Commit Graph

2980 Commits

Author SHA1 Message Date
ayuanx 1ecbcb39ea Added support for X360pad rumble
Need someone who has a X360pad to test.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4929 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 12:36:30 +00:00
death2droid 2098271bc8 Fixes Issue 2115
Fix Dolphin from saving the minimized position causing it to load up at Xpos:-32000,Ypos:-32000

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4928 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 06:15:17 +00:00
interdpth 267fd392d7 If you're Wiimotes input was a real Wiimote and you decided to play a Gamecube Game, then you'd eventually get the message "Wiimote has been disconnected", and it would harshly mess up your game play. Fixed it so that message only appears during Wii game play. Should we checked if Wiimote was ever connected for that gaming session?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4925 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-22 23:24:43 +00:00
ayuanx 68a4eacb62 Merged PadSimple with nJoy
(Linux build could be broken, X360Pad support could be broken)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4924 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-22 23:19:16 +00:00
Glenn Rice c09ec17bb2 Play button is now be enabled and disabled at the correct times.
Game list is hidden while games are running.
Fixes issue 2078


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4923 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-22 21:41:25 +00:00
hrydgard a43428253b Kill the last timeGetTime calls.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4921 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 21:27:52 +00:00
hrydgard 8f4149b370 linux build fix, sorry
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4919 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 20:49:45 +00:00
hrydgard 420d2bc502 (Minor timer library code cleanup)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4917 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 19:55:01 +00:00
hrydgard 9893122a58 Attempt at fixing the colors of loaded "hi-res" replacement textures in D3D. Fixes issue 2074. Delete some obsolete commented-out code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4916 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 19:31:48 +00:00
Marko Pusljar 49d9180266 small fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4915 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 14:30:52 +00:00
LPFaint99 98583da7ba Reenable my change from r3999, works correctly now due to godisgovernment's change in r4437 (adding EXIDEVICE_NONE)
Fixes issue 1152.
Fixes issue 1229.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4913 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 06:35:58 +00:00
hrydgard fa309ab0ee Update the about box a little bit, it's actually 2010, not 2003.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4911 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 20:04:42 +00:00
j4ck.fr0st 57d6eabace Updated Dolphin.icns with data from Dolphin.ico, Macs also want nice icons!
(someone more gifted with gfx skills could probably improve it?)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4909 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 18:44:27 +00:00
ayuanx 1426a5c768 This should fix Issue 1982 & Issue 2042
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4908 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 17:01:38 +00:00
Marko Pusljar 2eeb3d5e9d Nullsound killed - Fixes Issue 1082
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4907 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 14:35:48 +00:00
Sonicadvance1 40ac160f37 Some clean up in io_osx.m, the if not confused me in the SConscript. I made the frames work with WX 2.9. Disabled rumble in Wiimote in OSX. Wiimote MAY work in Dolphin in OSX, not 100% sure. Made a test app and it works in that. Couldn't build a WX build of Dolphin in OSX because Macports doesn't compile in AUI apparently
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4904 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 11:49:11 +00:00
skidau f76e9db1a7 Fixed a Wx assertion in the debug builds. The JIT off menu items were being enabled when they did not exist.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4903 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 11:31:38 +00:00
ayuanx dab40bc6fb Minor UI enhancement
(Resource from miloszwl.deviantart.com)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4901 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 10:11:53 +00:00
skidau 292627a31e Fixed the game list not reappearing after the close button was used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4900 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 09:24:06 +00:00
ayuanx 82ccf1d34c Fixes Issue 2070
Fixes Issue 1886
Fixes Issue 1519
Fixes wxWindow Destroy Issue
Quits DX9 full screen when a message box pops up 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4898 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 07:47:41 +00:00
Sonicadvance1 d70bb07580 These are required to be set to get JIT and JITIL working in OSX, will be looking in to it a bit to see why these break it, if I can
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4897 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 20:59:18 +00:00
j4ck.fr0st 832a616cb0 removed now obsolete build configurations Release_JITIL from vcproj and jittest from scons
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4896 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 20:21:17 +00:00
ayuanx 1c09cba69a Create wxWindow in heap rather than stack
Center DX9 window
Bring Wiimote reconnect confirm dialog to topmost, now only works with OpenGL.
(It seems DX9 in full screen doesn't like other windows overlapped upon it.)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4895 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 20:18:41 +00:00
j4ck.fr0st 05b1bfd733 linux build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4894 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 19:50:31 +00:00
hrydgard 39d570dc70 (linux build fix)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4893 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 19:44:04 +00:00
hrydgard 562ed5e8a5 forgot a file, sorry
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4892 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 19:35:16 +00:00
hrydgard 576990c5a3 JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores.
Advantages:
* Less confusion for users
* No need to build twice to make sure you didn't break something
* Easier to switch between the cores for testing

Disadvantages:
* None, as far as I can tell :) Maybe some extra code complexity, but not much.

Also break some include chains that caused <windows.h> to get included into everything, slowing down the build on Windows. There's more to do here though, there's still a lot of files that get it included that don't need it at all.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4891 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 19:28:27 +00:00
Shawn Hoffman 657ba22f54 commit the patch from issue 2060 to refresh the gamelist after you added your first directory. fixes issue 2060
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4890 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 17:55:10 +00:00
nakeee f54f63b781 Silly compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4889 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 17:42:53 +00:00
Rodolfo Osvaldo Bogado c4c809f6b1 Small fixes:
in opengl correct an error introduced by mi in efb to ram alignment, it's seems to fix SMS but it missalign a lot of other games, so revert to the default. must solve truncated coins in NSMB.
revert alpha testing values to the values in rev 4812 as they fix some games.
in d3d dynamized the Render target size so it will change at runtime when viewport exceed it size, in the worse case it will cause a missing frame when resizing but in the games I tested is not noticeable at all
This must solve all the remaining viewports problems in nvidia cards, in ati this is not needed.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4888 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 15:00:45 +00:00
skidau c0a86df00e GUI fixes
* Fixed log window docking
* Fixed multi-selection in the game list
* Fixed last filename selection.  Dolphin remembers the last game/elf/file that you loaded and will load that if you press the Play button without a default ISO selected and without selecting anything from the game list.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4887 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 13:43:51 +00:00
skidau 5c27050cd8 Got rid of the sticky JIT window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4885 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 09:12:41 +00:00
Shawn Hoffman 5c526de39d make stop confirmation blocking. fixes issue 1961
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4884 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 06:37:09 +00:00
nakeee b5b4d92846 Change the order so selected iso will be first and only then the default iso.
Some other minor cleanup


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4880 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 18:21:27 +00:00
j4ck.fr0st 8fec36b22a position and size of the main window are now saved (fixes issue 2035)
Note that running in debug mode (Dolphin.exe -d) still maximizes the window and stores that size aswell.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4879 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 18:01:03 +00:00
skidau e44e412da8 Debugger cleanup
* Made the debugger toolbar height match the other toolbars.
* Centered the disasm on the current instruction
* Allow one click view of the JIT'd code

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4878 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 13:44:40 +00:00
skidau 335c056586 Fixed the button states in the toolbar when loading, starting, and stopping a game.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4877 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 12:10:51 +00:00
donkopunchstania 896850b176 Disable change made in 4801.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4876 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 06:32:16 +00:00
skidau 9df31a9747 Implemented tlbie instruction
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4875 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 04:39:01 +00:00
skidau 8245e4115d Fix for saving SaveStates - VirtualEFB does not exist any more, so do not try to save it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4874 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 03:55:54 +00:00
hrydgard 53408a695f Fix EFB reads in fastmem mode by removing the EFB mapping (forces it to go through the right handlers). Enable fastmem mode in x64. 1-2% speed boost overall maybe :p
Disable the Redundant MOV warning in release mode, it's only enabled in debug builds now.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4870 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 21:28:39 +00:00
hrydgard 3e01152793 Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
Also assorted cleanup around the shader code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4869 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 17:44:09 +00:00
hrydgard f50e3cf5fe Add code for frsqrtex to JIT. Disable the table-based implementation in the interpreter until we find something that it actually fixes, so far it seems like it breaks stuff.
Assorted cleanup around the JIT of flags that we don't need anymore.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4867 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 11:47:35 +00:00
Sonicadvance1 936664314f Allow OSX to quit Dolphin cleanly in NoWX build with command+Q. Not sure how to let them do it via close button in the Window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4866 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 08:47:35 +00:00
Shawn Hoffman 4927e5607e Do ARAM DMA less often, and in larger chunks. hopefully it adds some speed, but probably only a tiny amount.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4865 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 07:20:15 +00:00
skidau 59e7c19380 drkIIRaziel reversed engineered the frsqrte instruction providing hardware accurate emulation.
The algorithm and lookup table are 99% accurate which is far better than the approximation that Dolphin had previously.

The frsqrte instruction is used for a lot of 3D graphics functions so this change may help fix graphics glitches.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4864 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 04:29:44 +00:00
LPFaint99 703cb0bdb8 Fix for importing / exporting more than one save per launch
SD_IV should not be global, thanks to interdpth as I was only testing with one save before 
remove duplicated code from BannerLoaderWii.cpp

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4863 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 03:25:42 +00:00
hrydgard b61b04352e Stop Story Mode in F-Zero GX from crashing. Story mode still doesn't work though, it just stops.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4862 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 01:16:16 +00:00
hrydgard b84a1823b2 Hopefully fix all remaining quantizer issues in Mario Kart Wii:
* must use a truncating float-to-int conversion, for example.
  * introduce optimized variants of the single value psq_st operation (JIT only).
  * fix bug in SafeWriteRegToReg when swap = false

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4861 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 22:44:49 +00:00
ayuanx 734b0f5dd4 Fixed a stupid error left by me.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4860 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 22:37:38 +00:00