TellowKrinkle
716c0980d7
VideoBackends: Add Metal renderer
2022-07-21 20:44:19 -05:00
Techjar
1161af8059
VideoCommon: Abstract bounding box
...
This moves much of the duplicated bounding box code into VideoCommon,
leaving only the specific buffer implementations in each backend.
2021-10-04 15:51:24 -04:00
iwubcode
1f2f505373
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
2021-08-30 13:47:48 -05:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Techjar
2f1b639f0a
VideoCommon: Restore BBox* forwarding functions
2021-05-31 18:01:47 -04:00
Techjar
a24e78b3cf
VideoCommon: Remove BBox* forwarding functions
2021-05-29 01:45:21 -04:00
Connor McLaughlin
0c11dca121
VideoBackends/D3D: Cache bounding box values between reads
2021-05-28 19:30:46 +10:00
Techjar
0f17990137
VideoCommon: Split BBox* functions into common and backend implementation variants
...
This will allow for some aspects of bounding box to be handled in
VideoCommon instead of individual backends.
2021-05-22 01:11:57 -04:00
Shawn Hoffman
a0aeb5b0b9
normalize common filenames in VideoBackends/D3D
2021-01-27 14:29:48 -08:00