Unknown W. Brackets
5b51f5a801
OGL: Attempt a larger buffer to workaround 7946.
2014-12-16 22:20:45 -08:00
CarlKenner
6e7eb52211
Rename menu items, stop using PanicAlertT, remove -d when running from visual studio.
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I accidentally committed my addition of the -d option that I used for testing, now it's fixed.
2014-12-17 01:12:33 +10:30
CarlKenner
84ae817c18
Remove white space at ends of lines.
2014-12-17 01:12:08 +10:30
CarlKenner
cd5d354acc
Load 4 column map files like in American Mensa Academy.
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Unfortunately the map files in American Mensa Academy don't correspond to the release version.
But at least now if other games use those map files we will be able to load them.
2014-12-17 01:12:03 +10:30
CarlKenner
dfd915eb53
Merge bad map file loading into the original function.
2014-12-17 01:11:58 +10:30
CarlKenner
f95f43fdde
Apparently c_str doesn't return a C str.
2014-12-17 01:11:52 +10:30
CarlKenner
aa850c8eee
Convert spaces to tabs in IDA Pro script.
2014-12-17 01:11:47 +10:30
CarlKenner
e246aaf419
Add "Load bad map file" option for map files on disc that don't quite match.
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Currently it is very simple and naive, but filters out most of the bad matches.
2014-12-17 01:11:41 +10:30
CarlKenner
f54d9e33c2
Fix many bugs with the Symbols menu (when run with -d argument).
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The Symbols menu is now fully useable.
2014-12-17 01:11:36 +10:30
Markus Wick
d3c4a8eda3
Merge pull request #1707 from magumagu/blend-and-logic-op
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D3D+OGL: choose blendenable over logicopenable.
2014-12-16 12:27:04 +01:00
magumagu
31bcdb8f2f
D3D+OGL: choose blendenable over logicopenable.
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No sane game should turn on both logicopenable and blendenable in the same
blend mode, but not every game is sane. Fixes issue 6009.
2014-12-15 20:16:25 -08:00
skidau
7b5b76caa4
Merge pull request #1700 from JosJuice/discio-clear-error
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DiscIO: Clear error status when reading file
2014-12-16 13:09:03 +11:00
skidau
ce8b3d83a8
Merge pull request #1693 from magumagu/memcheck-fastmem
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JIT: use fastmem loads in MMU mode.
2014-12-16 13:07:53 +11:00
Jules Blok
d115048615
GeometryShaderGen: Remove redundant declaration.
2014-12-15 23:20:56 +01:00
Jules Blok
16af00d515
GeometryShaderGen: Use signed integers for the texture offset flags.
2014-12-15 23:05:16 +01:00
Jules Blok
861fa1af23
GeometryShaderGen: Declare a prototype for EmitVertex().
2014-12-15 22:47:43 +01:00
Jules Blok
8ae738ff30
VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
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This adds point-width emulation support to OpenGL.
2014-12-15 22:47:43 +01:00
Jules Blok
55e60a9c22
VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
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This adds line-width emulation support to OpenGL.
2014-12-15 22:47:42 +01:00
Jules Blok
275af9c5e4
VideoCommon: Assume we always use a geometry shader, not just for stereoscopy.
2014-12-15 22:47:41 +01:00
Jules Blok
382e1c22db
GeometryShaderGen: Support multiple primitive types.
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And make more stereoscopy code optional.
2014-12-15 22:47:41 +01:00
Jules Blok
887c669c28
GeometryShaderGen: Redefine gl_InvocationID so we can use the same variable name in both backends.
2014-12-15 22:47:40 +01:00
Jules Blok
332ba4b210
GeometryShaderManager: Upload Line/Point width constants.
2014-12-15 22:47:35 +01:00
Scott Mansell
950ca267bb
De-memsetify Wii_SSL and fix segfault.
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Fixes #7917
The first memset was clearing the delicate bits of the std::string
in the struct, causing segfaults.
I also removed the rest of the memsets because they were paranoid,
unneeded and waseful. We shouldn't be managing the ssl libraries
structs for it.
I checked and the ssl library's functions were already memsetting
those structs as needed.
2014-12-15 18:17:00 +13:00
Fiora
76ca42b758
JIT: free up a register by eliminating RCODE_POINTERS
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Also use shorter code in the dispatcher if we can get away with it (e.g. on
Windows where the relevant memory is in the low 2GB).
2014-12-14 18:19:37 -08:00
Jules Blok
aa4242fd9c
GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy.
2014-12-14 21:23:20 +01:00
Jules Blok
b406e4e1f2
VideoCommon: Add a separate constants buffer for the geometry shader.
2014-12-14 21:23:13 +01:00
Lioncash
c7179af8f7
Merge pull request #1675 from Stevoisiak/Rename-Build-Date
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ISOProperties: Rename Date to Build Date
2014-12-14 14:26:24 -05:00
Lioncash
ff41c2a1a1
Merge pull request #1687 from lioncash/sprintf
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MemoryWindow: Remove wxSprintf call, use wxString::Format instead.
2014-12-14 14:26:03 -05:00
Dolphin Bot
21ac9aa715
Merge pull request #1612 from Armada651/d3d-stereo-3d
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D3D: Add geometry shader stereoscopy support.
2014-12-14 13:42:45 +01:00
Jules Blok
6c7bed25a5
Cosmetics
2014-12-14 13:29:27 +01:00
Jules Blok
cec5b0ce01
ShaderGen: Remove the GS_OUTPUT struct for OpenGL.
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And remove the generator for it since it is no longer used outside of the geometry shader.
2014-12-14 13:28:50 +01:00
Jules Blok
fd6b588627
D3D: Define decimals in floating point numbers
2014-12-14 13:28:49 +01:00
Jules Blok
a6ac7dd5bd
D3D: Fix Nvidia 3D Vision memory leak
2014-12-14 13:28:49 +01:00
Jules Blok
ea2bcb44f0
Cosmetics
2014-12-14 13:28:48 +01:00
Jules Blok
6fe7d530ed
PixelShaderCache: Fix MSAA shaders.
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Various typos were introduced due to lack of testing.
2014-12-14 13:28:48 +01:00
Jules Blok
b2e73400be
Cosmetics
2014-12-14 13:28:48 +01:00
Jules Blok
b06280e866
D3D: Add anaglyph stereoscopy support.
2014-12-14 13:28:47 +01:00
Jules Blok
4b3e784949
TextureCache: Add stereoscopy support for EFB to texture copies.
2014-12-14 13:28:47 +01:00
Jules Blok
3355d8086d
D3DUtil: Use a geometry shader to clear all slices.
2014-12-14 13:28:46 +01:00
Jules Blok
799697ad80
PSTextureEncoder: Add texture array support.
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We only read the first slice, because EFB2RAM doesn't support texture arrays.
2014-12-14 13:28:46 +01:00
Jules Blok
ced733ccdf
PixelShaderCache: Add texture array support to static shaders.
2014-12-14 13:28:46 +01:00
Jules Blok
d58e389f67
D3D: Recreate the framebuffer when stereoscopic 3D is toggled.
2014-12-14 13:28:45 +01:00
Jules Blok
b769da23d0
PixelShaderGen: Sample the correct texture slice.
2014-12-14 13:28:45 +01:00
Jules Blok
7c05b9a6d0
D3D: Set the geometry shader for triangle primitives.
2014-12-14 13:28:44 +01:00
Jules Blok
4f6ce0f236
D3D: Add geometry shader instancing support.
2014-12-14 13:28:44 +01:00
Jules Blok
ca766747a8
D3DTexture: Bind textures as texture arrays.
2014-12-14 13:28:43 +01:00
Jules Blok
cf12c93c86
D3D: Use common GetEFBLayers() instead of GetEFBSlices().
2014-12-14 13:28:43 +01:00
Jules Blok
9d9bd5341d
D3D: Restore viewport after stereo blitting.
2014-12-14 13:28:43 +01:00
Jules Blok
a689db0e48
D3D: Add 3D vision support.
2014-12-14 13:28:42 +01:00
Jules Blok
e53705784b
D3D: Add SBS/TAB output support.
2014-12-14 13:28:42 +01:00