Commit Graph

290 Commits

Author SHA1 Message Date
Silent b3969e91d9
FixedSizeQueue: Bugfixes and improvements
- Fixed a bug where pushing items over queue's size left it in a corrupted state
- For non-trivial types, have clear() and pop() run destructors
- Added emplace(args...)
- Added empty()

FixedSizeQueue has semantics of a circular buffer,
so pushing items continuously is expected to keep overwriting oldest elements gracefully.

Tests have been updated to verify correctness of a previously bugged behaviour
and to verify correctness of destructing non-trivial types
2019-08-31 21:18:07 +02:00
Lioncash a9663669dc Common/CommonFuncs: Remove now-unneccessary ArraySize function
Since C++17, non-member std::size() is present in the standard library
which also operates on regular C arrays. Given that, we can just replace
usages of ArraySize with that where applicable.

In many cases, we can just change the actual C array ArraySize() was
called on into a std::array and just use its .size() member function
instead.

In some other cases, we can collapse the loops they were used in, into a
ranged-for loop, eliminating the need for en explicit bounds query.
2019-06-01 10:07:57 -04:00
David Korth 8417c78b7a Update Discord rich presence when the title changes
This allows us to update the rich presence description if a channel
is launched from the Wii Menu. It also handles other PPC title
launches, e.g. Smash Bros. Masterpieces.

Host.h: Added Host_TitleChanged().

DolphinNoGUI/MainNoGUI.cpp: Implemented Host_TitleChanged().
DolphinQt/Host.cpp: Implemented Host_TitleChanged().

Android/jni/MainAndroid.cpp: Stubbed Host_TitleChanged().
DSPTool/StubHost.cpp: Stubbed Host_TitleChanged().
UnitTests/StubHost.cpp: Stubbed Host_TitleChanged().
2019-05-24 14:12:48 +02:00
Techjar ff972e3673 Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00
Léo Lam ab9ece9bca Replace MathUtil::Clamp with std::clamp 2019-05-04 23:12:17 +02:00
Filip Gawin c110ffcdaa Remove redundant initialization 2019-04-30 01:22:24 +02:00
Stenzek 113bd60fe7 Implement D3D12 backend 2019-04-01 11:24:55 +10:00
spycrab 61350b3d98 Core/Host: Allow frontends to block inputs 2019-03-21 13:16:21 +01:00
Tilka bfb9b1aca5
Merge pull request #7602 from CrystalGamma/stop-g_jit
stop using g_jit outside of JitInterface
2018-12-27 23:12:14 +01:00
MerryMage b7b552f20a x64EmitterTest: Add some missing tests 2018-12-26 15:22:45 +00:00
CrystalGamma 2f490e44fb stop using g_jit outside of JitInterface
Replace g_jit in x86-64 ASM routines code by m_jit member reference
2018-12-15 01:58:58 +01:00
Stenzek a3961750a7 Drop Host_GetRenderSurface and pass display to backend 2018-10-20 21:11:34 +10:00
Stenzek 134d967be2 Refactoring and cleanup of GLInterface (now GLContext) 2018-10-20 21:11:34 +10:00
Tillmann Karras 97cc9894e4 Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
Mat M ecd4897d43
Merge pull request #7437 from stenzek/graphics-options-race
Fix race condition caused by opening graphics options while running
2018-10-12 10:29:28 -04:00
Tilka 32ef8706e5
Merge pull request #7414 from Sintendo/shortmovs
x64Emitter: emit shorter MOVs for 64-bit immediates
2018-10-06 00:01:35 +01:00
MerryMage 826bcad3a5 UnitTets: Add tests for frsqrte 2018-09-28 18:11:30 +01:00
Stenzek a877d5f6dc Remove unused Host_ShowVideoConfig 2018-09-28 14:05:53 +10:00
Sintendo 8a93dd0105 x64EmitterTest: Fix linting issues 2018-09-16 19:52:12 +02:00
Sintendo 58a0d0f117 x64EmitterTest: test MOV with 64-bit immediates 2018-09-16 19:52:12 +02:00
Lioncash c4fb07f428 Common, DSP: Only compile in x86-64 emitter related utilities on x86 platforms
Previously these were required to be built into the executable so that
the JIT portion of the DSP code would build properly, as the
x86-64-specifics were tightly coupled to the DSP common code. As this is
no longer the case, this is no longer necessary.
2018-06-21 06:53:31 -04:00
Lioncash 6f473b96d0 PowerPC: Convert CPUCore enum into an enum class
Makes the enum values strongly-typed and prevents the identifiers from
polluting the PowerPC namespace. This also cleans up the parameters of
some functions where we were accepting an ambiguous int type and
expecting the correct values to be passed in.

Now those parameters accept a PowerPC::CPUCore type only, making it
immediately obvious which values should be passed in. It also turns out
we were storing these core types into other structures as plain ints,
which have also been corrected.

As this type is used directly with the configuration code, we need to
provide our own overloaded insertion (<<) and extraction (>>) operators
in order to make it compatible with it. These are fairly trivial to
implement, so there's no issue here.

A minor adjustment to TryParse() was required, as our generic function
was doing the following:

N tmp = 0;

which is problematic, as custom types may not be able to have that
assignment performed (e.g. strongly-typed enums), so we change this to:

N tmp;

which is sufficient, as the value is attempted to be initialized
immediately under that statement.
2018-06-15 10:27:59 -04:00
spycrab 4d55cb745c UnitTests: Fix MSVC compilation 2018-06-12 15:28:59 +02:00
spycrab ccf9ecbb03 UnitTests/VertexLoaderTest: Fix compilation on newer GTest versions 2018-06-12 14:59:57 +02:00
Léo Lam 8074192a85
Merge pull request #7057 from leoetlino/string
Config/StringUtil/IniFile: Get rid of some duplicated code
2018-06-04 12:44:57 +02:00
degasus 7154bfd825 UnitTest: Add StringUtil ToString/TryParse test
Only a single one, but the main one for ini files:
Check if the written values can be parsed again.
2018-06-03 23:12:32 +02:00
Léo Lam 6b9aef7042 FS: Add a struct for modes
As suggested here: https://dolp.in/pr7059#pullrequestreview-125401778

More descriptive than having a std::tuple of FS::Mode, and lets us
give names to known triplets of modes (like in ES). Functions that
only forward mode arguments are slightly less verbose now too.
2018-06-03 20:45:35 +02:00
Lioncash 4288bfe0f9 Common: Move host communication enum to Host.h
Given this is actually a part of the Host interface, this should be
placed with it.

While we're at it, turn it into an enum class so that we don't dump its
contained values into the surrounding scope. We can also make
Host_Message take the enum type itself directly instead of taking a
general int value.

After this, it'll be trivial to divide out the rest of Common.h and
remove the header from the repository entirely
2018-05-28 14:34:59 -04:00
Léo Lam cec7fded60 IOSC: Implement VerifyPublicKeySign for ECC 2018-05-20 20:04:53 +02:00
Léo Lam 67ce7e34e9 UnitTests: Add basic tests for ec crypto code
Verifies that PrivToPub and ComputeSharedSecret give expected results.
2018-05-20 19:59:26 +02:00
Lioncash ba01f6dba3 CommonFuncs: Convert ROUND_UP_POW2 macro to a function
Also move it to MathUtils where it belongs with the rest of the
power-of-two functions. This gets rid of pollution of the current scope
of any translation unit with b<value> macros that aren't intended to be
used directly.
2018-05-10 19:42:20 -04:00
Lioncash 0a3631cc76
FloatUtils: Remove IntDouble and IntFloat
Type punning via unions in C++ invokes undefined behavior. Instead, leverage BitCast,
our variant of C++2a's std::bit_cast
2018-05-10 12:28:09 -04:00
Lioncash b3292298c9
BitUtils: Add C++14/C++17 compatible equivalent of std::bit_cast from C++2a
Given bit conversions between types are quite common in emulation
(particularly when it comes to floating-point among other things) it
makes sense to provide a utility function that keeps all the boilerplate
contained; especially considering it makes it harder to accidentally
misuse std::memcpy (such as accidentally transposing arguments, etc).

Another benefit of this function is that it doesn't require separating
declarations from assignments, allowing variables to be declared const.
This makes the scenario of of uninitialized variables being used less
likely to occur.
2018-05-10 12:28:05 -04:00
Léo Lam 7feabcd096 IOS/FS: Fix rename not handling existing target correctly
The existing backend did not handle cases where the target exists
correctly.

This is a bug that has been around forever but was only recently
exposed when ES started to use our FS code.

Also adds some unit tests to make sure this won't get broken again.
2018-05-08 23:55:13 +02:00
Lioncash 86018b503b Common: Move floating-point utility functions to FloatUtils.h/.cpp
Keeps all of the floating-point utility functions in their own file to
keep them all together. This also provides a place for other
general-purpose floating-point functions to be added in the future,
which will be necessary when improving the flag-setting within the
interpreter.
2018-05-07 02:56:32 -04:00
spycrab db0e5108dc Win32/FileUtil: Fix IsDirectory() not working for certain directories 2018-05-04 23:53:41 +02:00
Léo Lam 2fcc633c28
Merge pull request #6649 from leoetlino/fs-tests
UnitTests: Add tests for the Wii filesystem
2018-04-20 21:34:06 +02:00
Tillmann Karras 4cfd900c67 Fix some warnings 2018-04-17 14:10:05 +01:00
Léo Lam 45647df349 UnitTests: Add tests for the Wii filesystem
This adds unit tests for the Wii filesystem now that the filesystem
interface is neatly separated from the IPC code.

Basic FS functionality is tested, in addition to problematic usages and
edge cases that Dolphin used to handle incorrectly (which of course
broke emulated software).

These tests should make it quite a bit harder to introduce regressions.

Issues that are covered by the tests in particular:

* Metadata: issue 10234 (though tests are commented out for now because
  Dolphin doesn't support NAND images yet so it can't track metadata);

* EOF seeks/reads: https://github.com/dolphin-emu/dolphin/pull/4942

* Read/write operations from multiple handles: see issue 2917, 5232 and
  8702 and https://github.com/dolphin-emu/dolphin/pull/2649
2018-04-15 14:29:27 +02:00
Lioncash f1be7cd4a0
CMakeLists: Link bochs in privately where applicable
Everything that links in core doesn't need to see anything related to bochs, because it's only used internally.
Anything else that relies on bochs should be linking it in explicitly.
2018-04-08 04:59:58 -04:00
Lioncash 136f16599f UnitTests: Add basic tests for RotateRight() and RotateLeft() 2018-03-31 18:09:50 -04:00
Lioncash 397b3fb976 CPUCoreBase: Make the GetName() member function const qualified
This function should have no need to modify internal class state.
2018-03-24 16:17:39 -04:00
JosJuice b8c83dd5f3
Merge pull request #5973 from ligfx/renamefifoqueue
Rename Common::FifoQueue to Common::SPSCQueue
2017-11-19 13:51:22 +01:00
Léo Lam 5dae20ea9d UnitTests: Add DSP accelerator tests
Includes DSP accelerator tests for basic behaviour, and everything
that was fixed by the PR.
2017-09-24 20:48:29 +02:00
Michael M b58f8d19ab Rename Common::FifoQueue to Common::SPSCQueue
Since all queues are FIFO data structures, the name wasn't informative
as to why you'd use it over a normal queue. I originally thought it had
something to do with the hardware graphics FIFO.

This renames it using the common acronym SPSC, which stands for
single-producer single-consumer, and is most commonly used to talk about
lock-free data structures, both of which this is.
2017-08-23 17:00:52 -07:00
Michael M 7d791cb6f6 BitUtilsTest: update to pass clang-format 2017-08-13 19:04:56 -07:00
Stenzek 1fccbd5be3 DolphinWX: Add a progress dialog host command
Allows feedback from backends to be communicated to the user when
long-running operation are performed (e.g. shader compilation).
2017-07-30 12:38:48 +10:00
Anthony 6fe33f844f Merge pull request #5770 from ligfx/lognewconfig
LogManager: use layered config
2017-07-27 11:58:57 -07:00
Léo Lam ee868e2362 Move the Wiimote connect code out of Host
I don't know who thought it would be a good idea to put the Wiimote
connect code as part of the Host interface, and have that called
from both the UI code and the core. And then hack around it by having
"force connect" events whenever Host_ConnectWiimote is called
from the core...
2017-07-23 15:47:32 +08:00
Léo Lam 91f8283a1d Remove Wii Remote connection status from status bar
Showing the Wii remote connection status leads to inconsistent UX,
because we don't do anything like that for GameCube controllers
or with Bluetooth passthrough.

It's also questionable how useful it is given that:

* it doesn't print the number of connected remotes, just that one
  remote is connected, connecting or not connected, so the only info
  it provides is actually wrong when using multiple remotes;

* this user-facing feature is actually broken in master and no one has
  complained AFAIK, which means people don't really rely on it;

* the status bar isn't visible most of the time unless the user is
  using render to main or deliberately keeping the main window's
  status bar visible by moving the render window and they're not too
  far away from their screen;

* emulated Wii remotes now reconnect on input, which means that there
  is less of a need to actually know at all times whether a remote
  is connected, since pressing any button will reconnect it and provide
  immediate, visible feedback via OSD messages and the Wii remote
  pointer appearing.
2017-07-15 13:01:56 +08:00