Jordan Woyak
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e556f47db0
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"Fix" using SDL from externals.
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2013-02-12 13:59:41 -06:00 |
Jordan Woyak
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da53ca8ee3
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"Wait for the wiimote to connect"? I think that's a horrible idea.
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2013-02-12 00:19:27 -06:00 |
Jordan Woyak
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a6461ca186
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Improve wiimote reconnection on changing wiimote sources.
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2013-02-11 23:39:04 -06:00 |
Jordan Woyak
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fa10335c55
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Make continuous scanning optional.
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2013-02-11 17:58:56 -06:00 |
Jordan Woyak
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f3d25f2cb0
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OSX buildfix!
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2013-02-11 16:07:01 -06:00 |
Jordan Woyak
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0fb7f65e04
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Problems on Windows? Just SLEEP twice as long!
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2013-02-11 15:58:23 -06:00 |
Jordan Woyak
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c2d2fb8c7c
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Try to improve real wiimotes on Windows.
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2013-02-11 15:21:58 -06:00 |
Ryan Houdek
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8923f0e13b
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Fix header guard and definitions not being set to 1
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2013-02-11 15:06:40 -06:00 |
Ryan Houdek
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0955135290
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Add the option to turn on only the EGL interface to use desktop OpenGL with it.
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2013-02-11 13:08:41 -06:00 |
Jordan Woyak
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b8fd5c0c30
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Fix Windows for real!
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2013-02-11 05:57:55 -06:00 |
Jordan Woyak
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c267be2682
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Hopefully fix windows!
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2013-02-11 05:30:51 -06:00 |
Jordan Woyak
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7a053d0f07
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buildfix!
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2013-02-11 03:50:54 -06:00 |
Jordan Woyak
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05ec90488b
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Make real wiimotes not so crappy on Windows hopefully.
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2013-02-11 03:39:09 -06:00 |
skidau
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f26650e55b
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Removed the updating of PC in the Cleanup function. This was causing Metroid Prime to hang.
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2013-02-11 08:42:16 +11:00 |
skidau
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17c4fcfd90
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Removed the updating of PC in GenQuantizedStores() as the generated code is static.
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2013-02-10 18:40:50 +11:00 |
skidau
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0cafc33eda
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Moved the token update to the CPU thread.
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2013-02-10 18:24:30 +11:00 |
skidau
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056930cac8
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Updated PC on a few memory writes that were missed in the FifoBusy branch. Thanks to hk.konpie for the tip.
Fixes issue 5993.
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2013-02-10 13:33:56 +11:00 |
Jordan Woyak
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1c64b1993d
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Change the ugly "no banner" banner to the sexy "X" from the website.
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2013-02-09 17:04:41 -06:00 |
NeoBrainX
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6645bd6fc6
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Fix a crash in the FifoPlayer dialog.
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2013-02-09 12:39:19 +01:00 |
skidau
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5f672baca3
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Used Atomic functions to update variables shared between the CPU and GPU threads.
Changed the variables from bool to u32 to match the atomic functions.
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2013-02-09 17:46:48 +11:00 |
Jordan Woyak
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50c83d614c
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More attempts at fixing Windows and OS X.
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2013-02-08 21:20:54 -06:00 |
Jordan Woyak
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9bb9286cd3
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OSX buildfix!
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2013-02-08 16:59:59 -06:00 |
Jordan Woyak
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1f1b4a6992
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Hopefully make real wiimotes on OSX less crashy.
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2013-02-08 16:54:48 -06:00 |
Jordan Woyak
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a11827cdf0
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Use different reply delays for various DI commands.
Fixes issue 5983.
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2013-02-08 16:27:14 -06:00 |
Jordan Woyak
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1998da867b
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OSX fix maybe. (based on jchadwick's patch)
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2013-02-08 12:33:45 -06:00 |
Jordan Woyak
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8ce58759e3
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Remove some old nonsense.
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2013-02-07 23:52:50 -06:00 |
Jordan Woyak
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87bbdbf542
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Remove settings stuff that was not actually used anywhere.
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2013-02-07 23:23:32 -06:00 |
Jordan Woyak
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026793fa4a
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Fixup real wiimote GUI.
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2013-02-07 23:17:51 -06:00 |
Jordan Woyak
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3063942dd0
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some cleanup
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2013-02-07 21:54:23 -06:00 |
Jordan Woyak
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c4df69a342
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Merge branch 'master' into real-wiimote-scanning
Conflicts:
Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp
Source/Core/Core/Src/HW/WiimoteReal/WiimoteReal.cpp
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2013-02-07 20:22:06 -06:00 |
Jordan Woyak
|
a2ca76ebd9
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Buildfix.
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2013-02-07 15:16:41 -06:00 |
Jordan Woyak
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57ea09dcc2
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Fix BT-less!
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2013-02-07 14:46:01 -06:00 |
NeoBrainX
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95d08db46f
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Revert "[bugfix] DX9::TextureCache: Use max_lod instead of min_lod where necessary."
This reverts commit 6c8a22de24 .
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2013-02-07 21:45:06 +01:00 |
Jordan Woyak
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9ecfb5e75d
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Buildfix for real!
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2013-02-07 14:42:50 -06:00 |
Jordan Woyak
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85f25ded4c
|
Buildfix!
Programming for Windows on Linux is hard, OK?
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2013-02-07 14:22:45 -06:00 |
Jordan Woyak
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8f5fb7e6f9
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Hopefully buildfix Windows. (thanks for the patch, RachelB)
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2013-02-07 14:15:47 -06:00 |
NeoBrainX
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ed0abc9dc5
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Merge branch 'mipmap_fixes'.
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2013-02-07 20:40:33 +01:00 |
NeoBrainX
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6870c1fdd5
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Fix some potential issues when blending on EFB formats without alpha.
Clean up state transition tables.
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2013-02-07 18:01:24 +01:00 |
degasus
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10567cb23f
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always write to uv coords
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2013-02-07 13:23:20 +01:00 |
degasus
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f079b04a5d
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also check for glsl errors on linking, activation GLSL_DEBUG again (slowdown on shader compilation)
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2013-02-07 12:47:41 +01:00 |
degasus
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9987765b1f
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build fix
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2013-02-07 10:48:42 +01:00 |
degasus
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376a807dea
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first try of osx fix, mostly by pauldachz
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2013-02-07 10:34:29 +01:00 |
Rachel Bryk
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0ebe35e0ef
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Disable play and record buttons if an iso was selected, but is later deselected.
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2013-02-07 00:31:57 -05:00 |
Rachel Bryk
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6bc9e7579c
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Disable start/play recording buttons when no iso is selected.
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2013-02-06 20:56:07 -05:00 |
degasus
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dae1226e1b
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workaround for division by zero on fog calculation
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2013-02-07 02:21:30 +01:00 |
Jordan Woyak
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9cbfddd788
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Only delay DI and fs IPC replies.
Fixes issue 5982.
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2013-02-06 16:52:51 -06:00 |
Jordan Woyak
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ef9d7fb789
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Fix compilation with SDL2. (based on a patch from matthewharveys)
Fixes issue 5971.
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2013-02-05 21:08:52 -06:00 |
degasus
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e7a8d3f854
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check for GL_ARB_sync, it's in ogl 3.2
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2013-02-06 01:05:19 +01:00 |
Jordan Woyak
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af9b9c8f45
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"Fix" using SDL from externals.
|
2013-02-05 16:29:52 -06:00 |
Jordan Woyak
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708fed92c8
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Clean up SDL includes a bit. Maybe fix an SDL2 problem.
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2013-02-05 15:34:23 -06:00 |