hrydgard
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a7c70ddb66
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D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4263 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-09-13 17:46:33 +00:00 |
rice1964
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c046c27815
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D3D: Minor bug fix and some code cleanup for DirectX API call reduction.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4244 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-09-10 03:36:32 +00:00 |
rice1964
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c1665ec6cd
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D3D: Reduce the number of DirectX API calls. However, it does not seem to give tiny speed up. If anyone find that this change actually slows DX9 down, I will revert it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4237 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-09-09 05:22:16 +00:00 |
hrydgard
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1e016dd522
|
Fix a vertex shader generation bug that crashed Super Monkey Ball. Better shader error handling. Random warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4170 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-09-02 21:19:35 +00:00 |
sl1nk3.s
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3bba897799
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D3D: Fixed dstAlpha, aka "when everything is broken, at least mario have a nice shadow", and removed Cg leftover from it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4152 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-09-02 04:10:40 +00:00 |
hrydgard
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2599659022
|
D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4145 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-09-01 19:48:45 +00:00 |
XTra.KrazzY
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c86d2e5129
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-07-28 21:32:10 +00:00 |
death2droid
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73a7686044
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Fix up all copyright dates.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3886 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-07-26 11:51:40 +00:00 |
hrydgard
|
f597a66b8d
|
Get 2501 closer to "working".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2502 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-03-01 10:53:23 +00:00 |
XTra.KrazzY
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37d5360399
|
One step closer towards CgD3D to work. Now something is being compiled twice...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2501 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-03-01 10:38:04 +00:00 |
XTra.KrazzY
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3234bca193
|
Direct3D + Cg progress, the plugin is still not working due to some missing features.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2494 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-03-01 01:09:32 +00:00 |
hrydgard
|
ecbfec2a13
|
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-02-28 22:10:38 +00:00 |
LPFaint99
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473cd01181
|
UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2385 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-02-23 06:17:57 +00:00 |
hrydgard
|
8bf3d83107
|
rename some files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1695 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-12-26 17:26:18 +00:00 |