Commit Graph

28912 Commits

Author SHA1 Message Date
Markus Wick 1d489b3fd5
Merge pull request #9347 from JosJuice/fpr-utilization
Jit64: Fix FPURegCache::GetRegUtilization
2020-12-21 18:37:03 +01:00
JosJuice 9460467e7c Jit64: Fix FPURegCache::GetRegUtilization
This performance bug was probably a simple copy-paste error.
(The function was identical to GPRRegCache::GetRegUtilization.)
2020-12-21 18:02:43 +01:00
LC 4c8ccc63b5
Merge pull request #9345 from MerryMage/analytics
Analytics: Add rarer OSes to analytics
2020-12-20 18:55:34 -05:00
MerryMage d109451ad5 Analytics: Add rarer OSes to analytics 2020-12-20 22:32:07 +00:00
MerryMage 29fceeb37f MemoryUtil: Use HW_PHYSMEM64 sysctl in MemPhysical
HW_PHYSMEM is deprecated on OpenBSD and only supplies a 32-bit value on NetBSD
2020-12-20 22:25:36 +00:00
Lioncash 142406f337 Core: Add initial System class
Introduces the system class that will eventually contain all relevant
system state, as opposed to everything being distributed all over the
place as global variables.

Throughout the codebase we have code that from its interface-view, does
not actually require its dependencies to be described in the interface,
and we routinely run into issues with initialization where we sometimes
make use of a facility before it's been initialized, which leads to
annoying to debug cases, because the reader needs to run through the
codebase and see what order things get initialized in, and how they're
being used. This is particularly a frequent issue in the video code.

Further, we also have a lot of code that makes use of file-scope
variables (many of which are non-trivial), which must all be default
initialized before the application can actually enter main(). While this
may not be a huge issue in itself, some of these are allocating, which
means that the application may need to use memory that it otherwise
wouldn't need to (e.g. when a game isn't running, this excess memory is
being used).

Being able to wrap all these subsystems into objects would be nicer,
since they can be constructed when they're actually needed. Them being
objects also means we can better express dependencies on subsystems as
types directly in the interface, making them explicit to the reader
instead of a change randomly blowing up, said reader inspecting it, and finding
out that something needed to be initialized beforehand. With the global
turned into a function parameter, the dependency is explicit and they
know just by reading it, that the given subsystem needs to be in a valid
state before calling the function.

For a prior example of an emulator that has moved to this model, see
yuzu, which has been migrated off of global variables all over the place
and replaced with a system instance (which has now reached the stage,
where the singleton can be removed).
2020-12-19 23:22:06 -05:00
LC 5493a86086
Merge pull request #9330 from leoetlino/tapserver-define
EXI_Device: Always define EXIDEVICE_ETHTAPSERVER for consistency
2020-12-19 21:46:01 -05:00
LC 0315ca5e37
Merge pull request #9332 from leoetlino/warning-fixes
Core: Fix various warnings
2020-12-19 21:45:21 -05:00
LC 2097de603c
Merge pull request #9339 from AdmiralCurtiss/utf8-libpng
Common: Write PNGs in two steps to allow Unicode target paths.
2020-12-19 21:43:05 -05:00
Admiral H. Curtiss 5bbd5fce2f Common: Write PNGs in two steps to allow Unicode target paths. 2020-12-20 03:30:17 +01:00
Admiral H. Curtiss f5170dc69b Common/LinearDiskCache: Handle truncated shadercache files. 2020-12-19 19:09:33 +01:00
Admiral H. Curtiss e91a347a07 Common/LinearDiskCache: Use unique_ptr instead of new/delete. 2020-12-19 19:09:33 +01:00
iwubcode e55342ae88 DolphinQt: Fix all instances of <gameid> in AdvancedWidget to use the appropriate html code instead 2020-12-18 22:50:06 -06:00
Léo Lam 0ad2f3da45
Core: Remove ImageWrite and get rid of -Wmissing-declarations warnings 2020-12-16 16:04:19 +01:00
Léo Lam eafe005672
Fix -Wclass-memaccess warnings
We want to clear/memset the padding bytes, not just each member,
so using assignment or {} initialization is not an option.

To silence the warnings, cast the object pointer to u8* (which is not
undefined behavior) to make it explicit to the compiler that we want
to fill the object representation.
2020-12-16 15:37:43 +01:00
Léo Lam 6018525992
Qt: Fix deprecated use of MidButton
MidButton has been deprecated since Qt 4.7. The replacement is
MiddleButton.
2020-12-16 14:45:11 +01:00
Léo Lam efdb620783
Qt/Config: Remove unused includes 2020-12-16 14:43:26 +01:00
Léo Lam c59372dbb0
EXI_Device: Always define EXIDEVICE_ETHTAPSERVER for consistency
This keeps the enum values consistent across platforms in case new
entries are added after EXIDEVICE_ETHTAPSERVER.
2020-12-15 20:49:29 +01:00
Léo Lam 2615da820d
Merge pull request #9157 from jordan-woyak/wm-emu-tilt-wrap-around
WiimoteEmu: Allow tilt to wrap around and simulate full 360 degree rotations.
2020-12-15 03:14:14 +01:00
Jordan Woyak 4bb0a885d0 WiimoteEmu/DolphinQt: Fix tilt indicator for wrapped around angles. 2020-12-14 20:02:49 -06:00
Martin Michelsen a9486d087f
Add tap-like fake Ethernet network interface for macOS
TunTap has recently become unmaintained, and it seems Apple wants developers to move away from kexts in general. TunTap currently takes some finagling to work on Catalina, and it may not work at all on Big Sur, necessitating a non-kext-based solution. Fortunately, fake Ethernet devices were introduced in Sierra and can be used similarly to tap adapters. This commit adds a new type of BBA interface implementation which uses fake Ethernet devices via tapserver (https://github.com/fuzziqersoftware/tapserver) to communicate with the host. This implementation was tested with PSO Episodes I & II, which can successfully connect to a private server running locally.

This implementation is only available on macOS, since that's the only place it's needed - Windows/Linux/Unix are unaffected by TunTap being deprecated.
2020-12-15 03:01:04 +01:00
Jordan Woyak fffd005178 WiimoteEmu: Allow tilt to wrap around and simulate full 360 degree rotations. 2020-12-14 19:43:28 -06:00
David Carlier 2c355b81f2
Add NetBSD support 2020-12-15 02:34:25 +01:00
Léo Lam ed1564515b
Merge pull request #9326 from Subject38/wiimote_deadlock
InputCommon: Fix callback dispatch deadlock
2020-12-15 01:16:59 +01:00
Léo Lam 2c2ec16b53
Merge pull request #9320 from JosJuice/remove-patch-crash
DolphinQt: Fix crash after removing extra patch line
2020-12-15 00:01:07 +01:00
Léo Lam 214ea8ff18
Merge pull request #9328 from AdmiralCurtiss/memory-view-crash
Core/AddressSpace: Return null accessors when no game is running to prevent out-of-bounds memory accesses.
2020-12-14 03:18:45 +01:00
Admiral H. Curtiss 668b8d60c8 Core/AddressSpace: Return null accessors when no game is running to prevent out-of-bounds memory accesses. 2020-12-13 06:21:07 +01:00
Léo Lam 3634508e46
Merge pull request #9311 from JosJuice/config-get-fast-2
Add caching to Config::Info
2020-12-13 03:55:39 +01:00
seth 00ec25d520 InputCommon: Fix callback dispatch deadlock
Make sure m_is_populating_devices is true when a WM_INPUT_DEVICE_CHANGE
event is received directly on the ciface thread, so that callbacks do
not occur while removing devices. This breaks a hold-and-wait deadlock
between the ciface thread and the CPU thread when using emulated
Wiimotes.

Co-authored-by: brainleq <brainleq@users.noreply.github.com>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2020-12-13 00:30:27 +00:00
Jordan Woyak 0fa6bde374 HW/WiimoteReal: Drop stale data reports to prevent read queue from filling up and causing input delays. 2020-12-12 12:18:10 -06:00
JosJuice d8744e6db8 Add caching to Config::Info
The goal of this change is to make Config::Get(const Info<T>&)
fast so that we can use it in hot paths.
2020-12-12 13:58:50 +01:00
JosJuice 3c6ad495b4 DolphinQt: Fix crash after removing extra patch line 2020-12-11 22:13:10 +01:00
JosJuice 633ab2dd7c Store pointers in Config::SYSCONF_SETTINGS
Not strictly necessary, but it reduces memory usage a little,
and the next commit will make copying an Info object slower.
2020-12-11 19:54:16 +01:00
JosJuice b285991b88 Turn Config::Info into a class with getters 2020-12-11 19:54:16 +01:00
JosJuice 11e8783893 Core: Don't copy default _Enabled sections to user INIs 2020-12-11 15:38:11 +01:00
Léo Lam 7d9276c340
Merge pull request #9317 from JosJuice/default-enabled-codes
GameSettings: Enable compatibility patches by default
2020-12-11 10:40:03 +01:00
Léo Lam fd5c69deca
Merge pull request #9289 from AdmiralCurtiss/simple-png-api-write
Use Simplified libpng API for writing PNGs.
2020-12-11 10:24:16 +01:00
JosJuice d77a9ad1b6 Core: Save the disabling of default enabled codes
The previous commit adjusted the code for loading
and this commit adjusts the code for saving.
2020-12-11 10:08:20 +01:00
JosJuice 366cfd0f8c Core: Allow overriding the enabling of a code
If we want to enable codes in the default game INIs,
we should have some way for users to disable them.
This commit accomplishes that by adding a *_Disabled
section corresponding to each *_Enabled section.
2020-12-11 10:02:14 +01:00
Léo Lam 2e63cc8313
Merge pull request #9307 from Dentomologist/add-deleted-file-missing-warning-flag
Add File::Delete and File::DeleteDir warning flags
2020-12-11 02:06:28 +01:00
JMC47 75899b0e11
Merge pull request #9221 from JosJuice/android-saf-sd-card
Android: Use storage access framework for custom SD card paths
2020-12-10 16:32:43 -05:00
Dentomologist 760e7e664a Add File::Delete and File::DeleteDir tests 2020-12-10 09:48:30 -08:00
Ryan Meredith bd02caba4b Android: Expand WiimoteProfileSetting to more setting types 2020-12-10 11:55:24 -05:00
JosJuice c9e83867a1
Merge pull request #9089 from JosJuice/android-orientation-setting
Android: Move orientation setting to main settings screen
2020-12-10 16:17:44 +01:00
Léo Lam 19324e6ed9
Merge pull request #9313 from leoetlino/check-content-hashes
WiiUtils: Check hashes to determine if a title is installed and up-to-date
2020-12-08 15:45:12 +01:00
Markus Wick 3328eb4523
Merge pull request #9293 from JosJuice/jitarm64-stack-pointer
JitArm64: Properly set m_stack_pointer
2020-12-08 07:56:30 +01:00
JosJuice 9f3ad58588 JitArm64: Properly set m_stack_pointer
In order to reach the middle guard (at m_stack_base + GUARD_OFFSET)
before the bottom guard (at m_stack_base), the stack pointer
must start at an address which is higher than the middle guard.
It also didn't make sense that we were allocating memory
and then not using the top part of it.
2020-12-08 01:05:23 +01:00
Markus Wick 1827a0738b
Merge pull request #9299 from JosJuice/jitarm64-downcount
JitArm64: Do downcount immediately before jumping to dispatcher
2020-12-08 00:14:32 +01:00
JosJuice 0cebbb590e JitArm64: Call dispatcher_no_check after CompileExceptionCheck
The flags are not set correctly for a call to the version
of the dispatcher which does have a check. Jit64 uses
dispatcher_no_check here.
2020-12-07 15:08:09 +01:00
Léo Lam f7d7bbf55f
WiiUtils: Check hashes to determine if a title is installed and up-to-date
Nintendo's official title installation code and ES both only look at
content IDs but we should probably check for content hashes in addition
to checking for IDs for at least two reasons:

1. Some of the installed contents could be corrupted -- this cannot be
   easily detected without checking hashes.

2. Some mod distributors do not bother to update content IDs, which
   means that installing updates from the UI would not actually
   update the installed game. This is confusing for users.

To keep the existing semantic (for IOS especially), the new content
hash checks are opt-in for callers of GetStoredContentsFromTMD.

This commit changes WiiUtils's WAD installation logic to enable
the content hash checks.
2020-12-06 01:53:55 +01:00