Shawn Hoffman
3d441febda
Attempt to fix issue r3458. I don't have a 32bit linux install, however I know it will at least fix compressing. Please test if uncompressed games run.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6510 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-03 12:42:01 +00:00
Marcos Vitali
08a3b60f8c
I reverted my last commit 6508. I was wrong, sorry about that. It is 3am maybe need to rest of the FIFO for while. My Apologies.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6509 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-03 06:08:12 +00:00
Marcos Vitali
ad8248cedd
The STATUS_REGISTER should return the actual status HI (Overflow) and LO (underflow) watermark because this register can be polled by the game.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6508 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-03 04:58:28 +00:00
Marcos Vitali
9f6dd239b6
Possible FIX to randoms hangs, this correction in the clause fifo.bFF_Breakpoint=false fix hangs in WII Music, I don't have WII sport resort, etc. Please test games with fifo hangs (FPS:0 VPS:99) in yours PC again. :D
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6507 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-03 01:29:43 +00:00
donkopunchstania
f91ac92895
Change comparison in specular light function. Fixes issue 1258.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6505 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-01 04:50:25 +00:00
donkopunchstania
1f660de7e5
Avoid repeatedly asserting in SWG plugin when matrix indices don't match. Small change to the transform unit to avoid some unnecessary work. Check if Q is zero before dividing UV coordinates by it. Fixes issue 3454.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6504 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-01 04:26:21 +00:00
Marcos Vitali
0718e1bd77
More fifo work and the Pokemon teaching us ;)
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* I've fixed concurrency problem with fifo.bFF_GPReadEnable when the breakpoint is achieved
* I modified when fifo.bFF_Breakpoint is turn off to prevent that the interruption happens
* I reverted r6483
* I improved the commit r6495 adding another protection when the GPRead is enabled in CTRL_REGISTER
You can test Pokemon XD in dual core mode is more estable now :P This commit could solve others hangs fifo related in DKC, Sport Resorts, etc. I dont have these games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6503 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-01 03:04:36 +00:00
Glenn Rice
63ec59f6c2
Fix a typo in the last revision.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6500 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-30 14:25:15 +00:00
Glenn Rice
2ac9accc85
More linkage fixing. Fixes issue 3596.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6499 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-30 05:20:36 +00:00
Glenn Rice
b5863da915
Possible fix for the rdtsc call in JitIL.cpp on macosx (issue 3531). This also fixes issue 3595 (although that issue was invalid -- we don't suport scons on linux anymore).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6498 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-30 02:56:44 +00:00
Glenn Rice
eda716b164
Fix some linkage issues with the cmake build. This should fix issue 3596.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6497 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-30 01:20:05 +00:00
NeoBrainX
8d123adf64
DX9 debugger improvements:
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- Fix "Pause at next" functionality for pixel/vertex shader changes, finished frames and texture changes.
- Implement dumping vertex declaration and vertex/index data.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6496 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-29 16:16:48 +00:00
Marcos Vitali
40c4e5f9a7
More FIFO work. I've implemented intelligent mechanism in GatherPipeBursted to prevent "FIFO is overflown by GatherPipe!". I commented HiWatermark_Tighter parameter. If Hopefully this patch fix this issue. I will delete this definitely. I tested StarFox for 20 minutes and works really fine. :) This patch also can help when the CPU go ahead the GPU and sync in better way.
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Plus: I added a _assert_msg_ in FIFO loop when the WriteDistance is negative. Please if that happens report it, this can help to solve strange issues with wrong WriteDistances.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6495 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 20:12:41 +00:00
NeoBrainX
c540995193
DX11: Fix two crashes. One occured when trying to run a game with D3D 10.0 level hardware, the other one when closing a game when MSAA was disabled.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6494 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 17:25:19 +00:00
Glenn Rice
fb9387a38e
Fix for linux screensaver inhibit caused by a misinterpretation of the window id.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6493 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 17:23:13 +00:00
pierre
f370650660
Fix the ASM dispatcher to work with linux 64
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ESI is not available as callee save register on linux 64, so use R12, which
is available on windows 64, too. The only callee save register still available on
all platforms is EBP, but i guess we don't want to fiddle with that one.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6492 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 16:29:58 +00:00
NeoBrainX
fa5f206797
DX11: Disable MSAA when using a GPU which only supports D3D 10.0.
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10.0 level hardware can't create multisampled depth buffers which can be bound as shader resources as well, but we need that for e.g. EFB access or EFB copies.
Only multisampling the color buffer doesn't work either since color and depth targets must be using the same sample count.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6491 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 15:23:51 +00:00
skidau
c79f41d114
LLE JIT: Speed up the dispatcher by removing the compiled block check. Initialised the blocks with a stub which calls the compiler.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6490 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 13:06:52 +00:00
skidau
93a901dd1d
LLE JIT: Speed up the dispatcher by removing one of the cycle checks. This results in the DSP executing cycles slightly above what it is supposed to. This is not a problem currently but might be later on.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6489 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 12:28:03 +00:00
skidau
9c1fb241c7
LLE JIT: Speed up the idle skip detection by moving the logic into the block and removing it from the dispatcher. This works because we can detect the idle skip blocks at compile time.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6488 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 11:04:50 +00:00
skidau
6a6fb9cce9
LLE JIT: Added an ASM dispatcher. Should help pave the way for future optimisation.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6486 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 05:28:21 +00:00
Marcos Vitali
88916a61da
In the command processor when FIFO_READ_POINTER is reading Is better return fifo.CPWritePointer instead fifo.CPReadPointer.
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In this way it prevents wrong fifo.CPReadWriteDistance in the future. That should fix RE0 Issue 2846 and others "Warning: GFX FIFO: Unknown Opcode (0x4d)" in dual core mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6485 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 03:20:20 +00:00
pierre
91eb729aaf
Core/DSPCore: Implement jit emitters for lris and mrr.
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Also add the mask for ADPCM predictor, like r6480 does.
Tested 64 bit linux/windows. At least compiles for 32 bit windows, but
with these binaries most of my guest software fails with
DSPLLE(interpreted and jit) when it gets to do actual work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6484 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-27 23:40:09 +00:00
Marcos Vitali
762563a026
If there is a SetBreakPoint and the actual distance is enough to achieve the BP, we wait for the FIFO Loop in dual core mode. That fix Pokemon XD in game in dual core mode (also maybe this fix Issue 3452) and hopefully others FIFO hangs related with BP. I test games like SMG and don't produce slowdowns. If you have any slowdown about this commit. Please report it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6483 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-27 19:36:18 +00:00
NeoBrainX
7698d85a8e
DX11:
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- Speed up MSAA by using custom resolve shaders instead of ID3D11DeviceContext::ResolveSubresource().
- Fix EFB access when MSAA is enabled.
- Implement the "force linear filtering" option.
- Compile shaders using shader model 4.1 or 5.0 if available.
- Some minor cleanups.
Who cares about DX9 and OGL anyway :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6481 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-27 11:11:05 +00:00
Jordan Woyak
e6658d5339
Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6479 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-26 09:25:08 +00:00
gnick79
2e59d26133
Related to Texture's glitches:
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* fixed a bug on QUAD-Vertex generator
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6478 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-25 20:39:54 +00:00
Glenn Rice
fae12f43c2
Inhibit the screensaver while the emulator is running on linux. Fixes issue 3279. Uses the xdg-screensaver method suggested in that issue.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6477 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-25 02:26:46 +00:00
Marcos Vitali
7fe6a0b451
Corrected the FIFO breakpoint clause in Single Core mode too. That fix Pokemon XD (Only single core mode) Dual core mode suffer distances problems like RE0.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6476 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-25 02:25:27 +00:00
Jordan Woyak
f0ac60935c
Renamed the "Disable Copy to EFB" option in the game properties(and game ini) to "Enable Copy to EFB", as it is named in the global video settings. (fixes issue 3556)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6475 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-25 02:19:06 +00:00
Matt Callaghan
181f03551c
Even tinier commit. I hope nobody around here has a problem with those.... :P
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Just hiding the 3D Vision option for DX11 and OGL instead of greying it out.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6474 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-24 23:05:50 +00:00
NeoBrainX
76b9e975d5
DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
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DX11: Fix a DX11 debug runtime error caused by the vertex shader output signature and the pixel shader input signature not matching if per-pixel lighting is disabled. Someone forgot disabling those pixel shader parameters ;P
DX11: Enable use of dynamic textures wherever possible.
DX9: Remove two unnecessary TODOs. Someone forgot removing those since they've been obsolete for a long time ;P
Anyway, at least working mipmaps and dynamic textures should increase DX11 performance a bit. And "a bit" is more than my usual "marginally" ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6473 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-24 19:13:19 +00:00
Glenn Rice
84a72e90b0
Migrate the opencl setting completely to the gfx config dialog.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6472 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-24 17:30:04 +00:00
Matt Callaghan
ebe5472e1d
Tiny commit. Just re-added 3D Vision to the config dialog. Hope nobody minds, I made sure it gets greyed out and all that. Sorry about my lack of commits, got another ongoing project that's gotten me a bit hooked.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6471 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-24 17:13:12 +00:00
skidau
2808f75f74
Corrected the FIFO breakpoint clause in the FIFO loop. This fixes Super Monkey Ball: Banana Blitz, Super Monkey Ball: Step & Roll and Pokemon XD.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6470 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-24 06:02:03 +00:00
NeoBrainX
d36ede020c
DX11:
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Add multisampling support.
EFB access doesn't work with MSAA enabled, yet.
Additionally clean up some stuff, fix a memory leak, ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6468 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-23 19:58:02 +00:00
Glenn Rice
6d93a6b698
Linux build fix for the windows build fix in r6465. I tested this on both windows and linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6467 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-23 15:52:42 +00:00
gnick79
b197f8600c
* Updating Linear DiskCache version in reflection with changes introduced in r6463
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6466 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-23 15:51:08 +00:00
nodchip
5647bcd869
JitIL: Fixed the compile error in r6462.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6465 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-23 14:50:25 +00:00
Glenn Rice
f915509fff
Linux build fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6464 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-23 14:00:40 +00:00
gnick79
4267adbd5e
Related FOG changes:
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* revert back to proper upscale mantissa of parameters A and C
* properly downscale magnitude to 0.24 bits instead than ≡0.23
* Z Eyespace conversion for projection by original patent concept
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6463 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-23 13:57:01 +00:00
nodchip
b0c94a47f9
JitIL: Implemented JitIL IR Disassembler. If you want to use it, add "OutputIR = True" in the "Core" section of Dolphin.ini.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6462 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-23 13:35:44 +00:00
skidau
1830342d66
Quick FIFO fix for Donkey Kong Country Returns. Added a FIFO breakpoint check in the main FIFO loop. Aligned some of the FIFO registers to 32 byte boundaries, matching the VideoSoftware plug-in code.
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Fixes issue 3536.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6461 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-23 10:51:14 +00:00
Jordan Woyak
49120d113f
Reorganized some video config dialog related code. Deleted remnants of the old DX11 config window.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6460 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-22 22:17:35 +00:00
Glenn Rice
cefaa393e6
Layout should not be called until after a sizer is inserted into its parent. This fixes the "gtk_widget_size_allocate(): attempt to allocate widget with width -5 and height 17" type console warnings that are annoying on linux. If there are issues with this on other platforms let me know, but there shouldn't be.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6459 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-22 15:25:59 +00:00
Jordan Woyak
3ebd09efc9
Fix "Virtual XFB" always being set when opening video config dialog. (Fixes issue 3537)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6458 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-22 10:39:24 +00:00
Glenn Rice
a3c46990f6
Revert to gettimeofday on posix systems. I give up.
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Temporary fix for OSX in JitIL.cpp
This revision should build on OSX again.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6457 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-22 02:42:53 +00:00
Glenn Rice
222c2d1297
Revert revision 6464. _POSIX_MONOTONIC_CLOCK is not used in that way.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6455 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-21 21:31:37 +00:00
Soren Jorvang
92fe490270
POSIX feature symbols can be defined even if not implemented.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6454 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-21 20:45:42 +00:00
Glenn Rice
39a4781a5f
Check if CLOCK_MONOTONIC is supported before using clock_gettime.
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Fix the cmake check to see if -Wno-unused-result is supported by the compiler.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6453 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-21 19:13:55 +00:00