Léo Lam
8ecb0447b6
Merge pull request #10025 from mbc07/gui-fixes-settings
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DolphinQt: Minor consistency fixes for the Settings window
2021-08-31 01:43:02 +02:00
Léo Lam
48339afb98
Merge pull request #10041 from lioncash/conv
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Interpreter: Make signedness and narrowing conversions explicit
2021-08-31 01:07:27 +02:00
Léo Lam
95fcedeef3
Merge pull request #10053 from lioncash/kdreq
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IOS/Network/KD: Minor tidy-up changes
2021-08-31 00:45:17 +02:00
Léo Lam
1fa74ab824
Merge pull request #10058 from AdmiralCurtiss/dsp-cleanup
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DSPHLE: Minor cleanup & savestate fix for AX coefficients.
2021-08-31 00:16:54 +02:00
Admiral H. Curtiss
f592565532
DSPHLE/AX: Reload resampling coefficients on savestate load if necessary.
2021-08-30 23:36:09 +02:00
Léo Lam
271612f328
Merge pull request #10064 from lioncash/regs
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Gekko: Migrate register structs over to Common::BitField
2021-08-30 23:19:17 +02:00
Léo Lam
d7109b149b
Merge pull request #10066 from leoetlino/abort-on-panic-alert-option
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Add an option to abort when a panic alert occurs
2021-08-30 22:43:21 +02:00
Léo Lam
16a903890c
Merge pull request #10071 from JMC47/scoobyvertexrounding
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GameINI: Add Vertex Rounding to Scooby-Doo: Night of 100 Frights
2021-08-30 22:41:44 +02:00
Léo Lam
6659f8019e
Merge pull request #10035 from JosJuice/jitarm64-dcbx-in-loop
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JitArm64: dcbx loop detection for improved performance when invalidating large memory regions
2021-08-30 22:39:20 +02:00
Léo Lam
d94aa913f5
Merge pull request #10065 from iwubcode/graphics-debug-details
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VideoBackends / VideoCommon: expose ability to view shader/texture debug names
2021-08-30 21:00:24 +02:00
iwubcode
1f2f505373
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
2021-08-30 13:47:48 -05:00
JosJuice
9b83cf3e7f
Merge pull request #10069 from leoetlino/clang-format-12
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Update clang-format to version 12
2021-08-30 09:13:15 +02:00
JMC47
3d00bc3b13
GameINI: Add Vertex Rounding to Scooby-Doo: NoOF
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This game is the earliest of Heavy Iron Studios' games and has a similar
offset issue to that of the SpongeBob and Incredibles games. While they
weren't offsetting it and breaking shadows like the other games, there's
still an offset in the upper left corner of the screen. This fixes
that, and has no effect at 1x IR, so it's safe to enable by default.
2021-08-30 02:50:51 -04:00
Léo Lam
815b590dfe
Update clang-format to version 12
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12 is the latest release and various editors (VS, VSCode and CLion)
ship with clang-format 12 by default.
2021-08-30 00:20:18 +02:00
Léo Lam
86f2c7889d
Merge pull request #8932 from sepalani/cw-map
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PPCSymbolDB: Improve symbol map column detection
2021-08-29 23:28:09 +02:00
Léo Lam
ef98f209a2
IOS: Add missing writes of low MEM1 constants
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On a real Wii, these constants are normally written by the system menu
(maybe even as part of common SDK code?)
However, they're cleared by IOS whenever a PPC title is launched.
IOS memsets 0x0-0x3fff and then manually writes some constants
in low MEM1. PR #4723 added most of the writes in the 0x31xx region
but left out the four writes to the legacy constant region.
Previously Dolphin didn't actually clear 0-0x3fff so those constants
would stick around after a system menu execution.
011f7789e0
exposed those missing writes.
2021-08-29 22:51:44 +02:00
Lioncash
dbf8e27d7f
Gekko: Convert UReg_PTE over to using Common::BitField
2021-08-29 06:16:55 -04:00
Lioncash
e4e1b6064d
Gekko: Convert UReg_THRM3 over to using Common::BitField
2021-08-29 06:16:55 -04:00
Lioncash
11e76e1f67
Gekko: Convert UReg_THRM12 over to using Common::BitField
2021-08-29 06:16:55 -04:00
Lioncash
12b87922fb
Gekko: Convert UReg_BAT_Lo over to using Common::BitField
2021-08-29 06:16:54 -04:00
Lioncash
b4496e6653
Gekko: Convert UReg_BAT_Up over to using Common::BitField
2021-08-29 06:16:51 -04:00
JMC47
006fc99e8e
Merge pull request #8901 from sepalani/dns-async
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IOS/Network: Make name resolution asynchronous
2021-08-29 05:12:13 -04:00
Léo Lam
e091c2e817
Add an option to abort when a panic alert occurs
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Prompted by https://dolphin.ci/#/builders/24/builds/985
A 1-character typo in a recent PR caused FifoCI builds to break
horribly and spew millions of panic alerts until buildbot crashed.
This PR adds a new config option -- defaulting to off -- that allows
Dolphin to abort early on when a panic alert occurs instead of
continuing forever.
2021-08-29 02:02:07 +02:00
Mateus B. Cassiano
9d45bac175
DolphinQt: Minor consistency fixes for the Settings window
2021-08-28 16:45:22 -04:00
JosJuice
b90008aadb
Split out code for serializing/deserializing cheat lines
2021-08-28 19:31:27 +02:00
JosJuice
fb96ecb7da
Move patch saving code to PatchEngine
2021-08-28 17:34:28 +02:00
Patrick Ferry
c4bc46c252
GameSettings: Enable SyncGPU and Add Commented Out Accuracy Option for Another Code: R - A Journey into Lost Memories
2021-08-28 15:37:15 +01:00
Lioncash
1e4ecfe3d4
Gekko: Convert UReg_DMAL over to using Common::BitField
2021-08-27 11:20:37 -04:00
Lioncash
474e09c239
Gekko: Convert UReg_DMAU over to using Common::BitField
2021-08-27 11:19:21 -04:00
Lioncash
a126821d5e
Gekko: Convert UReg_WPAR over to using Common::BitField
2021-08-27 11:18:03 -04:00
Lioncash
8ac079a647
Gekko: Convert UReg_MMCR1 over to using Common::BitField
2021-08-27 11:16:41 -04:00
Lioncash
300f7c10bd
Gekko: Convert UReg_MMCR0 over to using Common::BitField
2021-08-27 11:15:15 -04:00
Lioncash
1ec3768b84
Gekko: Convert UReg_SDR1 over to using Common::BitField
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Also fixes a typo in the struct name, since it was referring to SPR1
instead of SDR1. Given this isn't used anywhere yet, it's a painless
change.
2021-08-27 11:12:30 -04:00
Lioncash
9e183e63f1
Gekko: Convert UReg_HID4 over to using Common::BitField
2021-08-27 11:10:22 -04:00
Lioncash
6ab2e5ab16
Gekko: Convert UReg_HID2 over to using Common::BitField
2021-08-27 11:08:14 -04:00
Lioncash
02ec9c3b50
Gekko: Convert UReg_HID0 over to using Common::BitField
2021-08-27 11:05:51 -04:00
Lioncash
4591246608
Gekko: Convert UReg_FPSCR over to using Common::BitField
2021-08-27 11:01:32 -04:00
Lioncash
4ecdcc9d78
Gekko: Convert UReg_MSR over to using Common::BitField
2021-08-27 10:54:49 -04:00
Lioncash
1863212d94
Gekko: Convert UReg_XER over to using Common::BitField
2021-08-27 10:46:38 -04:00
Mai M
4816195366
Merge pull request #10054 from JosJuice/android-game-cache-lock
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Android: Reduce gameFileCache lock contention
2021-08-27 10:15:25 -04:00
Mai M
7d88354659
Merge pull request #10061 from JosJuice/jitwidget-div-zero
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DolphinQt: Fix divide by zero in JITWidget::Update
2021-08-27 10:13:52 -04:00
Mai M
df32a43e8f
Merge pull request #10062 from krnlyng/twi_flags
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Interpreter_Tables: specify FL_IN_A for twi.
2021-08-27 10:13:05 -04:00
Franz-Josef Haider
9cd878218c
Interpreter_Tables: specify FL_IN_A for twi.
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rGPR[inst.RA] is an input to twi.
2021-08-27 16:59:02 +03:00
JosJuice
f17584fc06
DolphinQt: Fix divide by zero in JITWidget::Update
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I ran into this while fiddling with the debugger.
2021-08-27 10:30:18 +02:00
Admiral H. Curtiss
a4d4dc82d4
DSPHLE/AX: Use in-class initialization.
2021-08-27 03:00:13 +02:00
JosJuice
feefc17b02
JitArm64: divwx - Optimize comparisons to 0x80000000
2021-08-26 15:04:56 +02:00
JosJuice
91b112b984
JitArm64: divwx - Optimize division by 2
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...and let's optimize a divisor of 2 ever so slightly for
good measure. Most GameCube games seem to hit this on launch.
2021-08-26 15:04:56 +02:00
JosJuice
9889e7eb33
JitArm64: divwx - Optimize power-of-two divisors
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Power-of-two divisors can be done more elegantly, so handle them
separately.
2021-08-26 15:04:55 +02:00
JosJuice
eb8581c26d
JitArm64: divwx - Optimize constant divisor
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Optimize division by a constant into multiplication. This method is
also used by GCC and LLVM.
We also add optimized paths for divisors 0, 1, and -1, because they
don't work using this method. They don't occur very often, but are
necessary for correctness.
2021-08-26 15:04:51 +02:00
JosJuice
f8e97f5a8a
JitArm64: divwx - Special case dividend == 0
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Zero divided by any number is still zero. For whatever reason,
this case shows up frequently too.
2021-08-26 14:50:01 +02:00