Commit Graph

36041 Commits

Author SHA1 Message Date
Pokechu22 3fc12431c5 Remove parameters to SWVertexLoader::SetFormat
They haven't been used since efbe5bc4b6.
2021-12-18 12:51:56 -08:00
Pokechu22 205ab23d80 GeometryShaderGen: Convert to EnumMap 2021-12-18 12:51:55 -08:00
Pokechu22 f53dc6564f UberShaderPixel: Convert to EnumMap 2021-12-18 12:51:55 -08:00
Pokechu22 380b333387 PixelShaderGen: Convert to EnumMap 2021-12-18 12:51:55 -08:00
Pokechu22 2b1d1038a6 VertexLoader: Convert to EnumMap 2021-12-18 12:51:55 -08:00
Pokechu22 327126d1e8 ShaderGenCommon: Add WriteSwitch 2021-12-18 12:51:55 -08:00
JMC47 d8e347c8e8
Merge pull request #10275 from AdmiralCurtiss/twX-5-byte-jmp
Jit64: Use farcode for exception exit in twX.
2021-12-18 15:07:50 -05:00
JosJuice 08d907dec8 Translation resources sync with Transifex 2021-12-18 21:06:58 +01:00
Admiral H. Curtiss 48560135b3
Jit64: Put the exception exit in twX into farcode.
As a byproduct, this fixes the dont_trap jump not having enough available jump distance to its target in some instances (eg. in Not64).
2021-12-18 06:05:08 +01:00
Markus Wick 80ccb20931
Merge pull request #10267 from JosJuice/jitarm64-bigger-farcode
JitArm64: Allocate 64 MB for farcode
2021-12-16 19:23:31 +01:00
Léo Lam bf37679e4e
Merge pull request #10278 from JosJuice/netplaycommon-header
Core: Add missing header to NetPlayCommon.cpp
2021-12-15 19:27:08 +01:00
JosJuice 094290792a Core: Add missing header to NetPlayCommon.cpp
https://bugs.dolphin-emu.org/issues/12765
2021-12-15 18:57:10 +01:00
Mai M 66fc335c11
Merge pull request #10276 from JosJuice/android-fix-file-manager
Android: Fix opening system file manager
2021-12-15 00:03:16 -05:00
JosJuice 974c7f4f86 Android: Fix opening system file manager
Turns out that most phones ship with a special Google version of
DocumentsUI instead of just using the AOSP version, despite the two
being pretty similar as far as I can tell. This change makes us
check for both package names instead of just the AOSP package name.
2021-12-14 18:34:50 +01:00
Léo Lam 185475fe03
Merge pull request #10187 from AdmiralCurtiss/json-gamelist
Support for GameModDescriptor files in Game List.
2021-12-14 11:08:38 +01:00
Admiral H. Curtiss b928900f6e
Core/WiiRoot: Handle the combination of NetPlay and savegame redirects. 2021-12-14 06:15:37 +01:00
JosJuice 45fac5137b
Merge pull request #10265 from AdmiralCurtiss/create-riivolution-config-dir
RiivolutionParser: Create config xml directory if it does not exist yet.
2021-12-12 21:43:03 +01:00
Admiral H. Curtiss 387d148357
NetPlay: Add functions to sync folders. 2021-12-12 21:26:10 +01:00
Admiral H. Curtiss 418bb0b087
GameFile: Calculate a sensible sync hash for mod descriptors. 2021-12-12 21:26:09 +01:00
Admiral H. Curtiss 005e850ad6
DolphinQt: Add a 'Save as Preset' button to RiivolutionBootWidget. 2021-12-12 21:26:09 +01:00
Admiral H. Curtiss a2a39cfcfb
Core: Add ability to serialize a GameModDescriptor to json. 2021-12-12 21:26:09 +01:00
Admiral H. Curtiss da161faff4
GameList: Show game mod descriptor .json files in game list. 2021-12-12 21:26:09 +01:00
Admiral H. Curtiss aa0595589a
docs: Add JSON Schema for game mod descriptors. 2021-12-12 21:26:09 +01:00
Admiral H. Curtiss b50861ea44
Core: Require game mod descriptor json to self-identify as one. 2021-12-12 21:26:09 +01:00
Admiral H. Curtiss ea17dd8dba
RiivolutionParser: Create config xml directory if it does not exist yet. 2021-12-12 21:24:36 +01:00
JosJuice f4e2d369c0
Merge pull request #10270 from Pokechu22/header-order
Treewide: Adjust order of includes
2021-12-12 15:14:28 +01:00
Pokechu22 2025763420 Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
Pokechu22 9304fe7124 DolphinQt: Remove 5~5~5~ typos 2021-12-10 13:59:38 -08:00
Pokechu22 824e0c00df JitCache: Remove irrelevant comment
It became irrelevant in 952dfcd610, when the define was removed; now, the code the comment is referring to is in JitRegister.cpp, and oprofile is controlled by cmake.
2021-12-10 13:59:38 -08:00
Pokechu22 0b35321744 Add 49cfded6 to .git-blame-ignore-revs 2021-12-10 13:59:38 -08:00
Pokechu22 ea414b06ef ParallelProgressDialog: Add missing license comment 2021-12-10 13:59:38 -08:00
Pokechu22 04d747dd10 GCMemcardUtils: Add missing license comment 2021-12-10 13:59:38 -08:00
Pokechu22 89f0b7b10c DolphinAnalytics: Add missing license comment 2021-12-10 13:59:38 -08:00
JMC47 bfddce425d
Merge pull request #10268 from Pokechu22/code-view-widget-clamp-ub
CodeViewWidget: Fix undefined behavior when centered around address 0
2021-12-10 05:59:47 -05:00
JosJuice 2f4ecde5cc
Merge pull request #10253 from Filoppi/fix_input_config_loading
Fix InputConfig::LoadConfig() not always replacing emu controllers values
2021-12-09 22:21:02 +01:00
JosJuice e0a61ed9a0
Merge pull request #10248 from Filoppi/fix_input_config_default_device_load
Fix default input config default device not being loaded/found
2021-12-09 22:20:55 +01:00
JosJuice d5d21c6533
Merge pull request #10252 from ssdsnake/feature_dolphintool
DolphinTool: Add CLI tool subsystem + commands for verifying and converting RVZ/ISO/WIA/GCZ
2021-12-09 22:20:26 +01:00
Pokechu22 5bcbc8fcef CodeViewWidget: Fix undefined behavior when centered around address 0 2021-12-08 21:42:15 -08:00
JosJuice 67787b59d6 JitArm64: Allocate 64 MB for farcode
My change in 867cd99 caused farcode to fill up much more than before.
Most games still ran fine, but certain games would have multiple
cache clears per minute, on top of being overall slow.

Maybe there's something prettier we can do about this than just
allocating more RAM, but we have the resource budget for making
Dolphin use more RAM, so I consider increasing the size of the
cache to be a good solution at least for the time being.

At least for Prince of Persia: The Forgotten Sands, 48 MB isn't
enough to stop the cache clears, but 64 MB is. (I only played the
game for a few minutes when testing, though.)
2021-12-08 20:56:00 +01:00
Filoppi 689545a795 InputCommon: fix InputConfig::LoadConfig() not always replacing emu controllers values
If InputConfig::LoadConfig() was called once with a non empty/customized config,
then called again after manually deleting the config (dolphin calls LoadConfig() every time it opens the mapping widget),
the second load would fail to clear the values on any non first EmulatedController and would instead keep the
previous config values despite it being deleted (while it would instead correctly default the first EmulatedController).

This is not a big bug though the code is better now.
2021-12-05 23:37:58 +02:00
Filoppi 125971d9f2 InputCommon: fix default input config default device not being loaded/found
Fixes bug: https://bugs.dolphin-emu.org/issues/12744

Before e1e3db13ba
the ControllerInterface m_devices_mutex was "wrongfully" locked for the whole Initialize() call, which included the first device population refresh,
this has the unwanted (accidental) consequence of often preventing the different pads (GC Pad, Wii Contollers, ...) input configs from loading
until that mutex was released (the input config defaults loading was blocked in EmulatedController::LoadDefaults()), which meant that the devices
population would often have the time to finish adding its first device, which would then be selected as default device (by design, the first device
added to the CI is the default default device, usually the "Keyboard and Mouse" device).

After the commit mentioned above removed the unnecessary m_devices_mutex calls, the default default device would fail to load (be found)
causing the default input mappings, which are specifically written for the default default device on every platform, to not be bound to any
physical device input, breaking input on new dolphin installations (until a user tried to customize the default device manually).

Default devices are now always added synchronously to avoid the problem, and so they should in the future (I added comments and warnings to help with that)
2021-12-05 23:35:47 +02:00
ssdsnake 1aa8a4d46f DolphinTool: CLI utility interface and disc image tools 2021-12-03 15:40:19 -06:00
JosJuice 85e5070215
Merge pull request #10257 from Pokechu22/no-bs2-rtc-flags
BS2Emu: Stop clearing the RTC flags
2021-12-03 22:39:38 +01:00
JosJuice d23ac5a444 Translation resources sync with Transifex 2021-12-03 22:06:14 +01:00
Scott Mansell 0327bc2ab6
Merge pull request #10256 from malleoz/show-rerecord-count
Renderbase: Show rerecord count
2021-12-03 14:42:10 +13:00
Scott Mansell e92e90d147
Merge pull request #10263 from dolphin-emu/revert-10217-bombermanjetters
Revert "Force Dual Core on for Bomberman Jetters"
2021-12-03 01:28:33 +13:00
JMC47 d10ecd2de4
Revert "Force Dual Core on for Bomberman Jetters" 2021-12-02 07:21:55 -05:00
JMC47 c12e4e8ee0
Merge pull request #10244 from phire/ban-timetravel
Delay singlecore gpu interrupts; Fixes Bomberman Jetters in single core mode.
2021-12-02 07:21:41 -05:00
Scott Mansell 26e4e67d45
Merge pull request #10258 from Pokechu22/fifoplayer-efb-clear
FifoPlayer: Clear EFB before starting playback
2021-12-03 00:22:27 +13:00
Pokechu22 5af18773bf FifoPlayer: Clear EFB before starting playback
This fixes the bad rendering on the first frame when using the software renderer: the software renderer's Z buffer started out at 0, but most games clear it to 0xffffff instead; this means that things don't render correctly except for in the regions where the screen was cleared by an EFB copy earlier in the frame.
2021-12-01 19:09:24 -08:00