Commit Graph

8022 Commits

Author SHA1 Message Date
gnick79 24b0ef52a0 - fixed a bug on GameList's MenuPopups (Windows Seven/Vista platforms, issue 4403)
- fixed a problem/crash which occurs with some gcc versions (in general on Linux systems, issue 4400)
- other minor GUI changes

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7472 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-18 16:30:46 +00:00
Marko Pusljar 58e1d90a3e llejit - asrnr fix and reverted Do_ARAM_DMA() change from my previous commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7471 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-18 15:12:56 +00:00
Glenn Rice 73031229f7 Fix a few strings for translation.
Fix a minor icon issue in the game properties dialog.
Use a little hack to deal with spaces in file names.  Need to find a better way to deal with this.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7470 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-17 21:39:58 +00:00
Marko Pusljar 7f745d67ce small fix for previous commit (prevents startup crash, if GC game was started after WII game)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7469 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-17 16:44:42 +00:00
Marko Pusljar 3983a8d22f DSPLLE - Donkey Kong Jungle Beat (WII) / Pikmin 2 (WII) audio fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7468 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-17 00:42:56 +00:00
pierre 4e4a613b8b Core/PowerPC/JitCommon: Put the quantized paired/single load/store tables into the code memory.
This makes sure they are below 2G on 64bit systems,
allowing us to continue using the simpler 32bit accesses.

Fixes issue 4357 and issue 4397.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7465 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-16 14:08:36 +00:00
Nolan Check 9b697ed28f DX11: I think I've figured out where the game enables texture offsets for lines and points.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7461 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-15 22:34:54 +00:00
Nolan Check 9fc12bcaa2 DX11: Resolve multisampled EFB before encoding.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7460 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-15 22:32:40 +00:00
Marko Pusljar 12c38d3afa llejit - fix for flag generation code + dspspy jit workaround
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7459 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-15 13:04:20 +00:00
Marko Pusljar 09042aa569 llejit - shift instructions should be correct now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7458 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-14 10:14:04 +00:00
Marko Pusljar 92f200e87b llejit/addaxl - Fix issue 4257 (SSX On Tour crashing with llejit/64bit)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7457 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-13 16:47:13 +00:00
Marko Pusljar 325213d75f llejit/clrp - gbakey working now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7456 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-13 10:32:03 +00:00
Jordan Woyak a1882d2517 GeckoCode float operations: Fixed Issue 4387. (hopefully)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7451 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-12 01:06:45 +00:00
pierre 4f603ef730 Core/DSP/Jit: Ensure aligned stack when pushing registers for ABI calls
This fixes issue 4378: DSP LLE Jit not working on OSX


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7450 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-11 20:54:52 +00:00
Glenn Rice 37beef5a35 Fix sysconf generation. Fixes issue 4348.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7449 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-11 15:57:45 +00:00
donkopunchstania 77a4a64909 Fix an error introduced in r7083. In the pixel shader manager the farZ and zRange of the z bias were flipped. Switched to using the viewport struct rather than a raw float array to hopefully avoid such confusion in the future. Fixes issue 4060.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7446 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-11 01:49:32 +00:00
pierre 6ca5d7c7c8 Core/DSP/Jit: Fix accumulator limiting in several extended ops
Corrects some audio in Pikmin when using DSPLLE Jit.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7442 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-08 21:05:19 +00:00
Glenn Rice fa0b0cb08f Fix some strings for translation in the video config dialog.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7440 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-07 02:27:45 +00:00
gnick79 41915b2aff - Mac build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7439 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-06 15:51:55 +00:00
Glenn Rice d5c4976532 Linux build fix.
Also move the primary translation pot file to the external repository to facilitate updating translations when strings in the code are changed.  Now the only time the primary dolphin repository needs to be changed for translations is when a new language is added.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7438 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-06 13:58:03 +00:00
gnick79 b6222a5b61 * One Window 3-State changes (VideoSettings GUI):
- Added final support to string type (planned implementation reaches 100%)
  - Added support to post processing shaders (OpenGL backend)
  - Code Maintenance: 
	- Reorganized the class hierarchy
	- General polishing... deleted some redundant code

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7437 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-05 22:46:57 +00:00
NeoBrainX 426f187642 VideoCommon: Update color writing mask if pixel format changes.
Possibly fixes issue 4340.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7436 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-03 18:08:04 +00:00
NeoBrainX c4cd8d84e4 Revert r7086.
Preferring the slow code until it gets optimized properly...


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7435 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-02 11:38:29 +00:00
Jordan Woyak 0ed542206a Fix SDL 1.3 support.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7434 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-01 23:57:06 +00:00
Jordan Woyak 021193b22f Use mutexes in LogManager to make it threadsafe, as suggested by beistin's patch. Change some LogManager function names to be consistent with Dolphin's naming conventions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7433 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-01 07:43:02 +00:00
smelenchuk 7a9a47376f roll back r7431
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7432 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-01 01:46:18 +00:00
smelenchuk 15c51c37f3 Add a "force no texture filter" option, useful for some 2D games (like Mega Man 10) and people who like their pixelated graphics.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7431 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-01 01:35:07 +00:00
Sonicadvance1 783c89f108 videocommon depends on core for Fifo Recorder
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7430 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-31 20:41:59 +00:00
Glenn Rice b75d5d1676 Fix the segmentation faults on emulation start on linux. The HW::Init() call needs to be before the video backend initialization. This is the way it was before soren's change in revision 7188. Now the emulator initialization sequence is pretty much back to the way it was before.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7429 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-31 20:33:11 +00:00
Glenn Rice d141dd6509 Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7428 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-31 17:18:37 +00:00
nakeee bebd66078f Create sys conf if it doesn't exists instead of asking questions
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7427 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-31 11:07:31 +00:00
Jordan Woyak 7c9f836a28 Fix issue 4267. (but not really)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7426 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-31 06:20:15 +00:00
Jordan Woyak 44b4198d17 Fixed issue 4141.(key press beeping) Initializing the video backend in the GUI thread seemed to be the cause for whatever reason. Hopefully other platforms don't hate this change.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7425 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-31 05:36:54 +00:00
Jordan Woyak 28c32fcbc7 Set up some more emulated wiimote default keys. Enabled the nunchuk extension by default, with some key mappings. Fixes Issue 4266.(mostly)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7424 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-30 23:32:19 +00:00
Nolan Check 3ef8a57da6 DX11: Fix issue 4345
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7423 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-30 16:01:03 +00:00
Jordan Woyak 306c3570d1 Eliminated a memcpy in DX11's vertex shader disk cache loading. Maybe games will boot faster now, who knows?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7422 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-30 10:46:27 +00:00
Jordan Woyak 3d5d205c73 I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7421 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-30 07:17:23 +00:00
gnick79 c316417a34 - Linux build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7420 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-29 14:30:09 +00:00
gnick79 beb6094708 - Removed RTTI support
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7419 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-28 11:34:27 +00:00
Nolan Check 40b8db30e3 DX11: Correct line width and point size by taking viewport rect into account. Twilight Princess map looks almost perfect except for the drop shadows around the borders: the lines are too skinny, but the corner points seem to be correct.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7418 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-28 05:42:21 +00:00
gnick79 975ce523b6 * fix crash for x64 and debug build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7417 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-27 23:05:18 +00:00
gnick79 312c684fdc VideoConfig GUI:
+ Added "Reset To Default" functionality for per-game profiles.
- Solved a window centering problem that occured during switching between Default Profile and a Per-game Profile.
+ Added final & complete support to reflect changes on the fly and real-time in all cases (even when you edit Default profile).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7416 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-27 22:23:44 +00:00
Soren Jorvang 99e4a500dc Fix scons build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7415 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-27 09:28:51 +00:00
donkopunchstania 07c4da6084 Add graphics FIFO recorder and player for debugging the graphics system.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7414 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-27 02:55:08 +00:00
pierre f8037e3ccf Core/DSP: Split extended opcode 0xc0/mask 0xc0 to account for 0xc3/mask 0xc3 variant
In assembly, these are 'ld $ax0.d,$ax1.r,@$arS with their n,m and nm variants,
which have been special cased for S==3. The regular 'ld can be decomposed
into lrri $ax0.d,@$arS and lrri $ax1.r,@$ar3, while the S==3 case decomposes
to lrri $axR.h,@$arD and lrri $axR.l,@$ar3. The latter variant will be
disassembled to 'ldax $axR,@$arD after this change. The assembler recognizes
both the new 'ldax variant and the old 'ld with @$ar3 but the disassembler
only outputs 'ldax. Besides the readability, this allows for more correct
register use analysis(when it's done).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7413 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-25 22:28:18 +00:00
Glenn Rice c99c247ed5 When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316.
Also, if the render window size changes while frame dumping, scale the resulting video to prevent clipping on linux.  This is a complete fix for issue 4316 on linux.  I don't know how to implement this on windows though.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7412 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-25 18:12:40 +00:00
smelenchuk df9f614b58 Have DX9 plugin also dump frames on every VI as opposed to every new frame (follow-up to r7131 and issue #4064).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7411 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-24 20:06:24 +00:00
Matt Callaghan 49a5fbef4f Unfortunately, the changed fullscreen order in the fix for 3D Vision was causing some problems. I'm sure there's another way to do it but for now, 3D Vision users can always compile new builds with the fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7410 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-24 16:51:37 +00:00
Marko Pusljar bb90b7fcea DSP:
* LLE dspinit hax (demo disks, zelda collectors edition, ocarina of time working (again) with lle)
* LLE interpreter "DSPonThread" working again

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7409 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-24 11:59:39 +00:00
Shawn Hoffman 89798575c3 vs2010: make sure minimal rebuild is turned off
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7408 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-24 04:26:21 +00:00