There's an annoying problem with the DSP HLE wx window that blocks some input and places it in a queue. For example if you have loaded the window and press X on the main window, that action is blocked an placed in some kind of queue and not executed until you have closed the debugging window. This is also why the main Dolphin-Debugger window does not show up until you close the sound window. If someone find a fix to this I guess it could be convenient. There is another way to show the window, m_frame->Show() that is normally supposed to remove this kind of on-focus lock, but in a dll it seemingly breaks because it makes Dllmain call DLL_PROCESS_DETACH immediately after DLL_PROCESS_ATTACH so the window has to be killed or we crash.
Also, otherwise unnecessarily I had to disable the new DSP HLE debug window in Release mode because I could not access the SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() string that I need to start it (if I tried it crashed). Very annoying and strange. I could not access m_strDSPPlugin or m_strVideoPlugin either, but all other values in m_LocalCoreStartupParameter seemed to work fine. I'll have to leave it to someone else to figure out why.
TODO: Later I'll add function to the debugging buttons, currently only update have a function. I'll add some option to show a custom console window (that actually worked better that the wx window to show the current parameters status, it had less flicker on frequent updates). I'll also add some custom log file saving option.
Also, the reason I placed Logging.cpp in its own dir is because I plan to add more files to it. There were problems with some build modes, win32 with debugging crashed on booting a game, I don't know if it's my fault. And I could not build Debug win64 because of some wx linking problem.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@722 8ced0084-cf51-0410-be5f-012b33b47a6e
- Now the GCMemcard class will use the backup dir/bat if the main one is outdated/corrupted.
- I fixed a few bugs in Delete. It still doesn't work, but at least it doesn't make the program crash.
I included a small changei n the sln so that debug/x64 builds use release/x64 njoy, this way there's no build errors annoying people trying to debug Dolphin. ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@384 8ced0084-cf51-0410-be5f-012b33b47a6e
- Converting dialog windows to use wxWidgets instead of win32.
- Currently only the about box is converted.
- The debug versions in windows will not compile yet.
- If you want to use the old version, remove #define USE_WXWIDGETS in nJoy.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@85 8ced0084-cf51-0410-be5f-012b33b47a6e