Stenzek
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12bde06dc3
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GLExtensions: Add GL_EXT_texture_compression_s3tc
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2017-04-29 00:14:23 +10:00 |
Stenzek
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c8cbbd831d
|
GLExtensions: Seperate GL_ARB_compute_shader from GL 4.3
Allows the usage of glDispatchCompute from GLES (requires GLES 3.1).
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2017-04-01 12:31:40 +10:00 |
Stenzek
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4e24bfd0ce
|
GLExtensions: Seperate GL_ARB_shader_image_load_store from GL 4.2
Allows the usage of glBindImageTexture and glMemoryBarrier from GLES
(requires GLES 3.1).
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2017-04-01 12:31:40 +10:00 |
Stenzek
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bd15d0352a
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GLExtensions: Seperate GL_ARB_texture_storage from GL 4.2
This allows us to use glTexStorage on GL3.3 implementations that support
the extension.
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2017-04-01 12:31:40 +10:00 |
Jules Blok
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94522d4cf3
|
OGL: Add support for glDepthRangedNV to handle oversized depth ranges.
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2017-02-24 14:54:16 +01:00 |
Pierre Bourdon
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3570c7f03a
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
Ryan Houdek
|
2685ebaed1
|
Add support for GL 4.3
|
2016-02-14 20:35:38 -06:00 |
Ryan Houdek
|
e253fafe42
|
Add support for GL 4.4
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2016-02-14 20:16:33 -06:00 |
Ryan Houdek
|
87afa2c277
|
Add support for GL 4.5
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2016-02-14 20:15:40 -06:00 |
Ryan Houdek
|
921c7139c5
|
Implement support for GL 4.2 in GLExtensions
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2016-01-27 13:58:34 -06:00 |
Ryan Houdek
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37525f3fcf
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Make GLExtensions no longer require slghtly modified GL headers.
In fact, removes the need for external headers at all.
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2016-01-02 10:34:13 -06:00 |
Scott Mansell
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95f3c956a8
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Move GL interface code out of the OpenGL video backend.
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2015-09-22 00:36:45 +12:00 |