Compile fix.
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@ -99,8 +99,8 @@ Renderer::~Renderer()
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if (g_ActiveConfig.bDumpFrames && bLastFrameDumped && bAVIDumping)
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AVIDump::Stop();
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#else
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if (f_pFrameDump.IsOpen())
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f_pFrameDump.Close();
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if (pFrameDump.IsOpen())
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pFrameDump.Close();
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#endif
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delete[] frame_data;
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}
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