Commit Graph

15823 Commits

Author SHA1 Message Date
Jules Blok 80616c6e9e TextureCache: Implement layered framebuffer support.
Stereoscopic EFB2Tex is now supported.
2014-11-23 14:23:41 +01:00
Jules Blok d9e280e338 PixelShaderGen: Sample the correct texture layer. 2014-11-23 14:23:41 +01:00
Jules Blok f6ea293027 VertexShaderManager: Compute stereoscopy projection matrices. 2014-11-23 14:23:41 +01:00
Jules Blok c64486075d PostProcessing: Add layered stereoscopy support. 2014-11-23 14:23:41 +01:00
Jules Blok 81e9004679 VideoConfigDiag: Add Stereo 3D option. 2014-11-23 14:23:41 +01:00
Jules Blok 2d8ec62beb Pass VS_OUTPUT structs between shaders. 2014-11-23 14:23:41 +01:00
Jules Blok b005f61a2e Add geometry shader generator for stereo 3D. 2014-11-23 14:22:55 +01:00
degasus 6670cacddc use GL_TEXTURE_2D_ARRAY for most of our textures 2014-11-23 14:22:22 +01:00
Lioncash 60e9301f40 Merge pull request #1586 from lioncash/ar
DolphinWX: Fix button handling for AR codes and ISO patch removal.
2014-11-22 17:42:21 -05:00
Lioncash f73b6abdf5 DolphinWX: Fix patch removal 2014-11-22 17:25:14 -05:00
Linktothepast dd00b17c69 Update.
Add Stunt Flyer: Hero of the Skies.
2014-11-23 00:17:05 +02:00
Lioncash be2331b6f1 DolphinWX: Fix button handling for AR codes 2014-11-22 16:44:31 -05:00
Linktothepast 1115b80e86 Gameini update.
Updates for Mario Smash Football, Medabots Infinity 4th Submission,
Super Mario Sunshine, Tom Clancy's Splinter Cell Double Agent, Sonic
Riders, Bigfoot - King of Crush, Turbo: Super Stunt Squad, Kid
Adventures Sky Captain, Toy Story 3.
Fixes issues 7868, 7799, 6586.
2014-11-22 22:32:44 +02:00
degasus 6f3e20ac42 OGL: disable bbox writes if not supported 2014-11-22 15:17:57 +01:00
degasus 36fe8ccf46 OGL: also show driver warnings on release builds 2014-11-22 15:07:52 +01:00
Lioncash f8879c8ec6 Merge pull request #1583 from Sonicadvance1/mobile-draw-elements-base-vertex
Adds support for OpenGL ES draw_elements_base_vertex.
2014-11-21 20:08:49 -05:00
Ryan Houdek 2fdeefb65b Adds support for OpenGL ES draw_elements_base_vertex.
This is the same extension that we all know and love but under a different name with some different requirements.
In regular OpenGL fashion, you can't just move a desktop OpenGL extension to OpenGL ES without ratifying a new extension, which is why this falls
under a EXT extension, which in turn causes it to have suffixes attached to their function names.

This is the first step in our way towards conquering all mobile GPUs that don't support desktop OpenGL, hopefully we also can add support for
buffer_storage to OpenGL ES as well so we can make full use of this extension.
2014-11-21 18:57:32 -06:00
Matthew Parlane 3b6c49c8db Merge pull request #1575 from waddlesplash/patch-1
Add a notice about licensing to CONTRIBUTING.md
2014-11-22 12:58:02 +13:00
Augustin Cavalier 3e4245c23e Add a notice about licensing to CONTRIBUTING.md 2014-11-21 18:38:45 -05:00
Augustin Cavalier 1e17bbce0f DolphinQt: GameList! 2014-11-21 18:36:49 -05:00
Ryan Houdek e84999386b Merge pull request #1579 from Sonicadvance1/armv7-fastmem-rewrite
Rewrites ARMv7 fastmem entirely.
2014-11-21 14:54:05 -06:00
Ryan Houdek bfbbddd76f Rewrites ARMv7 fastmem entirely.
This is a fairly lengthy change that can't be separated out to multiple commits well due to the nature of fastmem being a bit of an intertangled mess.
This makes my life easier for maintaining fastmem on ARMv7 because I now don't have to do any terrible instruction counting and NOP padding. Really
makes my brain stop hurting when working with it.

This enables fastmem for a whole bunch of new instructions, which basically means that all instructions now have fastmem working for them. This also
rewrites the floating point loadstores again because the last implementation was pretty crap when it comes to performance, even if they were the
cleanest implementation from my point of view.

This initially started with me rewriting the fastmem routines to work just like the previous/current implementation of floating loadstores. That was
when I noticed that the performance tanked and decided to rewrite all of it.

This also happens to implement gatherpipe optimizations alongside constant address optimization.

Overall this comment brings a fairly large speedboost when using fastmem.
2014-11-21 05:21:57 -06:00
Matthew Parlane 1f7dbbef07 Merge pull request #1567 from comex/remove-android-ndk-hack
Remove Android <ucontext.h> hack.
2014-11-21 19:56:28 +13:00
Matthew Parlane 4ef0ab2731 Merge pull request #1534 from FioraAeterna/fixd3dtex1x1
D3D: fix issues with multi-level 1x1 textures on D3D
2014-11-21 19:12:58 +13:00
Matthew Parlane 21e4e035cc Merge pull request #1281 from Stevoisiak/RenameEuRGB60
Renamed EuRGB to PAL60
2014-11-21 19:09:42 +13:00
Lioncash 2ef4a939dc Merge pull request #1529 from FioraAeterna/ssevertex
Vertex loader: more vector code
2014-11-20 22:33:29 -05:00
skidau 15e7a8c247 Merge pull request #1573 from kamiyo/fix-wiimote-speaker
Fix wiimotespeaker emulation affecting real wiimote
2014-11-21 13:13:21 +11:00
comex aa452f4fe8 Merge pull request #1576 from comex/osx-qt-build-fixes
OS X Qt build fixes
2014-11-20 12:11:43 -05:00
Lioncash 6d0faced59 Merge pull request #1580 from lioncash/android
InputConfigFragment: Use a StringBuilder for string concatenation
2014-11-20 11:19:35 -05:00
Lioncash e0f1baa21e Merge pull request #1581 from lioncash/jdoc
AboutFragmentItem: Remove incorrect javadoc tag
2014-11-20 11:19:24 -05:00
Lioncash d4a8e51e71 AboutFragmentItem: Remove incorrect javadoc tag 2014-11-20 09:23:27 -05:00
Lioncash feb038bec3 InputConfigFragment: Use a StringBuilder for string concatenation
This is the recommended way to join strings, since it doesn't destroy and recreate the string repeatedly.
2014-11-20 09:18:30 -05:00
Fiora 3ddf82a318 Vertex Loader: SSE implementations of more position/texcoord/normal formats
~35-45% faster NFS:HP2, possibly other vertex-bound games.
2014-11-20 02:13:19 -08:00
skidau da962a3d2b Merge pull request #1578 from skidau/Fix-Fast-Disc-Speed
Fixed the fast disc speed option (immediately service the interrupt instead of going through the scheduler).
2014-11-20 19:24:58 +11:00
skidau 2968cb138c Fixed the fast disc speed option (immediately service the interrupt instead of going through the scheduler). 2014-11-20 18:23:05 +11:00
skidau ba1a8d2ef3 Merge pull request #1517 from JosJuice/cav-disc-drive
DVDInterface: Timing accuracy improvements
2014-11-20 13:30:02 +11:00
comex fb50cb6d99 Merge pull request #1550 from degasus/bbox
OGL: implement bounding box support with ssbo
2014-11-19 20:25:23 -05:00
comex ba4a763410 Move library aggregation into common CMakeLists.txt; add missing libs to DolphinQt.
Fixes DolphinQt build (on OS X, anyway) when libav is enabled.
2014-11-19 20:09:12 -05:00
comex dd2c8c49b3 Merge pull request #1515 from RachelBryk/gpudeterminism-isoprops
Add GPUDeterminismMode to isoproperties.
2014-11-19 20:03:52 -05:00
Lioncash ccebac8bcc Merge pull request #1456 from Stevoisiak/AddCountries
Additional Country Filters
2014-11-19 19:21:59 -05:00
Lioncash 567e52b3de Merge pull request #1569 from rohit-n/fix-1545
Compile external WX with C++11 if Linux.
2014-11-19 16:36:48 -05:00
comex 688b1e537e rename CopyDataIntoBundle target name to avoid wx/qt conflict 2014-11-19 14:53:51 -05:00
Lioncash 19dabee326 Merge pull request #1568 from rohit-n/android-warnings
Android: Silence a few warnings.
2014-11-19 12:17:13 -05:00
Ryan Houdek a3f9f21e08 Merge pull request #1571 from degasus/master
OGL: fix buffer destruction
2014-11-19 02:13:36 -06:00
kamiyo e76e3b7390 Added condition so that function to mix wiimote-speaker data into the master mixer is called only if wiimote is emulated. 2014-11-19 01:28:11 -05:00
skidau f5aed3d6c6 Merge pull request #1548 from skidau/region-australia
Added Australia to the list of valid PAL regions
2014-11-19 16:59:08 +11:00
skidau 1d1942dde9 Merge pull request #1536 from skidau/fifo-overflow
Fifo overflow fix

The idea behind separating the CPU and GPU thread path is to prevent two threads executing the same function (SetCPStatusFromCPU) at the same time. The CPU thread gets to that function via GetherPipeBursted and the GPU thread gets there via SetCPStatusFromGPU. I wrote the original (factored) version as I like to keep code duplication to a minimum. This worked most of the time but not all of the time. It was a good move to separate it to a GPU version and a CPU version, but then the GPU version called the CPU version at the tail end. Removing the call (as in this PR) prevents the FIFO overflow in Starfox Adventures.

The "Updating the CPStatus before FIFO events" change is simply there to keep the DC code path and the SC code path consistent in the !GPLinked scenario. The SC code path does the same thing when !GPLinked via RunGPU. Putting the SetCPStatus call before the !GPLinked state changes the DC code path to do the same thing. The more we keep the DC and SC code paths consistent, the better.

Forcing the exception check on interrupts is the change for The Last Story. It makes the emulator process interrupts more responsively on CP interrupts.

The HiWatermark check is something that old (pre-2010) versions of Dolphin used to do. Games like Battalion Wars 2 do not expect the GPU to run so slowly and do not have the code to react to that situation, so this change makes the emulator extra careful in those situations.
2014-11-19 12:57:22 +11:00
skidau ca3e5ce5e1 Added an exception check when the game is close to overflowing. Fixes the fifo overflow that occurs in Battalion Wars 2.
Changed the CPEnd loop check to an exact match.
2014-11-19 12:48:09 +11:00
skidau 3d448e49c6 Update CPStatus before processing the FIFO events and force an exception check on interrupts.
Added more information into the FIFO unknown opcode error message.
2014-11-19 12:48:08 +11:00
skidau b2c02e216c Separated out the CPU and GPU thread path to avoid clobbering.
Removed the Eternal Darkness check as it is no longer required.

Fixes issue 7835.
2014-11-19 12:48:08 +11:00