Pierre Bourdon
e7213ca4b1
Overlay the user Shaders/ over the shared one to avoid copying files
2013-09-14 06:08:30 +02:00
Lioncash
e78d99e5c1
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
lioncash
ef85b9af45
Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.
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Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.
Now, the Core is literally the only project with tab/space mismatches (on a large scale).
2013-04-15 16:28:55 -04:00
Lioncash
f432d6038e
Fix some typos and correct some capitalizations in the log messages.
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Makes the logging look more orderly and less spammy when spitting out things.
2013-03-31 19:13:30 -04:00
degasus
708b7d57cd
fix wrapping in postprocessing
2013-03-08 09:36:28 +01:00
degasus
a6719abab7
mesa doesn't like 0x0 fbo
2013-03-07 21:30:11 +01:00
degasus
8b232c7a4d
fix "some" pp shaders ...
2013-03-07 19:51:57 +01:00
degasus
1c125f0fb4
add resolution uniform for pp, 16bit uses this for reducing screen resolution (wtf?)
2013-03-07 17:35:27 +01:00
degasus
800a58f01c
reimplement postprocessing and fix one shader as example
2013-03-07 17:00:11 +01:00
degasus
bbc292c210
merge Vertex and PixelShaderCache into ProgramShaderCache
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this is the first step, uniform handling is still missing
2013-02-13 13:12:19 +01:00
Ryan Houdek
9209253e0d
Initial removal of Nvidia CG. Still some more cleanup to go
2012-12-24 11:09:52 -06:00
Glenn Rice
ba54fac9eb
Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7265 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-28 20:40:15 +00:00
Soren Jorvang
043e324789
A few compiler warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6975 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 22:48:33 +00:00
hrydgard
7f97ce79bb
Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 20:16:51 +00:00
Rodolfo Osvaldo Bogado
c98f8a96d2
HUGE commit :)
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in general cleanup and bugfix disable pierre patch for the moment as it causes problem in some games and hopefully fix the remaining missing textures for nvidia users in opengl.
make the code in pixelshadergen looks nice and readable.
D3D: this is a ultra experimental commit please check for regressions or error.
make the efb Scale / super sampling level customizable to improve the output quality and let the user configure quality according to his hardware.
is everyone likes this change will translate it to opengl
please test
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5612 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 00:01:18 +00:00
Glenn Rice
feba09f7a3
Linux global build. At least the basic footwork is done here.
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Basic usage: "sudo scons install=global install"
Hopefully this doesn't break builds on Macs. I have tested this on linux and windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4994 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 21:56:29 +00:00
hrydgard
29808cdde2
OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4322 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-26 12:39:12 +00:00
hrydgard
2d93c654f0
Rename Config.cpp/h to VideoConfig.cpp/h.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4260 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 09:23:30 +00:00
hrydgard
700f2ff694
Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 08:21:35 +00:00
XTra.KrazzY
c86d2e5129
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 21:32:10 +00:00
LPFaint99
a41c1b2d0a
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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add *.aps to ignore list for DolphinWX dir
add eol-style native to 120 or so files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3689 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 02:10:26 +00:00
hrydgard
df91fc8648
Post-processing: Added options to graphics config dialog.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3391 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 19:40:47 +00:00
hrydgard
085fa5f526
Simple post-processing shader implementation. No UI yet. Does not work together with AA yet. To use shader bad_bloom, for example, set PostProcessingShader under [Enhancements] in gfx_opengl.ini.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3380 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 19:42:25 +00:00