TellowKrinkle
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a41345127f
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VideoBackends:Metal: Remove unified memory config
Not worth the extra code
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2022-07-21 20:44:19 -05:00 |
TellowKrinkle
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5065767abd
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VideoBackends:Metal: Avoid submitting draw calls with no vertices/indices
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2022-07-21 20:44:19 -05:00 |
TellowKrinkle
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ee3f2b8fcb
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VideoBackends:Metal: Implement PerfQuery
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2022-07-21 20:44:19 -05:00 |
TellowKrinkle
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c48035908c
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VideoBackends:Metal: Use unified memory path by default on all GPUs
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2022-07-21 20:44:19 -05:00 |
TellowKrinkle
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6ee0248eab
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VideoBackends:Metal: MSAA support
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2022-07-21 20:44:19 -05:00 |
TellowKrinkle
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c0fd128171
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VideoBackends:Metal: Use base vertex
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2022-07-21 20:44:19 -05:00 |
TellowKrinkle
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5742ccf8de
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VideoBackends:Metal: Cache pipelines
Metal pipelines hold less stuff than Dolphin pipelines, so duplicates will appear
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2022-07-21 20:44:19 -05:00 |
TellowKrinkle
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e32213d031
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VideoBackends:Metal: Create samplers on demand
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2022-07-21 20:44:19 -05:00 |
TellowKrinkle
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61705b05da
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VideoBackends:Metal: FBFetch for Intel GPUs
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2022-07-21 20:44:19 -05:00 |
TellowKrinkle
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a5ef9dfd53
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VideoBackends:Metal: Use DriverDetails for bugs
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2022-07-21 20:44:19 -05:00 |
TellowKrinkle
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716c0980d7
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VideoBackends: Add Metal renderer
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2022-07-21 20:44:19 -05:00 |