Ryan Houdek
c340a324bc
Merge pull request #1947 from Sonicadvance1/AArch64_tu_tl_merge
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[AArch64] Implement TU/TL merging.
2015-01-25 23:07:32 -06:00
Ryan Houdek
315f6ddfe6
Merge pull request #1965 from rohit-n/build-pch
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Fix building with PCH disabled.
2015-01-25 22:41:05 -06:00
magumagu
b0b99b6922
Fix shader so it's possible to use with D3D Map().
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Well, that's not strictly true, but trying to memcpy between two buffers
using different row lengths and different strides is at minimum extremely
unintuitive.
2015-01-25 19:57:09 -08:00
magumagu
6c1bdfe04c
More work.
2015-01-25 19:57:07 -08:00
Rohit Nirmal
51b27c5481
Fix building with PCH disabled.
2015-01-25 21:40:31 -06:00
Pierre Bourdon
648a676ab5
Merge pull request #1964 from delroth/master
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Revert "Merge pull request #1903 from RisingFog/libav"
2015-01-26 02:40:52 +01:00
Pierre Bourdon
1e809d9c11
Revert "Merge pull request #1903 from RisingFog/libav"
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This reverts commit 34079a0037
, reversing
changes made to 3274df7158
.
2015-01-26 02:35:29 +01:00
skidau
34079a0037
Merge pull request #1903 from RisingFog/libav
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Use ffmpeg for Windows Video Dumping instead of VFW
2015-01-26 12:03:44 +11:00
Ryan Houdek
3274df7158
Merge pull request #1961 from Sonicadvance1/AArch64_game_fixes
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[AArch64] Fix a load of games.
2015-01-25 18:26:42 -06:00
Ryan Houdek
b1fc18cbaa
Merge pull request #1958 from Sonicadvance1/Rearchitect_asmcommon
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Rearchitect a bit of our AsmCommon routines.
2015-01-25 18:26:17 -06:00
Ryan Houdek
d291148016
[AArch64] Implement TU/TL merging.
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Basically stolen from the x86 recompiler. Works well on AArch64 as well!
2015-01-25 18:05:33 -06:00
magumagu
ef75f3005d
WIP.
2015-01-25 15:49:35 -08:00
Ryan Houdek
f24c466e7e
[AArch64] Fix AArch64 instruction encoding.
2015-01-25 17:26:18 -06:00
Jules Blok
5c4ee2f71e
PostProcessing: Move default pixel shader to PostProcessingShaderConfiguration.
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Reduces code complexity and fixes a bug where the shader is not properly invalidated.
2015-01-25 23:08:49 +01:00
Ryan Houdek
98fe869e39
Merge pull request #1962 from rohit-n/build-pch
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Fix building with PCH disabled.
2015-01-25 15:38:20 -06:00
Jules Blok
fc46d460f9
VideoConfigDiag: Allow anaglyph shader to be turned off.
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Also hard-code the default shader.
2015-01-25 22:27:17 +01:00
Jules Blok
262c3b19ec
PostProcessing: Add support for user-supplied anaglyph shaders.
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There are lots of different anaglyph glasses out there and there may be even more creative uses for stereoscopic post-processing shaders.
2015-01-25 22:07:03 +01:00
Rohit Nirmal
d10b4d9b8b
Fix building with PCH disabled.
2015-01-25 11:34:22 -06:00
Pierre Bourdon
a93433a860
Merge pull request #1960 from phire/zfreeze-buffer-underrun
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Fix a buffer underrun in CalculateZSlope.
2015-01-25 18:18:49 +01:00
Ryan Houdek
e4e08b0596
[AArch64] Make sure to load the full destination register on float instructions.
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With the float instructions that only affect the lower 64bits of the destination register, we need to make sure to load the full 128bit register.
This ensures that we aren't saving garbage in to the top 64bits.
2015-01-25 03:17:46 -06:00
Ryan Houdek
2483f7b359
[AArch64] Fix addcx.
2015-01-25 03:17:14 -06:00
Ryan Houdek
6791a808b6
[AArch64] Fix addzex.
2015-01-25 03:16:57 -06:00
Ryan Houdek
84b90ad1c6
[AArch64] Fix cmp
2015-01-25 03:16:29 -06:00
Scott Mansell
61215e7180
Fix a buffer underrun in CalculateZSlope.
2015-01-25 20:31:20 +13:00
skidau
0aef1d27aa
Merge pull request #1933 from magumagu/intellisense-error-fix
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Fix Intellisense error spam on Visual Studio.
2015-01-25 15:44:30 +11:00
skidau
d7a8752228
Merge pull request #1920 from CarlKenner/fix3dxfb
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Fix 3D XFB
2015-01-25 15:44:06 +11:00
Ryan Houdek
12b9ada268
Rearchitect a bit of our AsmCommon routines.
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JitCommon is becoming a cluster of x86 specific things and things that are common to multiple recompilers.
This overlap is beginning to cause us issues.
Begin by breaking out the common ASM arrays to have their own file and move the x86 specific routines to their own folder.
2015-01-24 20:06:15 -06:00
Ryan Houdek
bf0293231f
Merge pull request #1957 from lioncash/cs
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Coding style cleanup from the zfreeze merge
2015-01-24 16:39:01 -06:00
Lioncash
195c7e6ab1
Merge pull request #1954 from Sonicadvance1/Android_internet_permissions
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[Android] Add internet permissions.
2015-01-24 15:21:57 -05:00
Lioncash
9cdfe889af
Coding style cleanup from the zfreeze merge
2015-01-24 15:16:48 -05:00
Markus Wick
ae514cb0f2
Merge pull request #1955 from degasus/master
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TexCache: Rewrite the texID generation for paletted textures
2015-01-24 15:37:25 +01:00
degasus
51990fcdfa
TexCache: Rewrite the texID generation for paletted textures
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This changes the behavior if both texture are available. The old code did
try to load the modfied texID, the new code tries the unmodified texID first.
2015-01-24 13:58:20 +01:00
Markus Wick
4f6d0049a7
Merge pull request #1951 from Sonicadvance1/Remove_old_defines
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Remove an old GLES define that I missed.
2015-01-24 13:38:26 +01:00
Tony Wasserka
43036af944
Merge pull request #1812 from phire/real_zfreeze
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Add proper zfreeze support.
2015-01-24 13:29:57 +01:00
Ryan Houdek
93f3816eae
[AArch64] Fix all of the paired store instructions.
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These had some minor errors in them that I discovered with the hardware test and Viewtiful Joe.
All work as they should now.
2015-01-23 23:18:49 -06:00
Ryan Houdek
0557fb6a9e
[Android] Add internet permissions.
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These permissions are required for the ability to create sockets. Which are sort of required on a system that can make them.
2015-01-23 23:15:56 -06:00
Dolphin Bot
4e9497cdb8
Merge pull request #1057 from phire/IsMMIOAddress2
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Further improvements to IsMMIOAddress (Includes tests!)
2015-01-24 05:55:35 +01:00
Scott Mansell
fe28d1476a
Make the IsMMIOAddress function easier to read, add tests.
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This also makes IsMMIOAddress more restrictive.
2015-01-24 17:24:40 +13:00
Ryan Houdek
088b6b2ec3
Merge pull request #1081 from phire/jitil-float-mem-opts
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JitIL Float load/store optimizations.
2015-01-23 21:47:03 -06:00
Ryan Houdek
d544cc3c68
Merge pull request #1463 from phire/cleanup_ELFloader
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Cleanup ElfLoader and BootElf
2015-01-23 21:46:55 -06:00
Scott Mansell
5c34766809
Propagate elf loading failure up.
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Also fix mistake in error message.
2015-01-24 16:28:34 +13:00
magumagu
3aa3002010
Fix Intellisense error spam on Visual Studio.
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Intellisense doesn't like defines in PCH files, and it doesn't like the deleted
constructor for BitField. (I think it's being overly strict about the
"must have no non-default constructors" rule for classes in unions.)
2015-01-23 19:15:25 -08:00
Scott Mansell
3106b20fbe
JITIL: Improve address calulation for float loads/stores.
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For floating loads with a known address, this eliminates the pattern of:
mov r12d, 80001014
mov rdx, r12d
mov rdx, dword ptr [rbp+rdx]
and generates a nice simple:
mov rdx, dword ptr [rbp+00001014]
2015-01-24 16:08:50 +13:00
Scott Mansell
75815b9b0d
Added a comment to document an issue with the codegen.
2015-01-24 16:08:26 +13:00
Scott Mansell
b7d4ff679a
IsWiiElf: Optimise inner loop.
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Instead of swaping each word of the elf code section(s) looking
for a match to our pattern, we swap the pattern just once (at
compile time) and test against our swapped pattern.
2015-01-24 15:41:32 +13:00
Scott Mansell
2bf052d8b9
ElfReader: Clean up elf loader code.
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* Don't claim to support any features we don't, like relocation
* Actually zero-out BSS sections, as memory might not be already
zeroed.
* Deleted commented out code.
* Removed GetPointer, updated to more modern interface methods.
* Updated pointer types style from "u32 *x" to "u32* x"
2015-01-24 15:41:32 +13:00
Scott Mansell
1e5762b163
BootUp: Clean up elf BootUp code.
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* The file already exsists, otherwise we wouldn't have gotten
this far in the boot.
* We have already checked if it's a Wii or GameCube elf,
besides, it's too late to change our minds now anyway.
* On Wii - Don't call EmulatedBS2, it can never succeed as
it knows nothing about booting elfs. Just call the
SetupWiiMemory directly if needed.
* On GameCube - We still call EmulatedBS2_GC, but we stop
it from running Apploader, which might boot something
unexpected from the default iso or DVD root folder.
2015-01-24 15:41:28 +13:00
Scott Mansell
2642c3f73b
BootElf: Use unique_ptr<u8 []> instead of vectors.
2015-01-24 15:32:38 +13:00
Scott Mansell
14baf038e7
Stop doing nastly shit to OpenGL stream buffers.
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Instead we keep the loaded vertices in CPU memory.
2015-01-24 14:41:51 +13:00
skidau
f1a4b98d36
Merge pull request #1879 from magumagu/idle-exception-check
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For idle loops, perform an exception check before CoreTiming::Advance.
2015-01-24 12:28:44 +11:00