiss/most-wanted-turn-on-the-sun
GameSettings: Enable perf queries to fix sun in Need for Speed: Most Wanted.
2021-03-03 17:43:33 -05:00
PatrickFerry 52413ed0d8 GameSettings: Set Texture Cache Accuracy to "Safe" for Jerry Rice & Nitus' Dog Football 2021-03-02 03:11:06 +00:00
PatrickFerry 8e4ddf9c04 GameSettings: Disable "Defer EFB Copies to RAM" and Set Texture Cache Accuracy to "Medium" for Marvel Super Hero Squad 2021-03-02 03:10:27 +00:00
PatrickFerry 3424732087 GameSettings: Disable "Defer EFB Copies to RAM" for NBA Live 08 2021-03-02 03:08:38 +00:00
PatrickFerry 701c6c2ef0 GameSettings: Disable Dual Core for National Geographic Challenge! 2021-03-02 03:07:30 +00:00
PatrickFerry 05595be9a5 GameSettings: Disable Dual Core for Dance! It's Your Stage 2021-03-02 03:06:42 +00:00
PatrickFerry 976842d5b9 GameSettings: Disable Dual Core for Brunswick Pro Bowling 2021-03-02 03:06:11 +00:00
Miksel12 1116085bee INI Changes 2021-03-02 03:29:47 +01:00
John Pansera b3715431a2 Enable EFB access from CPU for Ultimate I Spy 2021-01-28 19:10:19 -05:00
Stevoisiak ee28abc88b Remove redundant INI settings
Remove redundant game-specific INI files that are covered by a generalied Arcade/NeoGeo INI.
2021-01-24 00:31:02 -05:00
Léo Lam 4cdcbb6ab2
Merge pull request #9308 from smurf3tte/re23_patch
Patches for Resident Evil 2/3 audio issues
2021-01-06 01:52:15 +01:00
ivan89el a9495e57fa GameSettings: Enable perf queries to fix sun in Need for Speed: Most Wanted 2020-12-30 03:43:33 +01:00
smurf3tte f3b8a985e7 Patches for Resident Evil 2/3 audio issues
These games are erroneously zeroing buffers before they can be fully copied to ARAM by DMA. The responsible memset() calls are followed by a call to DVDRead() which issues dcbi instructions that effectively cancel the memset() on real hardware. Because Dolphin lacks dcache emulation, the effects of the memset() calls are observed, which causes missing audio.

In a comment on the original bug, phire noted that the issue can be corrected by simply nop'ing out the offending memset() calls. Because the games dynamically load different .rel executables based on the character and/or language, the addresses of these calls can vary.

To deal generally with the problem of code being dynamically loaded to fixed, known addresses, the patch engine is extended to support conditional patches which require a match against a known value. This sort of thing is already achievable with Action Replay/Gecko codes, but their use depends on enabling cheats globally in Dolphin, which is not a prerequisite shared by patches.

Patches are included for every region, character, and language combination. They are enabled by default.

The end result is an approximation of the games' behavior on real hardware without the associated complexity of proper dcache emulation.

https://bugs.dolphin-emu.org/issues/9840
2020-12-29 14:24:46 -08:00
smurf3tte 28b82615a7 GameSettings: Patch for freezing in Gladius (GLSE64)
This game can deadlock the CPU and GPU by setting FIFO breakpoints too infrequently, provided the CPU gets too far ahead, as can happen under Dolphin due to timing inaccuracies. The game never clears breakpoints, and it will skip setting them if the previous one has not been hit by the GPU. If the CPU gets far enough ahead it will reach the FIFO high water mark and trigger an overflow interrupt, causing the render thread to be suspended. The GPU will make forward progress until it hits the last set breakpoint. However, if the distance between that breakpoint and the FIFO write pointer is greater than the low water mark, then the GPU will never generate an underflow interrupt and the render thread will never be resumed. This patch forces the game to update the breakpoint unconditionally and has been tested on real hardware with no apparent ill effect.

This patch covers the US release (GLSE64), but there are three more (GLSD64, GLSF64, GLSP64) that will likely require similar patches.
2020-12-21 12:03:30 -08:00
Avasam 90ae9b81ac GameSettings: Set Safe Texture Cache for Pitfall: The Lost Expedition and Pitfall: The Big Adventure
1024 is not enough. 2048 works just fine.
Fixes stuttering Atari 2600 emulation https://bugs.dolphin-emu.org/issues/12347
2020-12-17 18:13:05 -05:00
JMC47 5a5c22dc6c
Merge pull request #9329 from smurf3tte/ffcc
GameSettings: Disable "Store EFB Copies to Texture Only" for Final Fantasy Crystal Chronicles
2020-12-15 04:25:19 -05:00
smurf3tte b7f6335ae3 GameSettings: Disable "Store EFB Copies to Texture Only" for Final Fantasy Crystal Chronicles
This fixes the crash at Goblin Wall: https://bugs.dolphin-emu.org/issues/9915

A patch (for the US release only) that fixes the game's buffer overrun bug is included as an alternative with lower performance cost. It is disabled by default.
2020-12-14 22:03:08 -08:00
smurf3tte 91187905e8 GameSettings: Add patch for Monster High: Ghoul Spirit (SAOE78/SAOEVZ)
The first call to GXCopyDisp() corrupts game data, but on real hardware it isn't observed thanks to the data cache. Skipping the call works too, preventing a crash on boot.

This patch is enabled by default.
2020-12-11 12:22:13 -08:00
JosJuice 36ecfdd6b5 GameSettings: Enable compatibility patches by default
This enables patches for game-breaking problems by default.

My criterion for which patches to select was that the patch
has to make the game's behavior closer to how the game acts
on console. So workarounds for Dolphin not emulating caches
accurately are enabled by default, but not things like
Twilight Princess's minimap speedhack or patches for
disabling memory card checks in Pokémon games.
2020-12-11 10:08:24 +01:00
nf6429 2b0bed8a7e Dragon Quest 25th Anniversary Collection INI changes
This game requires EFB turned off, otherwise every game will black screen, and it requires Safe Texture Cache to Safe, otherwise the cursor in game won't update, making it really hard to navigate the menu's
2020-11-03 20:33:01 +00:00
nf6429 f815ff2060 Game INI Changes
EFB black screen INI added, XFB purple screen INI added, dualcore stuttering INI added.
2020-11-03 20:33:00 +00:00
Léo Lam 47059f6388
Merge pull request #9113 from ShiftaDeband/ini/FixPSOTrials
Add .ini configuration files for Phantasy Star Online Episode I&II Trial Edition and Episode III Trial Edition
2020-10-20 15:34:39 +02:00
Léo Lam b26c2e7adb
Merge pull request #9094 from Pokechu22/wii-fit-ini-note
Add INI note for Wii Fit and Wii Fit Plus
2020-10-20 02:07:52 +02:00
ShiftaDeband 3ca9827725
Update DPSJ8P.ini 2020-09-28 01:09:06 -04:00
ShiftaDeband f9a822abc8
Update DPSJ8P.ini 2020-09-26 02:41:25 -04:00
ShiftaDeband b6dac22267
Create DPSJ8P.ini 2020-09-26 02:21:20 -04:00
ShiftaDeband ee6552cdfb
Create DPOJ8P.ini and add modem bypass code 2020-09-26 02:16:28 -04:00
ShiftaDeband 9430d5ff90
Create DPOJ8P.ini 2020-09-26 02:06:00 -04:00
Ryan Meredith 97181f0c51 Properly fix News Channel loading screen 2020-09-23 21:34:50 -04:00
Techjar 31083e10df GameSettings: Fix Monster Hunter Tri bloom patches 2020-09-17 16:58:45 -04:00
Techjar 6707ca2ebd GameSettings: Enable FPRF for Interactive Multi-Game Demo Disk: November 2003
This disc contains an F-Zero GX demo.
2020-09-17 16:58:28 -04:00
Techjar 0b501c8e9f GameSettings: Set Texture Cache Accuracy to "Safe" for Rockman EXE Transmission 2020-09-17 16:47:59 -04:00
Techjar 828a5172e4 GameSettings: Set Texture Cache Accuracy to "Medium" for Far Cry Vengeance 2020-09-17 16:47:59 -04:00