Commit Graph

7924 Commits

Author SHA1 Message Date
NeoBrainX 2df4811807 More buildfixes.. 2011-09-12 17:58:05 +02:00
NeoBrainX 5d075ce507 - D3D9: pass the correct API type to ValidatePixelShaderIDs
- don't load shader cache from disk in d3d9/11 if shader debugging is enabled (we won't have any info about the source shader code otherwise, etc)
- dump shader source codes on safe UIDs mismatch

Thanks to LordMark and [SS] for reporting those to me ;)
2011-09-10 03:10:28 +02:00
NeoBrainX a021dd7b79 Small fix to the previous commit. 2011-09-09 21:45:11 +02:00
NeoBrainX 5c14a24ce1 Make shader ID validation optional by adding a gfx setting called "EnableShaderDebugging".
Setting this to True will enable additional checks if the shader cache misses any relevant register changes.
2011-09-09 21:34:46 +02:00
NeoBrainX 125c11cce9 Compile fix. 2011-09-09 16:30:29 +02:00
Glenn Rice e4b358d0a7 Build fix for the linux libav build. 2011-09-08 22:24:11 -05:00
NeoBrainX b28348066e Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well. 2011-09-09 00:32:04 +02:00
NeoBrainX ded938bbe7 D3D11: Disable some redundant shader compilation errors. 2011-09-08 23:02:17 +02:00
NeoBrainX 063660e409 Merge remote-tracking branch 'remotes/origin/d3d11-frame-dumping' 2011-09-08 22:06:12 +02:00
NeoBrainX 3802201fb7 Fix D3D11 frame dumping. 2011-09-08 17:52:01 +02:00
NeoBrainX 5eb1e55f80 Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and OpenGL if emulation is stopped while dumping frames.
Breaks D3D11 frame dumping for some weird reason (memory corruption or whatever?).
2011-09-08 17:09:24 +02:00
NeoBrainX 1c85be8625 Implement frame dumping in D3D11.
Fixes issue 4831.
2011-09-08 15:39:03 +02:00
NeoBrainX 349a3ae91d Merge remote-tracking branch 'remotes/origin/master' into new-shadercache-uids 2011-09-08 02:14:18 +02:00
NeoBrainX 6c7bda6851 Various fixes and cleanups. 2011-09-08 02:09:44 +02:00
NeoBrainX 98b62d8362 Track alpha blending paramaters in the pixel shader UID. 2011-09-07 21:15:14 +02:00
NeoBrainX 3939f9595a Add runtime checks to make sure we aren't overoptimizing the pixel shader cache. 2011-09-07 21:15:09 +02:00
NeoBrainX 4702de591e Added safe pixel shader UIDs for debugging purposes. 2011-09-07 21:10:06 +02:00
NeoBrainX 231c13d6ce Added safe vertex shader UIDs for debugging purposes. 2011-09-07 21:03:10 +02:00
kostamarino@hotmail.com 8b8e60c276 Gameini database update. Addition of cheats for a couple of games, compatibility fixes/updates for F-zero GX, WAVE RACE / BLUE STORM, 1080: Avalanche, Dragon Ball: RKP, Fire Emblem: Radiant Dawn, NO MORE HEROES 1&2, Another Code R, Xenoblade Chronicles (fixes some random crashes/glitches), Mystery Case Files: The Malgrave Incident (fixes Issue 4723).
Also update for Greek language.
2011-09-07 01:22:24 +03:00
NeoBrainX df4e337ac9 Fix various pixel shader compilation errors caused by the Direct3D shader compiler going nuts due to uninitialized (and unused) shader variables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7693 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-09-06 18:37:01 +02:00
NeoBrainX ee1dc962bf Fix Windows build. 2011-09-06 14:45:05 +02:00
NeoBrainX 11933bf6b5 Merge branch 'scissoring-fixed'
Fixes various cases in scissor rect emulation. This should fix glitches in various games, right now it's only known to (partially) fix Baten Kaitos: Eternal Wings.
Fix by delroth, port to D3D9/11 by godisgovernment, cleanup by me.
2011-09-05 22:29:01 +02:00
NeoBrainX 17fcd406fc Merge some scissor rect related code to VideoCommon. 2011-09-05 22:04:28 +02:00
Shawn Hoffman b867c21fea apply to dx9 and dx11 backends as well 2011-09-05 12:19:11 -07:00
NeoBrainX 6845a1596c Fix various cases in scissor rect emulation.
Patch by delroth.
2011-09-05 11:10:23 -07:00
Shawn Hoffman 95517a9741 vs2010: Disable LTCG for realz 2011-09-05 09:43:23 -07:00
Pierre Bourdon d3ecf98213 Include the zcomploc bit in the shader UID
Fixes issues with switching zcomploc on/off during execution.
2011-09-04 05:38:32 +02:00
Pierre Bourdon 0bdf8646f0 Proof of concept zcomploc implementation
Fixes a few depth related graphics bugs. Example in Baten Kaitos (GKBEAF):

Before: http://i.imgur.com/EDdVA.png
After: http://i.imgur.com/h6GuY.png

Still a few bugs in this implementation: zcomploc switching is not yet
implemented, and the color is wrong with this test: http://codepad.org/7GpxklOi
(red on Dolphin, gray on Wii).
2011-09-04 05:08:09 +02:00
Pierre Bourdon d710eda0c5 Clean up a bit the shader code generation for alpha test fails 2011-09-04 04:44:50 +02:00
Jordan Woyak 931a31deca Untested attempt to fix real gcpad sticks not being detected by the input configuration dialogs. 2011-08-31 20:46:04 -05:00
NeoBrainX bcb8d11c1b Reduced the number of redundant vertex shader compilations (possibly to zero).
That one was almost too easy ;P
2011-08-31 20:46:03 +02:00
NeoBrainX 4137f287fd Fix a critical bug which caused shaders to be redundantly recompiled when disabling per-pixel depth.
As a nice side effect, the number of redundant shader compilations is now next to zero ;)
2011-08-31 19:45:28 +02:00
NeoBrainX 7f01139d13 Replace the pixel shader UID generation algorithm with a better one which reduces the number of redundant shader compilations by around 30% (can be optimized even further though).
This should help some games which suffer from heavy stuttering like e.g. F-Zero GX or Red Steel 2.
2011-08-31 18:03:33 +02:00
NeoBrainX 08e06b2293 Partially revert revision d511b50612.
Slightly slows down emulation, but deobfuscates the pixel shader gen greatly...
2011-08-31 16:09:54 +02:00
NeoBrainX 8a17e15943 Various cleanups and TODOs. 2011-08-31 16:09:46 +02:00
Jordan Woyak 7812346c89 disable ltcg for release build 2011-08-30 19:30:04 -05:00
NeoBrainX 06e640532a Various changes which improve FreeBSD support.
Patches by martymac, all credits go to him ;)
2011-08-27 20:42:11 +02:00
Shawn Hoffman c0dd84cf7d buildfix ON MASTER!! :<
(I am sonic's babysitter)
2011-08-26 21:19:40 -07:00
Ryan Houdek 62e790f109 Have the ability to disable screensaver due to Nvidia + Displayport can cause annoying flickering
Bring up to standards guidelines and also support Windows

Switch this around...
2011-08-26 13:29:01 -07:00
LPFaint99 7737b2cef1 create the User/* dirs on windows
configuration/savestates/etc will now save
Fixes issue 4815.
2011-08-25 21:49:20 -07:00
kostamarino@hotmail.com 3d9ccb9ae6 Gameini compatibility updates/additions of: Dragon's Lair 3D, Madagascar, Silent Hill: Shattered Memories, House Of The Dead: OVERKILL, Rayman Raving Rabbids, SSX Blur, The Hobbit, NHL06, Spectrobes Origins, Phineas and Ferb Across the 2nd Dimension, Xenoblade. 2011-08-25 23:08:32 +03:00
Ryan a5a2562e59 Put this hotfix in since some combination of hardware and drivers returns zero here. 2011-08-25 02:58:37 -05:00
kostamarino@hotmail.com f2848b6a25 Revert gameini database to an older state before texcache rewrite was integrated. Some commits that followed will be properly done at a later point. 2011-08-23 19:51:20 +03:00
Shawn 7f56842a79 fixup scons (osx) to generate scmrev.h and build.
hopefully this will be the last code change committed directly to master for a while... :/
next is cmake to replace scons on osx hopefully. pointers anyone? (soren?)
2011-08-23 03:50:06 -07:00
LPFaint99 5c15292fd8 BS2: check the hash of the loaded ipl.bin file
remove some extra + chars from a few ini files (copypasta from a patch?)
2011-08-22 20:49:21 -07:00
Jordan Woyak 70dffdc3e1 oops 2011-08-22 20:26:10 -05:00
Jordan Woyak 1528c95fe9 Remove hash from revision description for cmake and windows. 2011-08-22 20:06:17 -05:00
Jordan Woyak 6a80b9989a remove hash from rev description 2011-08-22 13:11:45 -05:00
Jordan Woyak a910f97c39 minor cleanup of make_scmrev.h.js 2011-08-22 13:11:42 -05:00
Shawn Hoffman 0090c9db9e Merge branch 'new-rev-string' 2011-08-22 08:43:32 -07:00