Commit Graph

9627 Commits

Author SHA1 Message Date
Glenn Rice 6bd8474d05 Change the application name to "Dolphin Emulator" (from "Dolphin-emu"). 2013-01-07 17:05:51 -06:00
Pierre Bourdon 8cfceb1186 Disable swapping cmp with instructions potentially raising interrupts
Workaround for issue 5864 disabling parts of an optimization in the JIT. This
is not the best solution to fix this issue, but at least it does not crash.
2013-01-08 00:02:38 +01:00
Glenn Rice bb7c262539 Add a linux .desktop file to add dolphin-emu to the menu, and install it
when running 'make install'.
2013-01-07 16:50:48 -06:00
Ryan Houdek d0301ca89d Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae 2013-01-07 13:47:34 -06:00
degasus b7906b49c9 fix byte order in osd rasterfont 2013-01-07 20:11:26 +01:00
skidau c8c78e0aa9 Implemented correct audio timing.
Fixes issue 5493.
2013-01-07 15:37:08 +11:00
skidau 5240e75be2 Fixed the infinite rumble problem caused by r4d6056f14625. 2013-01-07 12:25:18 +11:00
skidau 6df1dacca8 OpenAL for Windows initial commit 2013-01-07 12:16:04 +11:00
Jordan Woyak 7a95713496 Fix some warnings. Changes suggested by nerzhultheking. 2013-01-05 22:45:32 -06:00
skidau 1d691d7de4 Fixed SSBB from starting at the mini-games screen. 2013-01-06 14:36:38 +11:00
skidau c61b0c7fba Build fix 2013-01-05 12:56:35 +11:00
skidau 1c9c6052d5 Corrected a state bug where newly loaded dols did not have their patches applied. 2013-01-05 12:32:47 +11:00
skidau 4d6056f146 Added GC Steering Wheel emulation.
To set it up, change the Port 1 controller to "Steering Wheel" under the GameCube tab.  This will tell the game that you have a force feedback steering wheel connected.
In the Gamecube Pad Settings, change the Rumble Motor to "Constant".
Configure the controls:

Main Stick Left/Right = Steer Left/Right
Main Stick Up = Accelerate
Main Stick Down = Brake

Thanks to ulao for the device communications info.
2013-01-04 14:08:09 +11:00
Glenn Rice 9b51c99c6b Make sure the null character is not included in the string. 2013-01-03 19:49:19 -06:00
Glenn Rice 12a606501c Fix the name and description truncation issue in a cleaner way. 2013-01-03 19:21:20 -06:00
Rachel Bryk 4f531fe122 Remove unused progressive scan option from iso properties, and disable audio settings while a game is running. 2013-01-03 16:43:58 -05:00
degasus ef32231431 fix screenshots 2013-01-03 21:40:54 +01:00
degasus fc02427d54 xfb draw by blit - disable postprocessing
blitting can't do postprocessing - so for postprocessing, we have to add a new stage
2013-01-03 20:44:47 +01:00
degasus b67b1c376d fix virtual xfb - remove glCopyTexImage2D
glCopyTexImage2D isn't in core (and so not supported everywhere) and it cannot store into GL_TEXTURE_RECTANGLE
2013-01-03 18:36:19 +01:00
Glenn Rice 3da05af30a Fix truncated names and descriptions in the game list on linux. 2013-01-03 10:35:07 -06:00
degasus 363ffd3a5f swap() by blitting 2013-01-03 12:33:18 +01:00
degasus ecedf56eb4 uses the ARB_framebuffer_object syntax
also require this extention (OGL3.0), but it have one _realy_ big advantage:
- now it's possible to blit between different texture sizes, so all util draw calls can be implemented as blit
2013-01-03 12:06:47 +01:00
degasus a1ca288555 fix some AMD issues
This is only a hack. The correct solution would be:
1. don't use GL_TEXTURE_RECT ever. GL_TEXTURE_2D should also be faster
2. use GL_TEXTURE8+ for util textures
3. both
2013-01-03 09:45:12 +01:00
degasus b38b62afc6 remove glsl binding support. convert every shader to version 130 2013-01-02 16:56:08 +01:00
Rachel Bryk 91023e133b Move widescreen hack to enhancements tab. 2013-01-02 01:21:20 -05:00
Rachel Bryk 5fbce28bbc Save git hash to .dtm header. 2013-01-01 16:34:07 -05:00
skidau 3fd1b4ee83 Removed some debug testing code. 2013-01-01 15:13:18 +11:00
Rachel Bryk 9af711b12c Always count GC wheel inputs too. 2012-12-31 21:57:39 -05:00
skidau 51603f0522 * Implemented working pedal support.
* Changed the mapping of the steering wheel to:

Main Stick Left/Right = Steer Left/Right
Main Stick Up = Accelerate
Main Stick Down = Brake

* Fixed non-force feedback controllers that were not detected
2013-01-01 13:49:22 +11:00
Matthew Parlane c728ef2cd3 Last warning for me on Linux. 2013-01-01 14:42:30 +13:00
Matthew Parlane 4c374cd58a Improve file search speeds by deleting an unused file. 2012-12-31 15:27:36 +13:00
degasus c2898748ac bind locations _before_ link program, fix dest alpha 2012-12-31 02:34:27 +01:00
Pierre Bourdon bcf1f54c65 Optimized the Dolphin SEO process a bit 2012-12-31 02:31:55 +01:00
rog 71bb297f2c Always count gc controller inputs. 2012-12-30 06:48:37 -05:00
Ryan Houdek 64afbade33 Fix 4 warnings on OSX 2012-12-30 04:32:37 -06:00
Ryan Houdek ff3b22e1ff Clear up some warnings that crop up from -Wextra 2012-12-30 03:28:50 -06:00
Ryan Houdek e5d5365bac Fix the last few warnings in Dolphin on my system. 2012-12-30 02:34:14 -06:00
Ryan Houdek 49ed752126 This line in SWRenderer has been wrong ever since the beginning. 2012-12-30 02:12:31 -06:00
Ryan Houdek b2911516de Disable the warning about va_list being mangled differently now. 2012-12-30 01:42:33 -06:00
Ryan Houdek b4f30e549e Missed a precision qualifier in a HWRasterizer shader. 2012-12-29 21:50:07 -06:00
Matthew Parlane 539bf405f2 In memory of calc84.
http://dolphin-emu.org
2012-12-30 16:31:38 +13:00
skidau 5ccbcf455e Added preliminary GameCube Steering Wheel emulation via a PC Force Feedback Steering Wheel. 2012-12-30 13:41:48 +11:00
degasus 30dd9c2e17 always calls glBindBuffer(0) after disabling vao 2012-12-29 12:50:42 +01:00
Matthew Parlane cd54d6efdd Mismatched new/delete. 2012-12-29 22:26:09 +13:00
rog 670ca7e993 Toggle wiimote status based on the actual status, instead of some dumb checkbox that is almost never even right.
The checkbox is still wrong when starting emulation, but it's now purely cosmetic.

Actually fixes issue 5594.
2012-12-29 02:48:20 -05:00
degasus e9d00bfeeb revert RasterFont optimization
isn't needed and also not tested and buggy
2012-12-29 00:37:50 +01:00
Ryan Houdek ba6564b0b5 Missed a write to depth before discard in PreAlphaTest 2012-12-28 14:48:04 -06:00
Ryan Houdek 9e76a457ff Beautify the generate pixel shader code 2012-12-28 14:18:39 -06:00
Ryan Houdek 76fc1fe95a This discard was missing in the alpha pretest area. 2012-12-28 12:18:34 -06:00
Ryan Houdek 3eeebcae45 Another small bit of cleanup as I'm reading it 2012-12-28 12:05:43 -06:00