Commit Graph

79 Commits

Author SHA1 Message Date
John Peterson 3d345450f5 Added option to compile without the JIT off options.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@843 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-12 13:59:26 +00:00
John Peterson 91d4d5b98c Added JIT off options to the debugger.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@842 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-12 06:31:14 +00:00
John Peterson d4f8f0d3ae Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration.
I also added a wx debugging window for the OpenGL plugin. I connected it to the old console window that was in the plugin. Other than that it doesn't do anything at the moment but it could be useful to show all the current important information and parameter statuses and so on.

Again there's a problem with wx windows collisions.  Show() can't be used because then DLL_PROCESS_DETACH is called immediately after the window is opened, and if we open it with ShowModal() before we have loaded a game the main video window will be blocked. And we can't pass on any variables from a DllDebugger() that is called when Dolphin is started because the dll is reloaded and lose all variables sometime before a game is loaded. So we can't auto open the window that way. So I made the debugging window open as a game is loaded if it is enabled in the ini, the downside is that the ini setting will open the window even if we are not opening Dolphin with the -d flag. However, this will only affect people that have used the debugger at least once so in my opinion this is the most convenient solution. But feel free to come up with a better solution. Preferably some solution to how to use Show() and preventing DLL_PROCESS_DETACH to be called.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@812 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 18:47:53 +00:00
hrydgard 77899058e9 Fix some project settings (set SECURE_SCL=0 more consistently). Should prevent crash when playing with symbols in Win32 Release build, and maybe others.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@800 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 20:15:05 +00:00
John Peterson 59b115d197 Changed _SECURE_SCL from 1 to 0 in the debugger to allow me to access SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() from there.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@765 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 14:26:47 +00:00
John Peterson a7fa1410c2 Moved a debugging check to the plugin from the main debugger. I still can't enable the sound plugin window in the Release build because I haven't figured out why calls to SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() crashes in a Release build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@764 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 13:39:38 +00:00
John Peterson ba0b277597 Prevent LLE debugging window to start before boot. I don't know if the plugin can get the CPU state, if it can perhaps it's better to have that check in the plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@730 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 18:14:46 +00:00
fires.gc 739c18ff28 all projects should build in windows again...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@726 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 14:07:37 +00:00
nakeee 7a6937c2d1 fixed case
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@723 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 07:30:51 +00:00
John Peterson f2a5fd1973 Some changes to the debugger, added a DSP HLE debugging window. I moved the initialization of DLLdebugger from Core.cpp to the debugging window. (I hope this doesn't break the LLE debugger in any way, or does it have to be started right after LoadPlugin?). Also added a ShowOnStart saved setting to the debugger. And a MainWindow saved setting that set the position and size of the main window when it's started. I may have broken things in the debugger by allowing disabling of for example the Jit window. Please accept my apologies if that is the case.
There's an annoying problem with the DSP HLE wx window that blocks some input and places it in a queue. For example if you have loaded the window and press X on the main window, that action is blocked an placed in some kind of queue and not executed until you have closed the debugging window. This is also why the main Dolphin-Debugger window does not show up until you close the sound window. If someone find a fix to this I guess it could be convenient. There is another way to show the window, m_frame->Show() that is normally supposed to remove this kind of on-focus lock, but in a dll it seemingly breaks because it makes Dllmain call DLL_PROCESS_DETACH immediately after DLL_PROCESS_ATTACH so the window has to be killed or we crash.

Also, otherwise unnecessarily I had to disable the new DSP HLE debug window in Release mode because I could not access the SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() string that I need to start it (if I tried it crashed). Very annoying and strange. I could not access m_strDSPPlugin or m_strVideoPlugin either, but all other values in m_LocalCoreStartupParameter seemed to work fine. I'll have to leave it to someone else to figure out why.

TODO: Later I'll add function to the debugging buttons, currently only update have a function. I'll add some option to show a custom console window (that actually worked better that the wx window to show the current parameters status, it had less flicker on frequent updates). I'll also add some custom log file saving option.

Also, the reason I placed Logging.cpp in its own dir is because I plan to add more files to it. There were problems with some build modes, win32 with debugging crashed on booting a game, I don't know if it's my fault. And I could not build Debug win64 because of some wx linking problem.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@722 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 03:19:23 +00:00
hrydgard b2c619da61 Submit all kind of misc little changes and cleanup so I get a clean slate. There should be nothing in here that really changes anything important, except fixing some types in the filesystemgc stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@717 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-28 16:49:58 +00:00
hrydgard e4785df7a2 Ban compression of Wii images until it has been tested. All sorts of minor cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@669 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 19:10:56 +00:00
fires.gc 55867c169a update to vs2008
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@664 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 17:09:29 +00:00
donkopunchstania 29664c880a added VolumeDirectory and modified ELF boot code to allow a directory on the user's computer to appear as the DVD drive. Linux support needs to be added. Added functionality to the Wii DI. Clicking on a data symbol in the code window sets the memory list to that address.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@624 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 00:05:08 +00:00
hrydgard 38f04809f1 Reduce the use of string objects slightly. Add Delete ISO feature.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@610 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-22 19:48:12 +00:00
nakeee 3a130d4263 change src to Src
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@604 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-22 06:50:27 +00:00
nakeee e0291e735c cleaned up SConscripts
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@602 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-21 19:54:29 +00:00
nakeee 3e2419776f fixed scons=parsing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@591 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-20 22:06:22 +00:00
Sonicadvance1 720efb825d Linux: I made Sconscript call wx-config inside of the main SConstruct, added a nowx argument, Made the filesystemviewer use the correct struct and fixed a silly scissor error that was made
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@589 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-20 17:31:54 +00:00
nakeee 0f4c4b6e1c SConscript made all the rest of env.Copy into env.Clone
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@542 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-16 16:50:09 +00:00
hrydgard 4c6d684a9f Some sanity checks in the debugger.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@524 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-14 09:18:03 +00:00
hrydgard a56fcd4e98 Fixed some valgrind warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@523 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-14 09:12:19 +00:00
memberTwo.mb2 0ba3948c42 JIT profiler: in block performance counter.
MemoryView: raw memory display.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@522 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-13 20:58:24 +00:00
nakeee ac83588c3a continue changing src to Src
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@474 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-07 20:29:31 +00:00
nakeee 4bbfff3cac many warning fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@422 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-01 12:11:08 +00:00
hrydgard 09406d76c4 Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@404 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-31 13:36:52 +00:00
hrydgard 55c18d1d10 some cleanup, don't update the log window too often
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@399 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-31 08:29:43 +00:00
hrydgard ff0a613427 Cleaning up XK's mess, added a simple profiler, minor disasm fix. Too lazy to split it up into individual changes. Savestates not yet working.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@381 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-30 12:11:25 +00:00
Maarten ter Huurne ae7d236fdf Fixed warnings about field initialisation order.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@358 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-27 12:27:03 +00:00
Maarten ter Huurne 734586a0ab Include system headers using "#include <file.h>", so GCC will not issue warnings about them.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@331 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-26 23:32:54 +00:00
Maarten ter Huurne 59974dfb5b Only use "-fPIC" for compiling objects that will be part of dynamic libs. Make SConscripts inherit the compile flags from the top level instead of overriding them.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@329 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-26 22:28:42 +00:00
hrydgard 84336bd7b6 little Logwindow feature - enable/disable all logs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@314 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-25 21:02:56 +00:00
hrydgard fd188ec09e Switch between JIT and Interpreter at runtime using the debug window (pause first!)
Plus assorted cleanup & fixes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@312 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-25 20:34:11 +00:00
Maarten ter Huurne 8185f7689a Fixed build on Linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@306 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 22:39:36 +00:00
hrydgard 90cf2c12c3 The arrows are back in the codeview!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@305 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 22:22:55 +00:00
hrydgard a47f8cbe9a more fixes, prefix filter for export symbols
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@304 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 21:54:59 +00:00
hrydgard 5079ed0e5d linux build fix?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@301 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 21:32:35 +00:00
hrydgard 71ea240890 More symbol magic+bugfixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@300 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 21:30:59 +00:00
Sonicadvance1 241896ee4c Build fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@299 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 20:32:46 +00:00
hrydgard b9f5fd1f44 Very simple call tree browser added to code window, bottom left.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@298 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 20:25:36 +00:00
Maarten ter Huurne 2babda7a80 Explicitly convert from C string to wxString. Fixes build on Linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@295 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 19:47:10 +00:00
hrydgard c0c6fc9e6d Ok, part 2/2 of the symbol code rewrite. You can now create and use function signature files. A monkey ball signature file included. Now to add some cooler features...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@294 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 18:50:51 +00:00
hrydgard f44a06465a Change some project settings. Reorganize the symbol database code, step 1/2.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@292 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 15:46:08 +00:00
Sonicadvance1 8f6d7ad5e9 ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@285 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-23 19:50:28 +00:00
masken ae5b59747a Turned on Warnings as Errors for all vcprojs. Fixed almost all of the warnings in win32. Added many SVN Ignore settings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@283 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-23 15:28:24 +00:00
hrydgard 8be70a8ed2 Finally hacked Super Monkey Ball into submission! Some bonus hacking tools included.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@282 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-23 15:15:25 +00:00
hrydgard f82bf2ae9a Lots of FP hacking for little gain, super monkey ball is only slightly more sane (wow, it rhymed). Temporary no-speed-limit hack: Hold TAB.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@279 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-23 09:20:36 +00:00
Sonicadvance1 6e3069f99e Should fix Linux building, also adds GL/DX to the title in their respective plugins when in use
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@275 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-23 03:48:40 +00:00
Maarten ter Huurne 1acdd6b8e0 Fixed compile errors in conversion of C string to wxString when compiling with GCC against wx with Unicode support.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@261 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-21 23:11:29 +00:00
hrydgard 3ef0eb979d Move some code out of the plugins into VideoCommon. No functional change.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@255 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-21 17:49:06 +00:00