Commit Graph

6 Commits

Author SHA1 Message Date
Pokechu22 1b32e6dae2 VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
Pokechu22 82acfa6a46 VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSG 2022-01-09 12:44:13 -08:00
Admiral H. Curtiss 8af737d3bd
D3D12: Fix nullptr dereference when creating a shader with a name. 2022-01-03 17:14:09 +01:00
iwubcode 1f2f505373 VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Shawn Hoffman 527b5a9761 normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00