JosJuice
6a68915fb8
Remove Guitar Hero 5 hack that apparently disabled USB functionality
...
Also remove all instances of "Sample Game Name" from game INIs.
2017-02-06 22:16:39 +01:00
Léo Lam
f5a3aac8e1
IOS: Check if libusb can be used instead of asserting
...
This prevents panic alerts from showing up three times when starting
Wii emulation whenever libusb could not be initialized. The user has
already seen a warning at startup -- no need to warn them 3 more times.
2017-02-06 22:09:43 +01:00
Markus Wick
eb3c172b95
Merge pull request #4618 from Helios747/bounding_box_check
...
[Video] Warn when booting a bounding box game on an unsupported GPU
2017-02-06 21:58:19 +01:00
Matthew Parlane
d244597b42
Merge pull request #4408 from leoetlino/usb
...
IOS: USB support (OH0, USB_VEN, USB_HID)
2017-02-07 09:17:05 +13:00
Matthew Parlane
2835cfde52
Merge pull request #4836 from lioncash/enum
...
DSPCore: Convert the DSPCoreState enum into an enum class
2017-02-07 09:14:22 +13:00
Anthony
0c7d9bbb73
Merge pull request #4837 from lioncash/npd
...
NetWindow: Make chat messages queue private
2017-02-06 10:20:29 -08:00
Lioncash
2597d2b69b
NetWindow: Make chat messages queue private
...
This doesn't need to be publicly accessable.
2017-02-06 13:03:35 -05:00
Mat M
f978765bf0
Merge pull request #4755 from Orphis/cmake_sdl
...
cmake: Modernize SDL discovery
2017-02-06 11:55:03 -05:00
Lioncash
063e4df5a1
DSPCore: Convert the DSPCoreState enum into an enum class
2017-02-06 11:47:19 -05:00
Mat M
02127e360a
Merge pull request #4831 from Orphis/cmake_cleanup
...
Small CMake fixes
2017-02-06 11:29:05 -05:00
Mat M
e4c17f126c
Merge pull request #4835 from ligfx/configurefilescmrev
...
CMake: use configure_file to generate scmrev.h
2017-02-06 11:14:08 -05:00
Mat M
11d1d227da
Merge pull request #4834 from lioncash/enum
...
Core: Actually make the State enum an enum class
2017-02-06 02:43:35 -05:00
Michael Maltese
acc8dae2b3
CMake: use configure_file to generate scmrev.h
...
The built-in `configure_file` command correctly handles the case where
none of the variables change and scmrev.h doesn't need to be rebuilt.
This saves a full re-link of Dolphin any time CMake is re-run.
2017-02-05 22:26:49 -08:00
Lioncash
259f827e34
Core: Actually make the State enum an enum class
...
It helps if I actually make it a strongly typed enum.
2017-02-06 01:13:07 -05:00
Matthew Parlane
b9fc79020d
Merge pull request #4817 from sepalani/debug_print_case
...
Handle another case with HLE_GeneralDebugPrint
2017-02-06 17:40:44 +13:00
Matthew Parlane
abe7081337
Merge pull request #4818 from ligfx/bundleutilities
...
CMake: use BundleUtilities to fix up Dolphin.app
2017-02-06 17:39:46 +13:00
Matthew Parlane
d022913fb3
Merge pull request #4828 from lioncash/state
...
Core: Convert State enum into an enum class
2017-02-06 17:38:46 +13:00
Matthew Parlane
3cc4c02c5b
Merge pull request #4832 from Orphis/cmake_wx
...
wx: Move platform defines to wx setup header
2017-02-06 17:37:18 +13:00
Matthew Parlane
516ddc1d0c
Merge pull request #4820 from JosJuice/translate-swedish
...
Translate Swedish in example strings to English
2017-02-06 17:36:41 +13:00
Florent Castelli
a7c4fd9bf0
cmake: Move discovery of SDL to InputCommon
2017-02-06 05:02:45 +01:00
Florent Castelli
5984ca26f3
wx: Move platform defines to wx setup header
...
Usually, this is passed as a preprocessor definition, but this is error
prone and just complicating the compiler invocation for no good reason.
2017-02-06 04:27:06 +01:00
Florent Castelli
8464480ceb
cmake: Remove -nopie, -no-pie should be used instead
2017-02-06 04:25:28 +01:00
Florent Castelli
3dfae32963
cmake: Fix possible redefinition of imported target in FindOpenSLES
2017-02-06 04:25:28 +01:00
Florent Castelli
e211cdd11d
cmake: Fix possible redefinition of imported target in FindALSA
2017-02-06 04:25:28 +01:00
Mat M
834ec372cc
Merge pull request #4830 from Orphis/cmake_cleanup
...
Fixes for resource installation in CMake
2017-02-05 14:30:57 -05:00
Florent Castelli
d096b7b378
cmake: Prevent gtest from installing its files
2017-02-05 20:19:30 +01:00
Florent Castelli
5058d07861
cmake: Fix resource installation for Linux
2017-02-05 20:17:11 +01:00
Chris Burgener
5224771dac
Copy Wii save for current game for Netplay and TAS
2017-02-05 13:17:05 -05:00
Mat M
1f1a232546
Merge pull request #4629 from JosJuice/es-movie-title-id
...
Don't call Movie::SetTitleId from ES
2017-02-05 09:26:08 -05:00
Mat M
af33c9714e
Merge pull request #4825 from Orphis/cmake_alsa
...
CMake: Updates to AudioCommon & ALSA discovery
2017-02-05 08:50:34 -05:00
Lioncash
e07383a783
Core: Convert State enum into an enum class
2017-02-05 08:32:23 -05:00
Matthew Parlane
c4d470cbf2
Merge pull request #4827 from Kurausukun/master
...
Support Setting CPU Overclock via GameINIs
2017-02-06 01:36:05 +13:00
Matthew Parlane
4df22e03ca
Merge pull request #4823 from lioncash/tlb
...
PowerPC: Rename tlb_entry struct to TLBEntry
2017-02-06 00:59:39 +13:00
Kurausukun
2479fe6e53
Support Setting CPU Overclock via GameINIs
2017-02-05 06:16:32 -05:00
Léo Lam
56fec3d72a
Switch to the usbdk backend for libusb on Windows
...
The usbdk backend is the only libusb backend that has official support
for isochronous transfers (which are required for Wii Speak,
microphones and cameras). And it's actively developed and maintained.
2017-02-05 11:36:49 +01:00
Léo Lam
b63b6111b3
IOS: Implement USB_VEN (/dev/usb/ven)
2017-02-05 11:36:49 +01:00
Léo Lam
c9f4889437
IOS: Re-implement USB_HIDv4 (/dev/usb/hid)
...
This reimplements the USB HID v4 IOS device using the new common
USB code (to reuse more code and allow emulated HIDs to be added
more easily in the future).
The main difference is that HIDs now have to be whitelisted, like
every other USB device for OH0 and VEN.
2017-02-05 11:36:49 +01:00
Léo Lam
ee188a1d5a
IOS: Implement OH0 (/dev/usb/oh0)
2017-02-05 11:36:48 +01:00
Léo Lam
c8a6dc6c23
Use a single libusb context
...
libusb on Windows is limited to only a single context. Trying to open
more than one can cause device enumerations to fail randomly.
libusb is thread-safe and we don't use the manual polling support (with
`poll()`) so this should be safe.
2017-02-05 11:36:48 +01:00
Léo Lam
73e55ccf44
IOS: Add base Host and USB::Device classes
...
The Host class will be used by the OH0, VEN and HID implementations
as the base class for the IOS HLE device. It handles scanning devices,
detecting device changes and everything that will be needed for OH0,
VEN and HID to be implemented, while mostly abstracting libusb away.
The Device class is for actual USB devices. This commit adds a
LibusbDevice which interacts with a real USB device and enables
USB passthrough.
2017-02-05 11:36:47 +01:00
Léo Lam
b8c651eac4
IOS: Store the active IOS title ID
...
This allows us to get back the current active IOS version and expose
only devices which exist/can be used in that version.
2017-02-05 11:36:47 +01:00
Léo Lam
e246afb049
IOS: Add UpdateWantDeterminism to devices
...
This will be useful for the USB devices to disconnect and hide any real
devices when Core::g_want_determinism is true.
2017-02-05 11:36:47 +01:00
Léo Lam
b7cc25535f
DolphinWX: Add USB passthrough settings
...
Allows adding/removing devices from USB passthrough.
2017-02-05 11:36:47 +01:00
Léo Lam
69a13a12e2
Add USB passthrough setting and USBUtils
...
This adds a USB passthrough setting to ConfigManager and everything
needed for the UI to show and manage the whitelist properly.
2017-02-05 11:36:46 +01:00
JosJuice
e4d20647d4
Merge pull request #4824 from lioncash/coremode
...
PowerPC: Convert CoreMode enum into an enum class
2017-02-05 08:25:12 +01:00
Florent Castelli
2fceb016b4
cmake: Move ALSA detection to AudioCommon
2017-02-05 02:55:05 +01:00
Florent Castelli
d615c0f868
cmake: Add imported target to FindALSA
2017-02-05 02:55:05 +01:00
Florent Castelli
c3b2039153
cmake: Import FindALSA from upstream CMake
2017-02-05 02:55:04 +01:00
Florent Castelli
9ebfaa9324
AudioCommon: Move logic for default sound backend there from ConfigManager
...
This way, we don't have to leak the HAVE_ALSA define there.
2017-02-05 02:55:04 +01:00
Florent Castelli
31dfaafe0b
AudioCommon: Remove checks against NullSound::isValid()
...
The NullAudio backend is guaranteed to be compiled in, so no reason
to check it.
In addition to that, if it wasn't valid, it wouldn't work as a fallback
in InitSoundStream as there are uses to g_sound_stream later.
2017-02-05 02:55:04 +01:00