aldelaro5
65d2a6c590
Qt/debugger: properly update when we load the symbols on boot
...
This host event is still useful because the emu thread will load the symbols on boot if required.
2018-05-17 15:33:47 -04:00
aldelaro5
238c801711
Qt/debugger: properly updates when we break
...
The Host_UpdateDisasmDialog was unimplemented in Qt which is required to get updates when we break. Additionally, this updates the debugger toolbar.
2018-05-12 19:04:30 -04:00
spycrab
68e2b46ba1
Qt: Call Render::SetFullscreen
2018-05-03 15:15:35 +02:00
spycrab
cb71b06afc
Qt: Show shader generation window
2018-03-24 03:02:47 +01:00
Stenzek
de632fc9c8
Renderer: Handle resize events on-demand instead of polling
...
We now differentiate between a resize event and surface change/destroyed
event, reducing the overhead for resizes in the Vulkan backend. It is
also now now safe to change the surface multiple times if the video thread
is lagging behind.
2018-02-20 01:15:55 +10:00
spycrab
42c562afbc
Qt: Fix render window resize bug
2018-01-20 21:05:04 +01:00
Michael Maltese
aafb61c187
DolphinQt2: Remove 'slots:' syntax from headers
...
With Qt5's new connection syntax, method pointers and functors are
connected directly. There's no need to declare slots.
2017-07-23 15:07:49 -07:00
Michael Maltese
ebeac18472
DolphinQt2/Host: cleanup
2017-07-13 12:58:32 -07:00
Pierre Bourdon
3570c7f03a
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
spxtr
48d1adb96f
DQt2: Add a message if the game list is empty.
2016-01-01 02:29:39 -08:00
spxtr
949f25175b
DolphinQt2
2015-11-27 00:33:07 -08:00